Player Matchup

King Arthur
King Arthur
almighty-octane
King Arthur
Level 82
God Stats
0W - 2L
1,397 SR
Queue Stats
64W - 89L
1,384 Elo+
Solo
Set
Set
cyberblade55
Set
Level 55
God Stats
0W - 2L
1,294 SR
Queue Stats
123W - 130L
1,403 Elo+
Party 2
Sol
Sol
ehabes
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,454 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
irishbrick55
Morgan Le Fay
Level 61
God Stats
1W - 6L
1,195 SR
Queue Stats
129W - 149L
1,377 Elo+
Party 2
Anhur
Anhur
kuuchic0mmand3r
Anhur
Level 106
God Stats
0W - 2L
1,211 SR
Queue Stats
189W - 192L
1,409 Elo+
Party 1
Team Averages
Level 78
1,319 SR
1,406 Elo+

VS

Team Averages
Level 84
1,539 SR
1,440 Elo+
Nox
Nox
DARTHWIN234
Nox
Level 48
God Stats
2W - 1L
1,454 SR
Queue Stats
76W - 88L
1,437 Elo+
Party 4
Zeus
Zeus
HalucinaTori
Zeus
Level 119
God Stats
8W - 10L
1,376 SR
Queue Stats
188W - 186L
1,462 Elo+
Party 4
Chiron
Chiron
Miaka808
Chiron
Level 67
God Stats
4W - 2L
1,466 SR
Queue Stats
219W - 244L
1,427 Elo+
Party 3
Raijin
Raijin
Tanuki_8080
Raijin
Level 106
God Stats
2W - 0L
1,734 SR
Queue Stats
278W - 290L
1,442 Elo+
Party 3
Bellona
Bellona
Ur Kitten Me573
Bellona
Level 79
God Stats
5W - 2L
1,664 SR
Queue Stats
167W - 171L
1,431 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
almighty-octane
King Arthur
11
0 / 5 / 2
6,274
627
2,242
9,879
10,359
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 5 / 2
8,586
859
6,558
12,727
7,103
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
ehabes
Sol
12
1 / 6 / 1
6,702
670
2,946
8,188
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
irishbrick55
Morgan Le Fay
16
4 / 4 / 3
8,503
850
7,160
10,711
5,115
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 4
6,864
686
3,689
7,638
3,451
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 14
8,511
851
5,150
7,249
4,527
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 1 / 10
9,628
963
16,864
5,185
2,352
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Miaka808
Chiron
14
4 / 1 / 8
8,500
850
8,492
5,401
2,734
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Raijin
14
2 / 2 / 12
8,579
858
7,019
8,325
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 3 / 13
8,992
899
6,045
13,041
13,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
80
8
Kills
23
23
Deaths
9
12
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
2
14
5
W
9
1
10
14
W
Chiron
Miaka808
Chiron
4
1
8
8
W
Raijin
2
2
12
4
W
5
3
13
3.83
L
King Arthur
almighty-octane
King Arthur
0
5
2
0.2
L
3
5
2
0.8
L
Sol
ehabes
Sol
1
6
1
0.25
L
Morgan Le Fay
irishbrick55
Morgan Le Fay
4
4
3
1.38
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,595
Damage
43,570
49,143
Taken
39,201
29,228
Mitigated
26,418
9,705
Healing
17,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,150
546
911
852
7,249
4,527
0
2,790
4,459
13,190
0
W
16,864
1,590
1,762
591
5,185
2,352
1,095
1,583
3,602
27,565
0
W
Chiron
Miaka808
Chiron
8,492
2,444
2,883
1,540
5,401
2,734
1,512
1,541
3,860
0
20,369
W
Raijin
7,019
436
500
1,136
8,325
3,726
1,349
2,058
6,267
17,825
0
W
6,045
275
4,035
3,676
13,041
13,079
245
2,134
10,907
0
7,729
L
King Arthur
almighty-octane
King Arthur
2,242
43
789
710
9,879
10,359
0
5,603
4,276
0
6,603
L
6,558
2,633
229
3,400
12,727
7,103
1,225
5,762
6,965
0
17,958
L
Sol
ehabes
Sol
2,946
824
971
676
8,188
3,200
0
5,504
2,684
6,372
0
L
Morgan Le Fay
irishbrick55
Morgan Le Fay
7,160
1,036
423
801
10,711
5,115
624
6,830
3,881
15,685
0
L
3,689
844
48
1,658
7,638
3,451
0
5,334
2,304
0
14,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,929
Gold Earned
44,210
85
Minions Killed
100
0
Camps Cleared
0
731,522
Distance Traveled
921,955
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,511
851
15
2
0
187,908
0
W
Zeus
9,628
963
27
3
0
182,371
4
W
Chiron
8,500
850
22
2
0
177,617
0
W
Raijin
8,579
858
28
3
0
179,420
3
W
Bellona
8,992
899
8
1
0
194,639
4
L
King Arthur
6,274
627
9
1
0
123,823
0
L
Set
8,586
859
18
2
0
175,213
1
L
Sol
6,702
670
12
1
0
128,698
1
L
Morgan Le Fay
8,503
850
13
1
0
168,256
0
L
Anhur
6,864
686
33
3
0
135,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role