Player Matchup

Arachne
Arachne
Cindr Chickn
Arachne
Level 160
God Stats
22W - 9L
1,674 SR
Queue Stats
248W - 238L
1,474 Elo+
Solo
Jormungandr
Jormungandr
CrisTheAlmighty
Jormungandr
Level 149
God Stats
241W - 191L
1,649 SR
Queue Stats
312W - 306L
1,531 Elo+
Solo
Sol
Sol
ImmortalXanX
Sol
Level 157
God Stats
7W - 2L
1,735 SR
Queue Stats
160W - 180L
1,517 Elo+
Solo
Hera
Hera
Zangetsu6267
Hera
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 120L
1,473 Elo+
Solo
Mulan
Mulan
xCarlosDiasx
Mulan
Level 160
God Stats
5W - 6L
1,535 SR
Queue Stats
236W - 241L
1,509 Elo+
Solo
Team Averages
Level 156
1,619 SR
1,501 Elo+

VS

Team Averages
Level 89
1,610 SR
1,524 Elo+
Serqet
Serqet
 
Serqet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AcidicPIGGER1
Izanami
Level 108
God Stats
28W - 23L
1,615 SR
Queue Stats
182W - 193L
1,509 Elo+
Party 2
Zhong Kui
Zhong Kui
AvrianToDank41
Zhong Kui
Level 121
God Stats
2W - 3L
1,551 SR
Queue Stats
52W - 49L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
aManNowPerished
Danzaburou
Level 96
God Stats
104W - 89L
1,545 SR
Queue Stats
578W - 599L
1,565 Elo+
Party 1
Maui
Maui
broken-liberty0
Maui
Level 34
God Stats
2W - 1L
1,838 SR
Queue Stats
115W - 98L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cindr Chickn
Arachne
10
4 / 2 / 0
6,030
603
3,469
8,113
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
CrisTheAlmighty
Jormungandr
10
0 / 1 / 1
5,893
589
4,849
6,049
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 0 / 0
6,445
645
4,488
4,364
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 0 / 1
5,769
577
5,404
3,461
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 4
5,663
566
3,382
7,143
4,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
3 / 2 / 1
5,492
549
2,561
6,104
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
9
0 / 0 / 0
5,083
508
2,484
4,525
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
AvrianToDank41
Zhong Kui
8
0 / 1 / 0
4,899
490
3,989
6,947
6,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
aManNowPerished
Danzaburou
9
1 / 2 / 2
5,368
537
3,548
6,645
2,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 2 / 2
5,039
504
1,900
9,291
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
4
4
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
2
1
1.75
L
Izanami
0
0
0
0
L
Zhong Kui
AvrianToDank41
Zhong Kui
0
1
0
0
W
Arachne
Cindr Chickn
Arachne
4
2
0
2
W
Jormungandr
CrisTheAlmighty
Jormungandr
0
1
1
0.5
W
2
0
0
2
W
1
0
1
1.5
L
Danzaburou
aManNowPerished
Danzaburou
1
2
2
1
L
0
2
2
0.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,592
Damage
14,482
29,130
Taken
33,512
13,179
Mitigated
18,252
10,958
Healing
9,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,561
833
0
2,446
6,104
2,212
0
1,210
4,894
0
27,848
L
Izanami
2,484
1,698
0
2,058
4,525
1,534
0
2,550
1,975
0
39,804
L
Zhong Kui
AvrianToDank41
Zhong Kui
3,989
948
0
2,119
6,947
6,443
118
4,553
2,394
30,662
0
W
Arachne
Cindr Chickn
Arachne
3,469
2,145
0
2,150
8,113
2,758
0
825
7,126
0
36,325
W
Jormungandr
CrisTheAlmighty
Jormungandr
4,849
1,475
0
2,145
6,049
3,251
0
3,633
2,416
39,165
0
W
4,488
2,268
0
2,998
4,364
1,188
1,344
585
3,617
48,102
5,069
W
5,404
1,583
0
1,066
3,461
1,075
0
390
3,043
41,356
0
L
Danzaburou
aManNowPerished
Danzaburou
3,548
1,179
0
1,437
6,645
2,627
0
2,313
4,332
0
39,637
L
1,900
611
0
1,755
9,291
5,436
0
3,884
5,407
14,643
0
W
3,382
724
0
2,599
7,143
4,907
0
456
6,640
0
20,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,800
Gold Earned
25,881
353
Minions Killed
274
0
Camps Cleared
0
976,000
Distance Traveled
971,889
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,492
549
60
6
0
243,507
1
L
Izanami
5,083
508
65
7
0
191,603
5
L
Zhong Kui
4,899
490
58
6
0
174,771
4
W
Arachne
6,030
603
73
7
0
236,513
5
W
Jormungandr
5,893
589
81
8
0
188,130
0
W
Sol
6,445
645
96
10
0
179,236
1
W
Hera
5,769
577
72
7
0
179,084
0
L
Danzaburou
5,368
537
79
8
0
172,471
2
L
Maui
5,039
504
12
1
0
189,537
1
W
Mulan
5,663
566
31
3
0
193,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role