Player Matchup

Zhong Kui
Zhong Kui
FateFulWeeb
Zhong Kui
Level 88
God Stats
1W - 0L
1,432 SR
Queue Stats
146W - 129L
1,364 Elo+
Solo
Cliodhna
Cliodhna
KaiManZ-_-
Cliodhna
Level 65
God Stats
22W - 30L
1,425 SR
Queue Stats
129W - 156L
1,460 Elo+
Party 2
Izanami
Izanami
KunFunDio-_-
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Talltones
Morgan Le Fay
Level 98
God Stats
5W - 2L
1,580 SR
Queue Stats
35W - 28L
1,372 Elo+
Solo
Gilgamesh
Gilgamesh
datboi_Mista
Gilgamesh
Level 97
God Stats
2W - 1L
1,458 SR
Queue Stats
80W - 90L
1,338 Elo+
Solo
Team Averages
Level 70
1,479 SR
1,407 Elo+

VS

Team Averages
Level 54
1,505 SR
1,358 Elo+
Bacchus
Bacchus
Ana ng1250
Bacchus
Level 63
God Stats
8W - 8L
1,467 SR
Queue Stats
79W - 123L
1,313 Elo+
Solo
Artemis
Artemis
DarkxSableye
Artemis
Level 17
God Stats
0W - 1L
1,230 SR
Queue Stats
1W - 3L
1,294 Elo+
Party 1
Lancelot
Lancelot
I Arkouda
Lancelot
Level 40
God Stats
1W - 2L
1,601 SR
Queue Stats
6W - 7L
1,376 Elo+
Party 1
Ah Puch
Ah Puch
JuAnCho AfAnA
Ah Puch
Level 119
God Stats
5W - 4L
1,569 SR
Queue Stats
105W - 87L
1,378 Elo+
Solo
Jormungandr
Jormungandr
ShernicusPrime
Jormungandr
Level 29
God Stats
2W - 2L
1,657 SR
Queue Stats
6W - 8L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FateFulWeeb
Zhong Kui
20
10 / 1 / 11
13,429
537
24,483
17,003
14,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
KaiManZ-_-
Cliodhna
20
16 / 1 / 7
13,985
559
23,025
24,232
12,157
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
KunFunDio-_-
Izanami
17
5 / 6 / 16
11,432
457
28,044
25,496
11,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Talltones
Morgan Le Fay
17
5 / 4 / 12
11,769
471
17,842
14,025
6,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
datboi_Mista
Gilgamesh
19
9 / 4 / 6
13,197
528
13,258
27,834
25,993
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ana ng1250
Bacchus
13
3 / 9 / 7
9,965
399
9,755
32,152
49,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
DarkxSableye
Artemis
15
1 / 6 / 6
9,567
383
11,443
19,363
7,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
I Arkouda
Lancelot
17
9 / 10 / 3
11,876
475
18,286
26,259
13,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
15
0 / 9 / 3
9,647
386
15,354
22,252
9,625
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
ShernicusPrime
Jormungandr
15
3 / 11 / 1
10,198
408
12,119
28,867
22,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
45
Kills
16
16
Deaths
45
52
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ana ng1250
Bacchus
3
9
7
0.72
L
Artemis
DarkxSableye
Artemis
1
6
6
0.67
W
Zhong Kui
FateFulWeeb
Zhong Kui
10
1
11
15.5
L
Lancelot
I Arkouda
Lancelot
9
10
3
1.05
L
Ah Puch
0
9
3
0.17
W
Cliodhna
KaiManZ-_-
Cliodhna
16
1
7
19.5
W
Izanami
KunFunDio-_-
Izanami
5
6
16
2.17
L
Jormungandr
ShernicusPrime
Jormungandr
3
11
1
0.32
W
Morgan Le Fay
Talltones
Morgan Le Fay
5
4
12
2.75
W
Gilgamesh
datboi_Mista
Gilgamesh
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,652
Damage
66,957
108,590
Taken
128,893
70,587
Mitigated
103,302
37,117
Healing
14,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ana ng1250
Bacchus
9,755
902
0
3,221
32,152
49,986
472
9,151
22,836
30,355
0
L
Artemis
DarkxSableye
Artemis
11,443
6,435
0
4,430
19,363
7,589
280
1,923
17,352
0
52,328
W
Zhong Kui
FateFulWeeb
Zhong Kui
24,483
5,012
0
8,512
17,003
14,014
1,507
7,191
9,378
97,913
0
L
Lancelot
I Arkouda
Lancelot
18,286
4,192
0
980
26,259
13,902
784
9,347
16,621
0
58,467
L
Ah Puch
15,354
794
0
4,048
22,252
9,625
27
9,446
12,396
74,318
0
W
Cliodhna
KaiManZ-_-
Cliodhna
23,025
2,227
0
13,719
24,232
12,157
0
5,785
18,249
0
133,691
W
Izanami
KunFunDio-_-
Izanami
28,044
21,247
0
6,232
25,496
11,683
2,640
8,765
16,545
0
84,994
L
Jormungandr
ShernicusPrime
Jormungandr
12,119
3,505
0
1,321
28,867
22,200
553
11,897
16,798
59,930
0
W
Morgan Le Fay
Talltones
Morgan Le Fay
17,842
1,574
0
3,738
14,025
6,740
1,316
6,278
7,649
70,928
0
W
Gilgamesh
datboi_Mista
Gilgamesh
13,258
4,322
2,527
2,389
27,834
25,993
2,963
8,205
19,541
3,387
85,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,812
Gold Earned
51,253
672
Minions Killed
373
0
Camps Cleared
0
2,367,494
Distance Traveled
2,028,947
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,965
399
23
1
0
409,709
1
L
Artemis
9,567
383
81
3
0
432,193
0
W
Zhong Kui
13,429
537
142
6
0
425,003
0
L
Lancelot
11,876
475
66
3
0
461,916
0
L
Ah Puch
9,647
386
110
4
0
375,159
0
W
Cliodhna
13,985
559
175
7
0
541,824
3
W
Izanami
11,432
457
103
4
0
442,714
1
L
Jormungandr
10,198
408
93
4
0
349,970
1
W
Morgan Le Fay
11,769
471
126
5
0
470,245
5
W
Gilgamesh
13,197
528
126
5
0
487,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role