Player Matchup

Merlin
Merlin
AI_GreyGhost
Merlin
Level 119
God Stats
0W - 2L
1,400 SR
Queue Stats
32W - 26L
1,575 Elo+
Party 2
Tiamat
Tiamat
AI_blader
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,274 Elo+
Party 2
Ra
Ra
Godmode42069
Ra
Level 26
God Stats
7W - 4L
1,720 SR
Queue Stats
10W - 5L
1,703 Elo+
Party 2
Team Averages
Level 64
1,540 SR
1,517 Elo+

VS

Team Averages
Level 71
1,554 SR
1,492 Elo+
Ne Zha
Ne Zha
SoO Illusions
Ne Zha
Level 103
God Stats
1W - 1L
1,663 SR
Queue Stats
104W - 70L
1,605 Elo+
Party 1
Tiamat
Tiamat
SoO Will
Tiamat
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,292 Elo+
Party 1
Gilgamesh
Gilgamesh
marinedevil911
Gilgamesh
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 2 / 1
11,032
690
23,037
13,335
6,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
AI_blader
Tiamat
13
1 / 8 / 3
9,364
585
5,393
18,157
10,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 3 / 3
9,816
614
5,090
10,983
4,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 5
12,350
772
18,194
18,102
13,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
SoO Will
Tiamat
16
0 / 4 / 7
11,009
688
10,284
16,076
8,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
marinedevil911
Gilgamesh
17
6 / 0 / 5
11,642
728
9,225
14,700
17,255
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
13
13
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
2
1
1.75
L
Tiamat
AI_blader
Tiamat
1
8
3
0.31
L
0
3
3
0.5
W
7
0
5
9.5
W
Tiamat
SoO Will
Tiamat
0
4
7
0.88
W
Gilgamesh
marinedevil911
Gilgamesh
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,520
Damage
37,703
42,475
Taken
48,878
21,843
Mitigated
38,908
11,395
Healing
16,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
23,037
1,264
0
4,278
13,335
6,373
0
2,531
10,600
69,953
0
L
Tiamat
AI_blader
Tiamat
5,393
873
87
3,868
18,157
10,633
0
4,426
13,325
14,068
0
L
5,090
399
955
2,207
10,983
4,837
0
2,420
8,249
31,725
0
W
18,194
6,604
91
8,715
18,102
13,196
1,148
13,286
4,816
0
71,736
W
Tiamat
SoO Will
Tiamat
10,284
781
0
3,889
16,076
8,457
1,221
12,554
3,522
46,856
0
W
Gilgamesh
marinedevil911
Gilgamesh
9,225
944
408
2,911
14,700
17,255
630
7,986
6,714
0
24,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,212
Gold Earned
35,001
180
Minions Killed
184
0
Camps Cleared
0
795,667
Distance Traveled
978,211
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,032
690
103
6
0
282,205
3
L
Tiamat
9,364
585
10
1
0
242,442
0
L
Ra
9,816
614
67
4
0
271,020
0
W
Ne Zha
12,350
772
76
5
0
343,878
3
W
Tiamat
11,009
688
77
5
0
288,221
0
W
Gilgamesh
11,642
728
31
2
0
346,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role