Player Matchup

Maui
Maui
Leosin23
Maui
Level 124
God Stats
1W - 1L
1,339 SR
Queue Stats
43W - 29L
1,643 Elo+
Party 1
Ra
Ra
Luisnaider
Ra
Level 160
God Stats
1W - 3L
1,635 SR
Queue Stats
83W - 61L
1,633 Elo+
Party 1
Hachiman
Hachiman
xV1ctor
Hachiman
Level 158
God Stats
1W - 1L
1,863 SR
Queue Stats
78W - 56L
1,613 Elo+
Party 1
Team Averages
Level 147
1,612 SR
1,630 Elo+

VS

Team Averages
Level 158
1,568 SR
1,642 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Cronwell
Cernunnos
Level 160
God Stats
9W - 2L
1,731 SR
Queue Stats
533W - 189L
1,878 Elo+
Party 2
He Bo
He Bo
Rifleteer
He Bo
Level 158
God Stats
2W - 2L
1,473 SR
Queue Stats
55W - 49L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
1 / 2 / 1
8,021
668
2,772
15,621
18,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 3 / 2
8,067
672
6,302
9,075
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
xV1ctor
Hachiman
12
1 / 4 / 0
7,658
638
6,958
12,701
5,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 1 / 6
8,174
681
8,900
8,940
6,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Cronwell
Cernunnos
15
6 / 0 / 3
9,551
796
14,100
9,272
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Rifleteer
He Bo
14
2 / 1 / 7
8,639
720
11,371
7,680
3,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
9
9
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
6
4
W
Cernunnos
Cronwell
Cernunnos
6
0
3
7.5
L
Maui
1
2
1
0.75
L
0
3
2
0.33
W
He Bo
Rifleteer
He Bo
2
1
7
5.5
L
Hachiman
xV1ctor
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,032
Damage
34,371
37,397
Taken
25,892
28,664
Mitigated
13,781
6,855
Healing
9,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,900
2,051
0
3,077
8,940
6,497
917
4,240
4,700
0
21,231
W
Cernunnos
Cronwell
Cernunnos
14,100
7,226
0
5,213
9,272
4,280
2,244
3,013
6,259
0
47,288
L
Maui
2,772
905
0
2,183
15,621
18,748
0
3,825
11,548
10,128
0
L
6,302
281
1,875
2,297
9,075
3,996
0
3,504
5,387
31,269
0
W
He Bo
Rifleteer
He Bo
11,371
631
0
1,339
7,680
3,004
0
2,119
5,561
44,417
0
L
Hachiman
xV1ctor
Hachiman
6,958
3,272
0
500
12,701
5,920
0
4,063
8,381
0
35,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,746
Gold Earned
26,364
136
Minions Killed
160
0
Camps Cleared
0
646,106
Distance Traveled
704,176
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,174
681
33
3
0
230,999
4
W
Cernunnos
9,551
796
72
6
0
228,712
2
L
Maui
8,021
668
16
1
0
228,232
5
L
Ra
8,067
672
67
6
0
206,806
4
W
He Bo
8,639
720
55
5
0
244,465
3
L
Hachiman
7,658
638
53
4
0
211,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role