Player Matchup

Medusa
Medusa
Atmokinesis
Medusa
Level 137
God Stats
28W - 25L
1,583 SR
Queue Stats
170W - 177L
1,500 Elo+
Solo
Awilix
Awilix
Bluntgameking67
Awilix
Level 108
God Stats
2W - 1L
1,854 SR
Queue Stats
55W - 54L
1,490 Elo+
Solo
Tyr
Tyr
CHRISTOPHERx206
Tyr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 48L
1,619 Elo+
Party 3
Athena
Athena
CalamityWave
Athena
Level 137
God Stats
0W - 1L
1,282 SR
Queue Stats
47W - 39L
1,573 Elo+
Party 3
Vulcan
Vulcan
UnluckyLoki6664
Vulcan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 3
Team Averages
Level 107
1,544 SR
1,462 Elo+

VS

Team Averages
Level 103
1,534 SR
1,497 Elo+
Ao Kuang
Ao Kuang
Just Christophr
Ao Kuang
Level 160
God Stats
13W - 14L
1,557 SR
Queue Stats
368W - 329L
1,597 Elo+
Party 1
Merlin
Merlin
PLZ WHITEKNIGHT
Merlin
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 92L
1,375 Elo+
Party 2
Kuzenbo
Kuzenbo
Thånks
Kuzenbo
Level 149
God Stats
10W - 8L
1,604 SR
Queue Stats
316W - 274L
1,602 Elo+
Party 1
Osiris
Osiris
YmirIceShaft
Osiris
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 19L
1,529 Elo+
Party 1
Izanami
Izanami
xxB1ackeyexx
Izanami
Level 89
God Stats
5W - 5L
1,506 SR
Queue Stats
43W - 61L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 5 / 1
8,400
420
6,342
18,064
7,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 6 / 0
8,480
424
6,100
18,325
7,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 1
7,422
371
4,576
12,677
6,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Athena
12
1 / 0 / 2
8,636
432
3,846
11,212
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 1
7,471
374
2,485
9,971
4,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
17
9 / 1 / 3
11,834
592
14,158
14,896
9,096
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
3 / 0 / 4
12,461
623
7,607
5,496
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Thånks
Kuzenbo
14
2 / 1 / 9
9,947
497
7,721
9,540
10,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
16
6 / 1 / 3
10,981
549
12,731
13,794
12,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
xxB1ackeyexx
Izanami
15
0 / 2 / 4
9,875
494
6,233
12,657
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
20
20
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
5
1
0.3
L
3
6
0
0.5
L
0
5
1
0.1
L
Athena
1
0
2
2
W
Ao Kuang
9
1
3
10.5
W
3
0
4
5
W
Kuzenbo
Thånks
Kuzenbo
2
1
9
6.5
L
0
4
1
0.13
W
Osiris
6
1
3
7.5
W
Izanami
xxB1ackeyexx
Izanami
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,349
Damage
48,450
70,249
Taken
56,383
35,145
Mitigated
40,034
14,334
Healing
23,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,342
2,817
0
6,447
18,064
7,165
1,213
5,724
12,340
0
63,225
L
6,100
2,220
0
530
18,325
7,633
0
7,492
10,833
0
59,550
L
4,576
955
0
3,825
12,677
6,932
116
7,095
5,582
0
29,234
L
Athena
3,846
961
0
2,759
11,212
8,503
24
3,868
7,344
33,254
0
W
Ao Kuang
14,158
2,058
120
8,626
14,896
9,096
1,861
791
13,680
77,162
0
W
7,607
375
58
1,992
5,496
2,716
4,254
1,283
4,213
124,889
0
W
Kuzenbo
Thånks
Kuzenbo
7,721
3,656
332
1,969
9,540
10,206
567
1,887
7,609
28,022
196
L
2,485
566
43
730
9,971
4,912
0
5,231
4,740
40,902
0
W
Osiris
12,731
6,379
0
4,680
13,794
12,988
0
1,393
12,313
0
98,170
W
Izanami
xxB1ackeyexx
Izanami
6,233
3,731
0
5,853
12,657
5,028
3,888
1,383
11,274
0
79,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,409
Gold Earned
55,098
362
Minions Killed
613
0
Camps Cleared
0
1,671,610
Distance Traveled
1,957,514
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,400
420
88
4
0
370,603
11
L
Awilix
8,480
424
93
5
0
405,474
0
L
Tyr
7,422
371
58
3
0
256,343
1
L
Athena
8,636
432
46
2
0
358,114
2
W
Ao Kuang
11,834
592
104
5
0
384,527
2
W
Merlin
12,461
623
210
11
0
370,912
9
W
Kuzenbo
9,947
497
37
2
0
404,807
2
L
Vulcan
7,471
374
77
4
0
281,076
1
W
Osiris
10,981
549
149
7
0
430,834
3
W
Izanami
9,875
494
113
6
0
366,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role