Player Matchup

Hun Batz
Hun Batz
MWGzus28
Hun Batz
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,250 Elo+
Party 1
Bellona
Bellona
MelodicGhost_
Bellona
Level 45
God Stats
0W - 1L
1,752 SR
Queue Stats
3W - 6L
1,163 Elo+
Party 1
Zeus
Zeus
slickest29
Zeus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,171 Elo+
Party 1
Team Averages
Level 68
1,584 SR
1,194 Elo+

VS

Team Averages
Level 47
1,323 SR
1,219 Elo+
Sol
Sol
Bossmode03
Sol
Level 64
God Stats
4W - 4L
1,281 SR
Queue Stats
5W - 7L
1,175 Elo+
Party 2
Chang'e
Chang'e
attiesantics
Chang'e
Level 17
God Stats
12W - 6L
1,450 SR
Queue Stats
13W - 13L
1,378 Elo+
Party 2
Cabrakan
Cabrakan
vNovai-
Cabrakan
Level 60
God Stats
2W - 2L
1,237 SR
Queue Stats
4W - 9L
1,104 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MWGzus28
Hun Batz
14
1 / 6 / 3
9,510
634
7,613
15,924
6,997
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
15
1 / 5 / 2
10,187
679
3,344
18,739
11,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 10 / 2
10,408
694
12,058
14,799
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 0 / 7
13,172
878
19,792
8,641
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chang'e
attiesantics
Chang'e
16
1 / 1 / 13
10,742
716
4,649
8,240
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
vNovai-
Cabrakan
16
7 / 3 / 9
11,416
761
17,354
15,029
10,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
21
21
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
13
0
7
16.5
L
Hun Batz
MWGzus28
Hun Batz
1
6
3
0.42
L
Bellona
1
5
2
0.4
W
Chang'e
attiesantics
Chang'e
1
1
13
7.5
L
2
10
2
0.3
W
Cabrakan
vNovai-
Cabrakan
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,015
Damage
41,795
49,462
Taken
31,910
25,171
Mitigated
17,852
3,716
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,792
6,144
0
5,287
8,641
4,062
1,630
3,227
5,414
57,964
3,522
L
Hun Batz
MWGzus28
Hun Batz
7,613
906
0
0
15,924
6,997
0
12,894
2,912
0
36,932
L
Bellona
3,344
476
2,034
1,302
18,739
11,762
0
16,197
2,258
0
16,375
W
Chang'e
attiesantics
Chang'e
4,649
527
1,775
1,567
8,240
3,334
403
2,425
5,815
22,191
0
L
12,058
3,216
0
380
14,799
6,412
0
11,742
3,021
45,756
0
W
Cabrakan
vNovai-
Cabrakan
17,354
1,924
340
2,012
15,029
10,456
177
6,429
8,600
46,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,105
Gold Earned
35,330
151
Minions Killed
174
0
Camps Cleared
0
749,149
Distance Traveled
837,064
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,172
878
71
5
0
280,335
1
L
Hun Batz
9,510
634
51
3
0
270,394
0
L
Bellona
10,187
679
21
1
0
289,727
1
W
Chang'e
10,742
716
60
4
0
281,178
0
L
Zeus
10,408
694
79
5
0
189,028
0
W
Cabrakan
11,416
761
43
3
0
275,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role