Player Matchup

King Arthur
King Arthur
Arthurgbs20031
King Arthur
Level 127
God Stats
3W - 11L
1,245 SR
Queue Stats
178W - 197L
1,466 Elo+
Party 2
Danzaburou
Danzaburou
HarimaKun
Danzaburou
Level 62
God Stats
6W - 3L
1,581 SR
Queue Stats
154W - 188L
1,439 Elo+
Party 3
Serqet
Serqet
JluanPR
Serqet
Level 131
God Stats
34W - 46L
1,434 SR
Queue Stats
478W - 529L
1,455 Elo+
Solo
Ymir
Ymir
Juninhodegravata
Ymir
Level 136
God Stats
11W - 13L
1,453 SR
Queue Stats
39W - 72L
1,369 Elo+
Party 3
Agni
Agni
MortisedMink847
Agni
Level 126
God Stats
1W - 3L
1,407 SR
Queue Stats
162W - 178L
1,445 Elo+
Party 2
Team Averages
Level 116
1,424 SR
1,435 Elo+

VS

Team Averages
Level 96
1,366 SR
1,589 Elo+
Chronos
Chronos
Buzzkur
Chronos
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 16L
1,733 Elo+
Party 1
Ishtar
Ishtar
Henriquerique
Ishtar
Level 89
God Stats
2W - 1L
1,205 SR
Queue Stats
7W - 6L
1,544 Elo+
Solo
Ullr
Ullr
P3dr0EM
Ullr
Level 148
God Stats
4W - 4L
1,534 SR
Queue Stats
146W - 110L
1,640 Elo+
Party 1
Khepri
Khepri
TheKingInRed
Khepri
Level 52
God Stats
1W - 1L
1,287 SR
Queue Stats
34W - 30L
1,425 Elo+
Solo
Janus
Janus
Tropiroka
Janus
Level 148
God Stats
2W - 0L
1,304 SR
Queue Stats
95W - 67L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arthurgbs20031
King Arthur
12
1 / 4 / 0
8,550
450
7,750
16,882
15,554
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
HarimaKun
Danzaburou
16
4 / 2 / 2
11,329
596
13,700
12,042
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
JluanPR
Serqet
14
1 / 4 / 0
8,904
469
2,203
18,309
9,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 4
8,713
459
7,031
17,781
15,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 5 / 2
9,305
490
6,698
10,446
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Buzzkur
Chronos
17
1 / 3 / 6
10,728
565
10,413
17,497
7,877
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 1
7,375
388
1,510
5,588
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ullr
P3dr0EM
Ullr
19
16 / 2 / 4
12,461
656
19,647
14,669
7,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
12
0 / 1 / 7
8,516
448
3,120
13,665
15,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Tropiroka
Janus
17
4 / 1 / 11
11,136
586
14,438
8,055
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
21
21
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arthurgbs20031
King Arthur
1
4
0
0.25
W
Chronos
Buzzkur
Chronos
1
3
6
1.33
L
Danzaburou
HarimaKun
Danzaburou
4
2
2
2.5
W
0
1
1
0.5
L
Serqet
JluanPR
Serqet
1
4
0
0.25
L
1
6
4
0.5
L
0
5
2
0.2
W
Ullr
P3dr0EM
Ullr
16
2
4
9
W
Khepri
0
1
7
3.5
W
Janus
Tropiroka
Janus
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,382
Damage
49,128
75,460
Taken
59,474
48,794
Mitigated
36,718
19,492
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arthurgbs20031
King Arthur
7,750
964
0
3,390
16,882
15,554
0
9,626
7,256
0
47,632
W
Chronos
Buzzkur
Chronos
10,413
2,810
89
7,003
17,497
7,877
6,411
1,239
16,204
94,792
2,206
L
Danzaburou
HarimaKun
Danzaburou
13,700
5,931
0
5,008
12,042
4,747
4,049
4,262
7,780
0
75,802
W
1,510
885
0
1,897
5,588
1,905
352
1,805
3,783
0
26,093
L
Serqet
JluanPR
Serqet
2,203
220
0
6,406
18,309
9,208
0
3,311
14,998
0
63,402
L
7,031
1,333
356
3,076
17,781
15,147
1,263
8,611
9,170
24,547
1,558
L
6,698
241
0
1,256
10,446
4,138
773
1,875
8,571
58,565
0
W
Ullr
P3dr0EM
Ullr
19,647
8,675
0
765
14,669
7,563
4,402
4,083
10,028
0
88,331
W
Khepri
3,120
340
0
1,665
13,665
15,782
88
3,953
9,712
14,636
1,877
W
Janus
Tropiroka
Janus
14,438
2,192
0
330
8,055
3,591
2,929
2,364
5,691
98,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,801
Gold Earned
50,216
455
Minions Killed
503
0
Camps Cleared
0
1,716,682
Distance Traveled
1,761,118
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,550
450
77
4
0
295,750
5
W
Chronos
10,728
565
143
8
0
365,605
0
L
Danzaburou
11,329
596
128
7
0
355,048
3
W
Ishtar
7,375
388
43
2
0
195,855
1
L
Serqet
8,904
469
107
6
0
413,677
4
L
Ymir
8,713
459
38
2
0
317,367
10
L
Agni
9,305
490
105
6
0
334,840
3
W
Ullr
12,461
656
128
7
0
422,296
2
W
Khepri
8,516
448
23
1
0
368,475
4
W
Janus
11,136
586
166
9
0
408,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role