Player Matchup

Bakasura
Bakasura
DFCW_MENACING_
Bakasura
Level 35
God Stats
1W - 1L
1,754 SR
Queue Stats
27W - 35L
1,426 Elo+
Solo
Jormungandr
Jormungandr
HighrollerBFC
Jormungandr
Level 82
God Stats
8W - 13L
1,368 SR
Queue Stats
262W - 324L
1,383 Elo+
Party 1
Izanami
Izanami
Jujugoobrazzzy
Izanami
Level 44
God Stats
10W - 8L
1,509 SR
Queue Stats
26W - 30L
1,342 Elo+
Party 1
Tiamat
Tiamat
Mersenario2008
Tiamat
Level 37
God Stats
2W - 4L
1,456 SR
Queue Stats
9W - 17L
999 Elo+
Solo
Pele
Pele
YourAMadSimp
Pele
Level 88
God Stats
4W - 5L
1,432 SR
Queue Stats
298W - 390L
1,391 Elo+
Party 1
Team Averages
Level 57
1,504 SR
1,308 Elo+

VS

Team Averages
Level 98
1,652 SR
1,451 Elo+
Xing Tian
Xing Tian
SheLuvWelly
Xing Tian
Level 126
God Stats
10W - 6L
1,628 SR
Queue Stats
59W - 52L
1,465 Elo+
Party 2
Charybdis
Charybdis
kerby_fluffy
Charybdis
Level 68
God Stats
21W - 25L
1,391 SR
Queue Stats
159W - 179L
1,364 Elo+
Solo
Tiamat
Tiamat
l sell HPs
Tiamat
Level 139
God Stats
2W - 3L
1,760 SR
Queue Stats
86W - 83L
1,500 Elo+
Party 2
Sol
Sol
xSheLuvGlo
Sol
Level 129
God Stats
13W - 14L
1,629 SR
Queue Stats
33W - 38L
1,440 Elo+
Party 2
Awilix
Awilix
xYoko_kurama
Awilix
Level 27
God Stats
4W - 1L
1,850 SR
Queue Stats
16W - 11L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
2 / 6 / 1
6,557
546
5,969
12,960
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
HighrollerBFC
Jormungandr
8
0 / 2 / 1
5,249
437
3,967
10,337
6,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 2
5,929
494
6,318
10,721
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 2 / 0
6,768
564
4,591
6,496
4,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 1 / 0
7,762
647
6,270
9,014
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SheLuvWelly
Xing Tian
10
3 / 0 / 5
6,952
579
4,800
10,980
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
kerby_fluffy
Charybdis
10
0 / 5 / 2
6,254
521
6,046
8,932
2,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
l sell HPs
Tiamat
11
2 / 1 / 4
6,554
546
6,464
7,048
3,891
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 2 / 2
7,164
597
11,787
11,024
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
12
6 / 1 / 2
7,368
614
4,758
7,454
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
9
Kills
15
15
Deaths
9
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
2
6
1
0.42
L
Jormungandr
HighrollerBFC
Jormungandr
0
2
1
0.25
L
0
4
2
0.25
L
2
2
0
1
W
Xing Tian
SheLuvWelly
Xing Tian
3
0
5
5.5
L
5
1
0
5
W
Charybdis
kerby_fluffy
Charybdis
0
5
2
0.2
W
Tiamat
l sell HPs
Tiamat
2
1
4
4
W
4
2
2
2.5
W
Awilix
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,115
Damage
33,855
49,528
Taken
45,438
23,780
Mitigated
21,922
8,746
Healing
18,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
5,969
4,221
0
1,896
12,960
5,213
0
5,058
7,902
0
33,378
L
Jormungandr
HighrollerBFC
Jormungandr
3,967
1,257
175
927
10,337
6,568
0
6,943
3,394
22,717
0
L
6,318
4,198
0
2,433
10,721
4,261
0
7,812
2,909
0
40,495
L
4,591
1,004
0
1,094
6,496
4,155
0
2,903
3,593
38,354
0
W
Xing Tian
SheLuvWelly
Xing Tian
4,800
604
0
2,470
10,980
9,314
120
1,767
8,746
19,788
0
L
6,270
2,044
0
2,221
9,014
3,583
0
152
8,862
0
51,016
W
Charybdis
kerby_fluffy
Charybdis
6,046
1,844
0
1,547
8,932
2,564
0
188
8,734
0
38,953
W
Tiamat
l sell HPs
Tiamat
6,464
682
0
3,364
7,048
3,891
232
3,541
3,507
43,584
0
W
11,787
5,273
0
7,377
11,024
3,481
978
2,157
8,817
67,097
1,132
W
Awilix
4,758
1,722
0
3,630
7,454
2,672
0
905
6,524
0
44,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
34,292
348
Minions Killed
353
0
Camps Cleared
0
1,221,778
Distance Traveled
1,203,003
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,557
546
66
6
0
268,678
0
L
Jormungandr
5,249
437
35
3
0
231,323
2
L
Izanami
5,929
494
57
5
0
228,066
2
L
Tiamat
6,768
564
95
8
0
230,112
3
W
Xing Tian
6,952
579
14
1
0
252,495
4
L
Pele
7,762
647
95
8
0
263,599
1
W
Charybdis
6,254
521
78
7
0
196,420
6
W
Tiamat
6,554
546
75
6
0
254,932
3
W
Sol
7,164
597
124
10
0
214,648
1
W
Awilix
7,368
614
62
5
0
284,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role