Player Matchup

Cu Chulainn
Cu Chulainn
Flipperino
Cu Chulainn
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,260 Elo+
Party 3
Serqet
Serqet
Jok3rP5
Serqet
Level 105
God Stats
2W - 2L
1,544 SR
Queue Stats
66W - 68L
1,448 Elo+
Party 1
Kumbhakarna
Kumbhakarna
anibishy
Kumbhakarna
Level 66
God Stats
0W - 3L
1,434 SR
Queue Stats
43W - 53L
1,420 Elo+
Party 1
Hachiman
Hachiman
ltWilhelm
Hachiman
Level 102
God Stats
1W - 3L
1,475 SR
Queue Stats
35W - 49L
1,373 Elo+
Party 1
Ra
Ra
scooterman
Ra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,260 Elo+
Party 3
Team Averages
Level 80
1,490 SR
1,352 Elo+

VS

Team Averages
Level 139
1,531 SR
1,441 Elo+
Guan Yu
Guan Yu
Altairgamerpro
Guan Yu
Level 127
God Stats
6W - 2L
1,635 SR
Queue Stats
109W - 107L
1,446 Elo+
Party 2
Izanami
Izanami
Danterojo33
Izanami
Level 160
God Stats
5W - 3L
1,619 SR
Queue Stats
490W - 483L
1,446 Elo+
Party 2
Ymir
Ymir
TertianRhymez
Ymir
Level 108
God Stats
1W - 2L
1,199 SR
Queue Stats
117W - 111L
1,457 Elo+
Party 2
Hera
Hera
allison182408
Hera
Level 156
God Stats
2W - 1L
1,676 SR
Queue Stats
85W - 91L
1,438 Elo+
Party 2
Ravana
Ravana
leangalarza
Ravana
Level 142
God Stats
1W - 2L
1,525 SR
Queue Stats
63W - 69L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Flipperino
Cu Chulainn
13
1 / 3 / 3
7,786
458
8,615
16,338
10,691
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Jok3rP5
Serqet
12
4 / 8 / 3
7,717
454
6,525
16,836
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
anibishy
Kumbhakarna
12
2 / 6 / 6
7,845
461
3,059
20,689
17,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
ltWilhelm
Hachiman
12
3 / 6 / 2
7,528
443
7,469
13,009
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 8 / 3
7,792
458
4,709
12,642
6,366
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 5
9,396
553
9,874
14,021
13,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Danterojo33
Izanami
17
9 / 2 / 3
11,007
647
13,835
15,525
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
1 / 1 / 12
8,711
512
10,040
11,466
9,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 4 / 9
9,832
578
12,660
9,188
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
16
10 / 1 / 7
10,406
612
11,147
10,298
5,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
11
Kills
30
31
Deaths
12
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
W
Izanami
Danterojo33
Izanami
9
2
3
5.25
L
Cu Chulainn
Flipperino
Cu Chulainn
1
3
3
0.83
L
Serqet
Jok3rP5
Serqet
4
8
3
0.69
W
1
1
12
7
W
4
4
9
2.13
L
Kumbhakarna
anibishy
Kumbhakarna
2
6
6
0.83
W
Ravana
10
1
7
13.5
L
Hachiman
ltWilhelm
Hachiman
3
6
2
0.67
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,377
Damage
57,556
79,514
Taken
60,498
45,278
Mitigated
37,637
13,066
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,874
1,356
1,162
2,950
14,021
13,242
117
315
13,352
0
47,960
W
Izanami
Danterojo33
Izanami
13,835
9,350
0
5,908
15,525
5,712
6,521
1,450
14,075
0
92,855
L
Cu Chulainn
Flipperino
Cu Chulainn
8,615
956
604
2,232
16,338
10,691
292
4,568
11,065
0
61,824
L
Serqet
Jok3rP5
Serqet
6,525
1,614
0
3,560
16,836
6,480
220
2,538
14,128
0
44,033
W
10,040
2,293
322
1,432
11,466
9,175
84
1,514
9,824
45,471
3,587
W
12,660
3,083
0
1,390
9,188
4,105
412
2,796
6,141
77,781
0
L
Kumbhakarna
anibishy
Kumbhakarna
3,059
495
0
953
20,689
17,990
0
6,870
13,640
12,708
1,035
W
Ravana
11,147
3,464
0
1,154
10,298
5,403
713
1,572
8,726
0
77,063
L
Hachiman
ltWilhelm
Hachiman
7,469
3,465
0
3,299
13,009
3,751
90
1,814
11,133
0
46,998
L
4,709
277
815
1,603
12,642
6,366
442
5,858
6,420
55,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,668
Gold Earned
49,352
341
Minions Killed
508
0
Camps Cleared
0
1,507,932
Distance Traveled
1,543,644
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,396
553
80
5
0
332,852
2
W
Izanami
11,007
647
135
8
0
288,711
0
L
Cu Chulainn
7,786
458
81
5
0
327,051
3
L
Serqet
7,717
454
65
4
0
311,388
2
W
Ymir
8,711
512
75
4
0
298,618
2
W
Hera
9,832
578
118
7
0
283,950
5
L
Kumbhakarna
7,845
461
15
1
0
314,794
5
W
Ravana
10,406
612
100
6
0
339,513
4
L
Hachiman
7,528
443
82
5
0
274,932
3
L
Ra
7,792
458
98
6
0
279,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role