Player Matchup

Osiris
Osiris
Bronze II
HighRezMaster
Osiris
Bronze II
Level 149
God Stats
0W - 1L
1,832 SR
Queue Stats
43W - 71L
344 MMR
Solo
Cthulhu
Cthulhu
Bronze III
KryptoSpider
Cthulhu
Bronze III
Level 106
God Stats
0W - 1L
1,439 SR
Queue Stats
10W - 27L
729 MMR
Solo
Skadi
Skadi
Silver V
MysticalBean31
Skadi
Silver V
Level 105
God Stats
10W - 9L
1,526 SR
Queue Stats
175W - 210L
658 MMR
Solo
Lancelot
Lancelot
Bronze I
iExyum
Lancelot
Bronze I
Level 149
God Stats
5W - 4L
1,604 SR
Queue Stats
103W - 128L
601 MMR
Solo
Nu Wa
Nu Wa
Silver V
t1bur0ncin_uJAJA
Nu Wa
Silver V
Level 128
God Stats
1W - 2L
1,401 SR
Queue Stats
62W - 80L
936 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 127
1,560 SR
653 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,488 SR
758 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze II
Leogonewild
Medusa
Bronze II
Level 68
God Stats
50W - 49L
1,473 SR
Queue Stats
140W - 175L
285 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
SircPradaL
Ah Muzen Cab
Silver III
Level 142
God Stats
1W - 0L
1,511 SR
Queue Stats
137W - 156L
864 MMR
Party 1
Bastet
Bastet
Silver IV
a8torres1995
Bastet
Silver IV
Level 63
God Stats
31W - 27L
1,502 SR
Queue Stats
77W - 86L
851 MMR
Party 1
Sol
Sol
Bronze II
xALPHASx
Sol
Bronze II
Level 108
God Stats
17W - 15L
1,453 SR
Queue Stats
91W - 103L
289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,983
561
9,810
15,064
8,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
KryptoSpider
Cthulhu
10
3 / 2 / 2
7,240
453
5,792
12,755
12,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 4 / 2
7,022
439
5,920
9,401
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
iExyum
Lancelot
12
3 / 7 / 3
7,576
474
5,538
12,371
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 4
6,867
429
8,745
11,800
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AwilixCupidHadesSun Wukong

VS

Bans
JormungandrAtlasMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 2 / 8
8,587
537
4,075
13,783
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
13
1 / 2 / 3
8,109
507
4,824
9,384
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
SircPradaL
Ah Muzen Cab
16
8 / 3 / 3
10,599
662
11,828
14,899
6,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
14
6 / 2 / 9
9,237
577
11,538
14,964
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
5 / 0 / 4
8,267
517
9,901
10,130
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
8
Kills
24
24
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
8
4
L
1
6
1
0.25
L
Cthulhu
KryptoSpider
Cthulhu
3
2
2
2
W
Medusa
1
2
3
1.25
L
1
4
2
0.5
W
Ah Muzen Cab
SircPradaL
Ah Muzen Cab
8
3
3
3.17
W
Bastet
6
2
9
5.25
L
Lancelot
iExyum
Lancelot
3
7
3
0.64
L
0
5
4
0.4
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,805
Damage
42,166
61,391
Taken
63,160
34,415
Mitigated
31,533
10,168
Healing
20,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,075
656
0
2,752
13,783
11,800
64
4,404
8,871
32,293
0
L
9,810
3,889
0
5,296
15,064
8,684
0
0
15,064
0
66,330
L
Cthulhu
KryptoSpider
Cthulhu
5,792
547
0
486
12,755
12,654
0
3,164
9,591
30,296
0
W
Medusa
4,824
1,685
0
3,469
9,384
3,847
866
1,683
7,701
0
61,899
L
5,920
2,492
0
2,176
9,401
3,663
69
2,157
7,244
0
44,001
W
Ah Muzen Cab
SircPradaL
Ah Muzen Cab
11,828
5,059
0
3,704
14,899
6,431
2,287
1,831
13,068
0
81,209
W
Bastet
11,538
3,365
0
4,291
14,964
5,731
135
3,390
11,574
0
65,829
L
Lancelot
iExyum
Lancelot
5,538
1,873
0
220
12,371
4,949
0
3,892
8,479
0
45,635
L
8,745
1,505
0
1,990
11,800
4,465
18
4,763
7,037
41,742
0
W
9,901
3,146
0
6,243
10,130
3,724
1,672
3,712
6,418
53,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,688
Gold Earned
44,799
407
Minions Killed
432
0
Camps Cleared
0
1,509,212
Distance Traveled
1,557,304
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,587
537
43
3
0
289,069
3
L
Osiris
8,983
561
154
10
0
296,356
0
L
Cthulhu
7,240
453
49
3
0
309,707
0
W
Medusa
8,109
507
85
5
0
295,869
4
L
Skadi
7,022
439
82
5
0
275,290
6
W
Ah Muzen Cab
10,599
662
140
9
0
276,806
4
W
Bastet
9,237
577
87
5
0
387,136
7
L
Lancelot
7,576
474
65
4
0
342,305
2
L
Nu Wa
6,867
429
57
4
0
285,554
0
W
Sol
8,267
517
77
5
0
308,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role