Player Matchup

Jormungandr
Jormungandr
CaveManThinks
Jormungandr
Level 21
God Stats
2W - 0L
1,499 SR
Queue Stats
9W - 15L
1,319 Elo+
Party 3
Nu Wa
Nu Wa
Cruchine
Nu Wa
Level 84
God Stats
3W - 2L
1,268 SR
Queue Stats
74W - 97L
1,380 Elo+
Party 2
Charybdis
Charybdis
Edenmourn
Charybdis
Level 31
God Stats
4W - 4L
1,520 SR
Queue Stats
36W - 43L
1,383 Elo+
Party 2
Pele
Pele
MasterHuyang
Pele
Level 9
God Stats
2W - 4L
1,175 SR
Queue Stats
5W - 10L
1,256 Elo+
Party 3
Ymir
Ymir
TheOnlyGunSon
Ymir
Level 68
God Stats
3W - 2L
1,398 SR
Queue Stats
10W - 16L
1,335 Elo+
Party 3
Team Averages
Level 43
1,372 SR
1,334 Elo+

VS

Team Averages
Level 50
1,327 SR
1,362 Elo+
Poseidon
Poseidon
Dhakros11
Poseidon
Level 63
God Stats
10W - 11L
1,114 SR
Queue Stats
28W - 26L
1,401 Elo+
Solo
Cthulhu
Cthulhu
FrogBash
Cthulhu
Level 11
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 3L
904 Elo+
Party 1
Ishtar
Ishtar
Hemothorax
Ishtar
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,599 Elo+
Solo
Thanatos
Thanatos
ThatFirstGuy
Thanatos
Level 16
God Stats
0W - 2L
1,261 SR
Queue Stats
4W - 6L
1,350 Elo+
Party 1
Ra
Ra
YroPro
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaveManThinks
Jormungandr
18
2 / 2 / 25
11,640
1,058
12,034
12,201
11,538
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nu Wa
Cruchine
Nu Wa
19
8 / 0 / 17
14,012
1,274
19,775
5,451
3,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Edenmourn
Charybdis
19
6 / 1 / 17
12,643
1,149
13,886
10,618
5,306
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
8 / 2 / 15
12,277
1,116
22,282
12,731
6,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
8 / 0 / 21
14,134
1,285
10,610
14,470
25,927
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

263

VS

Team 2 Tickets

47

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Dhakros11
Poseidon
16
0 / 10 / 4
10,751
977
19,077
19,425
7,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
FrogBash
Cthulhu
15
0 / 3 / 1
9,587
872
4,306
15,130
18,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
Hemothorax
Ishtar
15
1 / 9 / 2
10,168
924
10,485
18,843
9,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
ThatFirstGuy
Thanatos
15
2 / 7 / 1
10,241
931
4,279
15,456
7,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ra
16
2 / 3 / 3
11,065
1,006
11,947
12,286
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
16
32
Kills
5
5
Deaths
32
95
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CaveManThinks
Jormungandr
2
2
25
7.25
W
Nu Wa
Cruchine
Nu Wa
8
0
17
16.5
L
Poseidon
Dhakros11
Poseidon
0
10
4
0.2
W
Charybdis
Edenmourn
Charybdis
6
1
17
14.5
L
Cthulhu
FrogBash
Cthulhu
0
3
1
0.17
L
Ishtar
Hemothorax
Ishtar
1
9
2
0.22
W
8
2
15
7.75
L
Thanatos
ThatFirstGuy
Thanatos
2
7
1
0.36
W
8
0
21
18.5
L
Ra
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,587
Damage
50,094
55,471
Taken
81,140
52,036
Mitigated
46,788
17,221
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CaveManThinks
Jormungandr
12,034
2,496
0
0
12,201
11,538
0
8,225
3,976
28,831
0
W
Nu Wa
Cruchine
Nu Wa
19,775
3,431
324
1,132
5,451
3,260
0
4,857
594
41,408
0
L
Poseidon
Dhakros11
Poseidon
19,077
1,331
0
0
19,425
7,146
0
9,567
9,858
57,744
0
W
Charybdis
Edenmourn
Charybdis
13,886
5,047
1,524
3,170
10,618
5,306
0
7,420
3,198
0
40,615
L
Cthulhu
FrogBash
Cthulhu
4,306
78
0
407
15,130
18,264
0
8,222
6,908
9,228
0
L
Ishtar
Hemothorax
Ishtar
10,485
6,374
0
1,171
18,843
9,028
0
10,790
8,053
0
29,838
W
22,282
5,293
0
3,943
12,731
6,005
0
6,075
6,656
38
46,386
L
Thanatos
ThatFirstGuy
Thanatos
4,279
67
0
2,385
15,456
7,070
0
8,234
7,222
0
7,961
W
10,610
2,037
288
6,840
14,470
25,927
0
8,753
5,717
20,712
0
L
Ra
11,947
625
2,041
3,156
12,286
5,280
0
5,644
6,642
42,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,706
Gold Earned
51,812
221
Minions Killed
221
10
Camps Cleared
3
1,069,276
Distance Traveled
976,441
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,640
1,058
29
3
1
210,233
2
W
Nu Wa
14,012
1,274
39
4
2
231,601
0
L
Poseidon
10,751
977
77
7
1
181,416
0
W
Charybdis
12,643
1,149
72
7
1
195,886
0
L
Cthulhu
9,587
872
14
1
0
164,715
0
L
Ishtar
10,168
924
34
3
0
171,437
0
W
Pele
12,277
1,116
56
5
4
223,158
1
L
Thanatos
10,241
931
10
1
2
201,210
0
W
Ymir
14,134
1,285
25
2
2
208,398
1
L
Ra
11,065
1,006
86
8
0
257,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role