Player Matchup

Achilles
Achilles
CG Spam409
Achilles
Level 110
God Stats
6W - 6L
1,599 SR
Queue Stats
326W - 338L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
Lemonboi535
Jormungandr
Level 109
God Stats
5W - 7L
1,430 SR
Queue Stats
80W - 93L
1,415 Elo+
Party 1
Skadi
Skadi
LeohhVee
Skadi
Level 115
God Stats
5W - 9L
1,367 SR
Queue Stats
205W - 211L
1,425 Elo+
Solo
Cliodhna
Cliodhna
itsurboyz
Cliodhna
Level 78
God Stats
2W - 3L
1,570 SR
Queue Stats
109W - 120L
1,316 Elo+
Party 1
Discordia
Discordia
oscarmed
Discordia
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,414 Elo+
Solo
Team Averages
Level 96
1,493 SR
1,397 Elo+

VS

Team Averages
Level 63
1,485 SR
1,275 Elo+
Jing Wei
Jing Wei
CoreyKrishna
Jing Wei
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 2
Mercury
Mercury
KingCobra7070
Mercury
Level 109
God Stats
1W - 0L
1,683 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 2
Arachne
Arachne
Legion42OfBruH
Arachne
Level 95
God Stats
18W - 21L
1,461 SR
Queue Stats
238W - 233L
1,352 Elo+
Solo
Ra
Ra
Sugotai
Ra
Level 16
God Stats
1W - 1L
1,530 SR
Queue Stats
1W - 1L
1,283 Elo+
Party 2
Geb
Geb
Troglodyte2854
Geb
Level 72
God Stats
1W - 0L
1,252 SR
Queue Stats
1W - 2L
1,173 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CG Spam409
Achilles
12
1 / 5 / 0
7,541
471
10,776
16,325
17,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Lemonboi535
Jormungandr
12
2 / 2 / 2
7,209
451
6,026
11,509
6,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
LeohhVee
Skadi
12
0 / 5 / 0
7,357
460
4,594
12,314
4,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
itsurboyz
Cliodhna
11
4 / 3 / 1
7,048
441
7,117
12,652
4,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
oscarmed
Discordia
1
0 / 0 / 0
4,502
281
0
192
24
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CoreyKrishna
Jing Wei
15
5 / 2 / 4
9,473
592
8,564
11,844
5,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
15
0 / 1 / 6
9,078
567
6,957
10,865
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
7 / 0 / 2
9,230
577
8,841
14,088
6,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 3 / 5
7,669
479
3,482
7,129
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 5
7,960
498
3,340
12,779
12,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
7
Kills
13
15
Deaths
8
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
CG Spam409
Achilles
1
5
0
0.2
W
Jing Wei
CoreyKrishna
Jing Wei
5
2
4
3.5
W
Mercury
0
1
6
3
W
7
0
2
8
L
Jormungandr
Lemonboi535
Jormungandr
2
2
2
1.5
L
Skadi
LeohhVee
Skadi
0
5
0
0
W
0
3
5
0.83
W
1
2
5
1.75
L
Cliodhna
itsurboyz
Cliodhna
4
3
1
1.5
L
Discordia
oscarmed
Discordia
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,513
Damage
31,184
52,992
Taken
56,705
33,321
Mitigated
31,490
9,612
Healing
19,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CG Spam409
Achilles
10,776
3,471
0
4,535
16,325
17,509
0
1,149
15,176
0
56,393
W
Jing Wei
CoreyKrishna
Jing Wei
8,564
7,320
0
4,415
11,844
5,141
2,911
1,946
9,698
0
75,747
W
Mercury
6,957
4,246
0
3,681
10,865
5,489
1,419
443
10,422
0
67,756
W
8,841
5,863
188
7,229
14,088
6,157
2,316
1,303
12,694
34
55,973
L
Jormungandr
Lemonboi535
Jormungandr
6,026
1,959
0
2,252
11,509
6,787
0
909
10,600
45,588
0
L
Skadi
LeohhVee
Skadi
4,594
2,040
29
1,180
12,314
4,148
138
2,414
9,900
0
62,212
W
3,482
380
900
1,614
7,129
2,280
782
464
6,665
50,484
0
W
3,340
94
0
1,094
12,779
12,423
332
1,807
10,694
19,827
0
L
Cliodhna
itsurboyz
Cliodhna
7,117
1,075
0
1,616
12,652
4,853
45
2,384
10,268
0
53,428
L
Discordia
oscarmed
Discordia
0
0
0
0
192
24
0
0
192
614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,657
Gold Earned
43,410
342
Minions Killed
418
0
Camps Cleared
0
1,116,880
Distance Traveled
1,600,483
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,541
471
85
5
0
285,731
2
W
Jing Wei
9,473
592
126
8
0
304,100
1
W
Mercury
9,078
567
104
7
0
353,336
2
W
Arachne
9,230
577
79
5
0
336,490
0
L
Jormungandr
7,209
451
72
5
0
288,524
1
L
Skadi
7,357
460
113
7
0
258,575
3
W
Ra
7,669
479
87
5
0
286,514
0
W
Geb
7,960
498
22
1
0
320,043
0
L
Cliodhna
7,048
441
70
4
0
269,823
0
L
Discordia
4,502
281
2
0
0
14,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role