Player Matchup

Izanami
Izanami
Dabetic
Izanami
Level 126
God Stats
6W - 0L
1,640 SR
Queue Stats
56W - 59L
1,496 Elo+
Party 3
Baron Samedi
Baron Samedi
Kildrack
Baron Samedi
Level 68
God Stats
2W - 1L
1,744 SR
Queue Stats
11W - 7L
1,606 Elo+
Solo
Ymir
Ymir
Legacyx671
Ymir
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,225 Elo+
Party 2
Vulcan
Vulcan
Satân
Vulcan
Level 153
God Stats
2W - 2L
1,701 SR
Queue Stats
55W - 50L
1,565 Elo+
Party 3
Ravana
Ravana
feelflawless
Ravana
Level 148
God Stats
1W - 1L
1,293 SR
Queue Stats
36W - 48L
1,491 Elo+
Party 2
Team Averages
Level 112
1,575 SR
1,476 Elo+

VS

Team Averages
Level 90
1,351 SR
1,275 Elo+
King Arthur
King Arthur
 
King Arthur
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CapnNaldi
Sol
Level 84
God Stats
0W - 2L
1,130 SR
Queue Stats
0W - 10L
1,070 Elo+
Party 1
Hercules
Hercules
FireballCP69
Hercules
Level 109
God Stats
2W - 2L
1,671 SR
Queue Stats
47W - 55L
1,583 Elo+
Party 1
Rama
Rama
haroldagreat
Rama
Level 87
God Stats
0W - 5L
1,399 SR
Queue Stats
3W - 8L
1,154 Elo+
Party 1
Kali
Kali
xTkLeMeElmoX
Kali
Level 68
God Stats
0W - 7L
1,054 SR
Queue Stats
0W - 12L
1,070 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dabetic
Izanami
9
1 / 1 / 1
5,541
504
4,861
5,942
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Kildrack
Baron Samedi
10
2 / 0 / 5
5,840
531
3,621
5,367
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 4
4,576
416
1,451
6,815
3,902
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Satân
Vulcan
12
6 / 3 / 2
6,939
631
9,599
5,929
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
10
5 / 1 / 5
6,236
567
6,583
7,083
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 0
5,857
532
2,569
9,124
5,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,817
529
3,315
6,242
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
FireballCP69
Hercules
9
2 / 2 / 3
6,086
553
5,368
8,859
6,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 2
5,661
515
4,293
10,496
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
2 / 4 / 2
5,534
503
2,999
7,829
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
14
Kills
7
7
Deaths
14
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
L
1
1
1
1.5
W
Izanami
Dabetic
Izanami
1
1
1
1.5
L
Hercules
FireballCP69
Hercules
2
2
3
1.75
W
Baron Samedi
Kildrack
Baron Samedi
2
0
5
4.5
W
0
2
4
1
W
Vulcan
Satân
Vulcan
6
3
2
2.33
W
Ravana
5
1
5
7.5
L
2
4
2
0.75
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,115
Damage
18,544
31,136
Taken
42,550
13,193
Mitigated
20,647
8,310
Healing
15,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,569
507
0
2,244
9,124
5,123
0
3,325
5,471
0
33,160
L
3,315
1,007
0
3,004
6,242
2,093
0
121
6,121
33,950
5,770
W
Izanami
Dabetic
Izanami
4,861
2,541
0
2,442
5,942
1,740
543
1,793
4,149
0
46,590
L
Hercules
FireballCP69
Hercules
5,368
1,774
0
2,412
8,859
6,995
0
3,337
5,428
0
16,754
W
Baron Samedi
Kildrack
Baron Samedi
3,621
506
454
2,366
5,367
2,266
140
0
5,367
24,568
0
W
1,451
906
0
1,018
6,815
3,902
81
1,357
5,458
6,962
0
W
Vulcan
Satân
Vulcan
9,599
2,499
0
980
5,929
2,330
152
0
5,929
50,015
0
W
Ravana
6,583
2,412
0
1,050
7,083
2,955
0
0
7,083
0
43,596
L
4,293
2,407
0
4,253
10,496
3,794
400
5,718
4,374
0
37,371
L
2,999
1,627
121
3,043
7,829
2,642
0
1,162
6,485
0
20,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,132
Gold Earned
28,955
320
Minions Killed
283
0
Camps Cleared
0
1,057,477
Distance Traveled
1,034,280
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,857
532
77
7
0
208,695
1
L
Sol
5,817
529
69
6
0
204,749
3
W
Izanami
5,541
504
92
8
0
208,913
4
L
Hercules
6,086
553
32
3
0
217,677
3
W
Baron Samedi
5,840
531
52
5
0
210,132
1
W
Ymir
4,576
416
10
1
0
193,734
3
W
Vulcan
6,939
631
97
9
0
212,496
2
W
Ravana
6,236
567
69
6
0
232,202
2
L
Rama
5,661
515
61
6
0
189,231
1
L
Kali
5,534
503
44
4
0
213,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role