Player Matchup

Merlin
Merlin
DankeyMankey
Merlin
Level 108
God Stats
7W - 4L
1,561 SR
Queue Stats
73W - 77L
1,478 Elo+
Party 4
Charybdis
Charybdis
Kenpachi-Z-577
Charybdis
Level 149
God Stats
12W - 9L
1,621 SR
Queue Stats
115W - 113L
1,466 Elo+
Party 3
Sun Wukong
Sun Wukong
MajorFlux
Sun Wukong
Level 66
God Stats
2W - 0L
1,450 SR
Queue Stats
63W - 70L
1,441 Elo+
Party 4
Fenrir
Fenrir
N1cé
Fenrir
Level 112
God Stats
6W - 3L
1,787 SR
Queue Stats
105W - 106L
1,533 Elo+
Party 3
Ganesha
Ganesha
slipknotislife
Ganesha
Level 69
God Stats
8W - 8L
1,454 SR
Queue Stats
150W - 162L
1,495 Elo+
Party 3
Team Averages
Level 101
1,575 SR
1,483 Elo+

VS

Team Averages
Level 116
1,600 SR
1,458 Elo+
Agni
Agni
Bleby
Agni
Level 159
God Stats
4W - 3L
1,618 SR
Queue Stats
402W - 443L
1,510 Elo+
Party 2
Pele
Pele
Cyanninja913
Pele
Level 89
God Stats
0W - 1L
1,689 SR
Queue Stats
56W - 59L
1,455 Elo+
Party 1
Thanatos
Thanatos
Mitcherizer
Thanatos
Level 141
God Stats
0W - 3L
1,496 SR
Queue Stats
16W - 32L
1,413 Elo+
Solo
Ymir
Ymir
Rikka7
Ymir
Level 62
God Stats
2W - 2L
1,637 SR
Queue Stats
19W - 22L
1,473 Elo+
Party 1
Medusa
Medusa
SNOWYDELL27
Medusa
Level 127
God Stats
5W - 7L
1,561 SR
Queue Stats
45W - 61L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 1 / 11
9,990
555
14,478
10,540
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
Kenpachi-Z-577
Charybdis
15
1 / 2 / 0
9,089
505
7,016
11,749
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
MajorFlux
Sun Wukong
15
2 / 1 / 7
9,184
510
5,901
14,252
8,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Fenrir
N1cé
Fenrir
17
12 / 1 / 6
10,774
599
15,041
16,777
7,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 3 / 12
8,749
486
4,148
12,025
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Bleby
Agni
16
1 / 4 / 2
9,822
546
8,174
10,889
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 7 / 2
8,762
487
10,688
18,094
7,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Mitcherizer
Thanatos
13
2 / 5 / 0
8,756
486
11,353
14,813
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Rikka7
Ymir
13
0 / 4 / 5
8,238
458
4,765
14,555
13,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
2 / 0 / 1
8,418
468
5,229
8,118
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
20
Kills
8
8
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Agni
Bleby
Agni
1
4
2
0.5
L
3
7
2
0.57
W
Merlin
5
1
11
10.5
W
Charybdis
Kenpachi-Z-577
Charybdis
1
2
0
0.5
W
Sun Wukong
MajorFlux
Sun Wukong
2
1
7
5.5
L
Thanatos
Mitcherizer
Thanatos
2
5
0
0.4
W
Fenrir
N1cé
Fenrir
12
1
6
15
L
Ymir
Rikka7
Ymir
0
4
5
0.63
L
Medusa
2
0
1
2.5
W
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,584
Damage
40,209
65,343
Taken
66,469
35,420
Mitigated
33,858
22,355
Healing
23,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Bleby
Agni
8,174
162
0
2,511
10,889
4,119
0
3,693
7,196
97,669
472
L
10,688
3,087
0
5,538
18,094
7,078
0
4,423
13,671
0
74,261
W
Merlin
14,478
1,531
0
2,190
10,540
4,320
827
3,622
6,918
96,196
0
W
Charybdis
Kenpachi-Z-577
Charybdis
7,016
4,133
0
5,574
11,749
4,217
3,145
368
11,381
0
81,956
W
Sun Wukong
MajorFlux
Sun Wukong
5,901
1,413
0
4,607
14,252
8,032
244
3,059
11,193
0
52,323
L
Thanatos
Mitcherizer
Thanatos
11,353
4,055
0
8,189
14,813
6,592
0
4,052
10,761
0
55,321
W
Fenrir
N1cé
Fenrir
15,041
3,290
0
6,832
16,777
7,969
0
3,727
13,050
0
69,935
L
Ymir
Rikka7
Ymir
4,765
657
0
2,707
14,555
13,262
0
5,595
8,960
31,560
3,070
L
Medusa
5,229
2,491
0
4,211
8,118
2,807
0
863
7,255
0
58,874
W
4,148
825
640
2,512
12,025
10,882
176
1,838
10,187
23,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,786
Gold Earned
43,996
510
Minions Killed
550
0
Camps Cleared
0
1,788,805
Distance Traveled
1,667,627
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,822
546
169
9
0
335,634
7
L
Pele
8,762
487
115
6
0
358,697
1
W
Merlin
9,990
555
148
8
0
356,375
0
W
Charybdis
9,089
505
152
8
0
321,931
2
W
Sun Wukong
9,184
510
102
6
0
346,442
9
L
Thanatos
8,756
486
117
7
0
375,462
2
W
Fenrir
10,774
599
99
6
0
395,813
0
L
Ymir
8,238
458
56
3
0
336,983
4
L
Medusa
8,418
468
93
5
0
260,851
0
W
Ganesha
8,749
486
9
1
0
368,244
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role