Player Matchup

He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
Guapeton3
Horus
Platinum V
Level 160
God Stats
4W - 5L
1,486 SR
Queue Stats
453W - 438L
1,681 MMR
Solo
Ymir
Ymir
Diamond V
bluarley
Ymir
Diamond V
Level 154
God Stats
1W - 0L
1,274 SR
Queue Stats
108W - 88L
2,010 MMR
Solo
Chiron
Chiron
Platinum IV
noxirock12
Chiron
Platinum IV
Level 118
God Stats
10W - 10L
1,506 SR
Queue Stats
179W - 185L
1,744 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,453 SR
1,687 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,579 SR
1,717 MMR
Ishtar
Ishtar
Platinum II
 
Ishtar
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
NotZiuh
Fenrir
Platinum II
Level 159
God Stats
12W - 27L
1,363 SR
Queue Stats
746W - 769L
1,787 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Qzarny
Xing Tian
Platinum III
Level 125
God Stats
1W - 1L
1,855 SR
Queue Stats
46W - 45L
1,784 MMR
Solo
Discordia
Discordia
Platinum I
Stryckr
Discordia
Platinum I
Level 160
God Stats
6W - 5L
1,678 SR
Queue Stats
110W - 109L
2,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
7 / 3 / 7
11,870
594
14,303
14,666
6,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
 
Izanami
18
3 / 1 / 4
11,502
575
13,100
14,375
6,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Guapeton3
Horus
19
3 / 0 / 7
12,203
610
15,757
15,213
13,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ymir
14
1 / 0 / 5
9,373
469
4,090
19,777
21,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
noxirock12
Chiron
17
5 / 2 / 8
11,383
569
14,947
12,122
6,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ao KuangThorChronos

VS

Bans
SusanoMauiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
0 / 3 / 1
9,951
498
8,772
17,405
7,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
16
0 / 3 / 1
9,395
470
6,080
20,646
15,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
NotZiuh
Fenrir
15
3 / 6 / 1
9,306
465
7,762
19,385
10,612
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
Qzarny
Xing Tian
13
1 / 2 / 3
8,791
440
11,166
16,534
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
Stryckr
Discordia
15
1 / 5 / 4
9,287
464
10,866
13,058
4,623
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
5
6
Deaths
19
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
7
3.5
W
Izanami
 
Izanami
3
1
4
5
L
Ishtar
 
Ishtar
0
3
1
0.17
L
Erlang Shen
 
Erlang Shen
0
3
1
0.17
W
Horus
Guapeton3
Horus
3
0
7
6.5
L
Fenrir
NotZiuh
Fenrir
3
6
1
0.58
L
Xing Tian
Qzarny
Xing Tian
1
2
3
1.25
L
Discordia
Stryckr
Discordia
1
5
4
0.6
W
Ymir
1
0
5
3.5
W
Chiron
noxirock12
Chiron
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,197
Damage
44,646
76,153
Taken
87,028
54,046
Mitigated
56,669
35,948
Healing
24,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
14,303
856
422
4,311
14,666
6,236
184
4,533
10,133
96,713
0
W
Izanami
 
Izanami
13,100
9,428
0
8,759
14,375
6,009
1,886
3,476
10,899
0
115,173
L
Ishtar
 
Ishtar
8,772
4,923
0
7,333
17,405
7,600
1,416
2,498
14,850
0
103,831
L
Erlang Shen
 
Erlang Shen
6,080
2,407
0
8,785
20,646
15,589
232
4,376
15,297
0
74,520
W
Horus
Guapeton3
Horus
15,757
6,031
1,676
8,786
15,213
13,812
0
2,735
12,478
0
92,576
L
Fenrir
NotZiuh
Fenrir
7,762
2,188
0
3,865
19,385
10,612
0
5,453
13,721
0
67,960
L
Xing Tian
Qzarny
Xing Tian
11,166
789
0
2,564
16,534
18,245
0
3,659
12,833
33,569
5,879
L
Discordia
Stryckr
Discordia
10,866
636
0
2,020
13,058
4,623
0
2,292
10,605
73,269
0
W
Ymir
4,090
1,636
2,580
3,963
19,777
21,682
187
5,601
14,176
29,449
2,634
W
Chiron
noxirock12
Chiron
14,947
5,615
1,184
4,267
12,122
6,307
1,005
6,348
5,774
0
106,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,331
Gold Earned
46,730
667
Minions Killed
566
0
Camps Cleared
0
1,976,894
Distance Traveled
1,874,552
35
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,870
594
148
7
0
415,805
8
W
Izanami
11,502
575
164
8
0
362,154
10
L
Ishtar
9,951
498
178
9
0
353,962
2
L
Erlang Shen
9,395
470
125
6
0
356,692
11
W
Horus
12,203
610
159
8
0
435,166
6
L
Fenrir
9,306
465
93
5
0
385,664
2
L
Xing Tian
8,791
440
31
2
0
407,722
7
L
Discordia
9,287
464
139
7
0
370,512
9
W
Ymir
9,373
469
38
2
0
389,126
5
W
Chiron
11,383
569
158
8
0
374,643
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role