Player Matchup

Merlin
Merlin
BarbaricBard
Merlin
Level 101
God Stats
1W - 2L
1,280 SR
Queue Stats
64W - 87L
1,451 Elo+
Party 2
Chaac
Chaac
LunarBatz
Chaac
Level 137
God Stats
2W - 0L
1,902 SR
Queue Stats
44W - 71L
1,421 Elo+
Party 2
Charybdis
Charybdis
Narbashmain
Charybdis
Level 83
God Stats
11W - 5L
1,653 SR
Queue Stats
74W - 82L
1,497 Elo+
Party 2
Team Averages
Level 107
1,612 SR
1,456 Elo+

VS

Team Averages
Level 31
1,603 SR
1,272 Elo+
Ymir
Ymir
Archaic17
Ymir
Level 28
God Stats
1W - 1L
1,728 SR
Queue Stats
11W - 18L
1,435 Elo+
Party 1
Loki
Loki
DxwnLoad
Loki
Level 15
God Stats
1W - 5L
1,467 SR
Queue Stats
5W - 15L
1,191 Elo+
Party 1
Janus
Janus
FunnyDFLOYD21
Janus
Level 50
God Stats
1W - 3L
1,612 SR
Queue Stats
5W - 13L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 3 / 9
11,129
696
15,255
9,849
4,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
LunarBatz
Chaac
16
3 / 0 / 9
11,274
705
11,948
14,642
17,588
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Narbashmain
Charybdis
19
8 / 0 / 3
12,519
782
14,807
11,036
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 3 / 1
10,584
662
6,753
23,523
31,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
13
0 / 7 / 1
9,272
580
6,881
16,314
7,352
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 2 / 1
10,152
635
8,214
9,885
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
1
0.5
W
Merlin
1
3
9
1.83
L
Loki
0
7
1
0.07
L
2
2
1
1.25
W
Chaac
LunarBatz
Chaac
3
0
9
7.5
W
Charybdis
Narbashmain
Charybdis
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,010
Damage
21,848
35,527
Taken
49,722
26,677
Mitigated
44,042
13,386
Healing
5,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,753
1,120
0
5,025
23,523
31,824
78
7,612
15,911
23,885
0
W
Merlin
15,255
672
185
2,627
9,849
4,106
388
4,458
5,391
60,758
0
L
Loki
6,881
864
0
230
16,314
7,352
0
4,408
11,906
0
45,361
L
8,214
455
0
0
9,885
4,866
0
3,413
6,472
40,930
0
W
Chaac
LunarBatz
Chaac
11,948
2,476
0
5,771
14,642
17,588
47
5,899
8,743
0
49,984
W
Charybdis
Narbashmain
Charybdis
14,807
7,016
0
4,803
11,036
4,983
2,462
5,052
5,984
0
44,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,922
Gold Earned
30,008
218
Minions Killed
161
0
Camps Cleared
0
918,655
Distance Traveled
849,746
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,584
662
36
2
0
278,665
2
W
Merlin
11,129
696
82
5
0
276,089
3
L
Loki
9,272
580
51
3
0
292,579
0
L
Janus
10,152
635
74
5
0
278,502
0
W
Chaac
11,274
705
65
4
0
339,734
0
W
Charybdis
12,519
782
71
4
0
302,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role