Player Matchup

Poseidon
Poseidon
BullGodSent
Poseidon
Level 4
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 3L
1,208 Elo+
Solo
Sol
Sol
Jnmal
Sol
Level 57
God Stats
0W - 1L
1,729 SR
Queue Stats
1W - 4L
1,116 Elo+
Party 1
Mulan
Mulan
NanniaNeko
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
Yuhxl
Da Ji
Level 25
God Stats
0W - 1L
1,714 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
ggotthebag
Neith
Level 114
God Stats
8W - 12L
1,439 SR
Queue Stats
148W - 150L
1,472 Elo+
Solo
Team Averages
Level 43
1,537 SR
1,359 Elo+

VS

Team Averages
Level 51
1,521 SR
1,507 Elo+
Ra
Ra
 
Ra
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LDAK Emperor
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,553 Elo+
Party 2
Medusa
Medusa
LJay10148
Medusa
Level 17
God Stats
1W - 0L
1,470 SR
Queue Stats
9W - 5L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
lul-kassh
Sun Wukong
Level 59
God Stats
6W - 2L
1,633 SR
Queue Stats
137W - 180L
1,460 Elo+
Solo
Cerberus
Cerberus
xSimple
Cerberus
Level 48
God Stats
9W - 9L
1,503 SR
Queue Stats
36W - 43L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BullGodSent
Poseidon
14
1 / 7 / 2
8,056
620
5,292
11,064
2,702
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
Jnmal
Sol
16
3 / 5 / 3
9,590
738
9,568
12,411
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
13
0 / 9 / 3
7,663
589
6,432
15,665
8,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Yuhxl
Da Ji
14
1 / 8 / 4
8,251
635
10,634
15,718
7,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
16
1 / 1 / 1
8,745
673
6,061
6,815
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
2 / 0 / 13
9,730
748
6,157
7,307
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
19
14 / 1 / 15
11,720
902
17,675
15,664
9,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
LJay10148
Medusa
16
3 / 2 / 17
9,448
727
5,752
7,790
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
lul-kassh
Sun Wukong
15
3 / 3 / 17
9,335
718
9,323
13,020
11,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
xSimple
Cerberus
18
8 / 0 / 17
10,957
843
15,514
15,281
8,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
109
6
Kills
30
30
Deaths
6
13
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
13
8.5
L
Poseidon
BullGodSent
Poseidon
1
7
2
0.29
L
Sol
Jnmal
Sol
3
5
3
0.9
W
Ne Zha
14
1
15
21.5
W
Medusa
LJay10148
Medusa
3
2
17
5.75
L
Mulan
0
9
3
0.17
L
Da Ji
Yuhxl
Da Ji
1
8
4
0.38
L
Neith
1
1
1
1.5
W
Sun Wukong
lul-kassh
Sun Wukong
3
3
17
3.83
W
Cerberus
xSimple
Cerberus
8
0
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,987
Damage
54,421
61,673
Taken
59,062
25,863
Mitigated
36,536
6,495
Healing
20,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,157
397
1,868
3,062
7,307
3,414
1,123
969
6,338
32,721
0
L
Poseidon
BullGodSent
Poseidon
5,292
662
0
57
11,064
2,702
0
5,263
5,626
21,263
0
L
Sol
Jnmal
Sol
9,568
2,436
0
3,102
12,411
4,815
252
4,089
8,160
37,046
1,903
W
Ne Zha
17,675
3,899
0
5,632
15,664
9,858
2,182
2,923
12,741
0
56,959
W
Medusa
LJay10148
Medusa
5,752
2,532
0
1,583
7,790
3,628
2,422
2,889
4,901
0
21,809
L
Mulan
6,432
1,174
289
1,604
15,665
8,526
0
5,276
10,242
0
12,837
L
Da Ji
Yuhxl
Da Ji
10,634
3,785
0
93
15,718
7,209
0
3,964
11,223
0
16,897
L
Neith
6,061
586
0
1,350
6,815
2,611
430
3,079
3,558
0
30,304
W
Sun Wukong
lul-kassh
Sun Wukong
9,323
1,645
319
3,222
13,020
11,121
334
4,230
8,790
0
21,800
W
Cerberus
xSimple
Cerberus
15,514
693
168
4,323
15,281
8,515
364
3,532
11,749
48,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,305
Gold Earned
51,190
186
Minions Killed
292
0
Camps Cleared
0
1,156,155
Distance Traveled
1,443,217
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,730
748
60
5
0
262,178
0
L
Poseidon
8,056
620
41
3
0
221,555
0
L
Sol
9,590
738
64
5
0
222,509
0
W
Ne Zha
11,720
902
65
5
0
302,557
0
W
Medusa
9,448
727
36
3
0
259,255
1
L
Mulan
7,663
589
12
1
0
238,347
5
L
Da Ji
8,251
635
12
1
0
222,820
1
L
Neith
8,745
673
57
4
0
250,924
2
W
Sun Wukong
9,335
718
18
1
0
310,756
2
W
Cerberus
10,957
843
113
9
0
308,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role