Player Matchup

Lancelot
Lancelot
BokketoNebula
Lancelot
Level 103
God Stats
6W - 8L
1,336 SR
Queue Stats
181W - 205L
1,337 Elo+
Solo
Xbalanque
Xbalanque
DinoDaDon007
Xbalanque
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 74L
1,381 Elo+
Party 1
Bacchus
Bacchus
Gardell4
Bacchus
Level 66
God Stats
2W - 1L
1,471 SR
Queue Stats
258W - 308L
1,370 Elo+
Solo
Nu Wa
Nu Wa
JWiLLzBMF0
Nu Wa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,357 Elo+
Party 1
Chang'e
Chang'e
xdnaggzx
Chang'e
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,419 Elo+
Party 1
Team Averages
Level 97
1,461 SR
1,373 Elo+

VS

Team Averages
Level 88
1,424 SR
1,350 Elo+
He Bo
He Bo
Freddydgaf
He Bo
Level 66
God Stats
4W - 2L
1,379 SR
Queue Stats
108W - 112L
1,322 Elo+
Solo
Izanami
Izanami
HellzBellzxoxo
Izanami
Level 89
God Stats
1W - 2L
1,519 SR
Queue Stats
109W - 158L
1,341 Elo+
Solo
Athena
Athena
Jiggy Doom
Athena
Level 126
God Stats
1W - 2L
1,452 SR
Queue Stats
59W - 70L
1,431 Elo+
Solo
Chang'e
Chang'e
KingSavJr
Chang'e
Level 68
God Stats
0W - 2L
1,267 SR
Queue Stats
242W - 267L
1,368 Elo+
Solo
Poseidon
Poseidon
dxmdph
Poseidon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BokketoNebula
Lancelot
18
4 / 5 / 10
11,438
673
8,865
17,103
11,858
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Xbalanque
DinoDaDon007
Xbalanque
20
9 / 4 / 11
13,398
788
38,007
21,174
11,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Gardell4
Bacchus
19
3 / 3 / 18
12,671
745
11,972
24,450
39,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
19
4 / 4 / 18
11,998
706
18,127
19,028
9,153
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
xdnaggzx
Chang'e
20
5 / 4 / 17
12,234
720
19,700
22,906
11,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
2 / 5 / 10
10,773
634
18,671
20,053
10,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
5 / 8 / 12
11,364
668
25,442
24,827
14,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Jiggy Doom
Athena
18
1 / 6 / 15
11,589
682
6,611
29,298
43,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
KingSavJr
Chang'e
19
6 / 5 / 12
11,983
705
17,656
31,043
17,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
dxmdph
Poseidon
20
5 / 1 / 11
11,880
699
15,367
11,573
6,669
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
79
25
Kills
19
20
Deaths
25
74
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BokketoNebula
Lancelot
4
5
10
1.8
W
Xbalanque
DinoDaDon007
Xbalanque
9
4
11
3.63
L
He Bo
2
5
10
1.4
W
Bacchus
Gardell4
Bacchus
3
3
18
4
L
5
8
12
1.38
W
Nu Wa
4
4
18
3.25
L
Athena
Jiggy Doom
Athena
1
6
15
1.42
L
Chang'e
KingSavJr
Chang'e
6
5
12
2.4
L
Poseidon
dxmdph
Poseidon
5
1
11
10.5
W
Chang'e
xdnaggzx
Chang'e
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,671
Damage
83,747
104,661
Taken
116,794
83,191
Mitigated
91,401
53,107
Healing
48,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BokketoNebula
Lancelot
8,865
897
1,763
2,918
17,103
11,858
236
8,278
8,515
0
16,023
W
Xbalanque
DinoDaDon007
Xbalanque
38,007
13,000
2,140
5,157
21,174
11,441
4,259
13,280
7,894
0
64,945
L
He Bo
18,671
635
1,940
3,183
20,053
10,037
464
7,539
12,514
33,675
0
W
Bacchus
Gardell4
Bacchus
11,972
712
1,493
6,156
24,450
39,480
451
12,381
12,069
23,504
0
L
25,442
15,080
2,123
3,422
24,827
14,411
2,158
10,711
14,116
0
50,215
W
Nu Wa
18,127
5,467
2,413
4,177
19,028
9,153
1,520
10,534
8,494
44,542
0
L
Athena
Jiggy Doom
Athena
6,611
1,398
1,297
2,871
29,298
43,117
451
12,122
17,176
14,345
0
L
Chang'e
KingSavJr
Chang'e
17,656
3,234
15,489
13,462
31,043
17,167
380
13,742
17,301
39,702
0
L
Poseidon
dxmdph
Poseidon
15,367
1,177
2,991
1,545
11,573
6,669
1,501
5,685
5,888
40,532
0
W
Chang'e
xdnaggzx
Chang'e
19,700
1,999
14,486
12,404
22,906
11,259
1,052
13,832
9,074
39,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,739
Gold Earned
57,589
174
Minions Killed
184
0
Camps Cleared
0
1,557,555
Distance Traveled
1,513,939
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,438
673
21
1
0
307,458
0
W
Xbalanque
13,398
788
41
2
0
329,740
0
L
He Bo
10,773
634
38
2
0
299,509
0
W
Bacchus
12,671
745
13
1
0
343,350
0
L
Izanami
11,364
668
42
2
0
264,422
0
W
Nu Wa
11,998
706
45
3
0
252,828
0
L
Athena
11,589
682
12
1
0
301,932
3
L
Chang'e
11,983
705
43
3
0
291,991
0
L
Poseidon
11,880
699
49
3
0
356,085
0
W
Chang'e
12,234
720
54
3
0
324,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role