Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
KageYami
Vamana
Level 155
God Stats
4W - 3L
1,458 SR
Queue Stats
97W - 116L
1,487 Elo+
Party 1
Atlas
Atlas
MeroGar
Atlas
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 56L
1,447 Elo+
Party 3
Yu Huang
Yu Huang
Quidmo
Yu Huang
Level 108
God Stats
1W - 1L
1,803 SR
Queue Stats
179W - 179L
1,513 Elo+
Party 3
Team Averages
Level 113
1,552 SR
1,489 Elo+

VS

Team Averages
Level 114
1,518 SR
1,529 Elo+
Chaac
Chaac
 
Chaac
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Taz_901
Yu Huang
Level 81
God Stats
2W - 0L
1,730 SR
Queue Stats
157W - 150L
1,532 Elo+
Solo
Vulcan
Vulcan
Z3lackR3con
Vulcan
Level 117
God Stats
3W - 9L
1,429 SR
Queue Stats
108W - 114L
1,543 Elo+
Party 2
Aphrodite
Aphrodite
chieff_2_much
Aphrodite
Level 136
God Stats
5W - 6L
1,472 SR
Queue Stats
231W - 242L
1,554 Elo+
Party 2
Bacchus
Bacchus
hellkiller1213
Bacchus
Level 125
God Stats
2W - 1L
1,460 SR
Queue Stats
33W - 33L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 5 / 2
7,298
730
7,705
13,395
15,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
 
King Arthur
12
0 / 6 / 1
6,785
679
5,763
13,811
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
KageYami
Vamana
12
2 / 6 / 2
7,449
745
10,846
12,078
6,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
MeroGar
Atlas
9
0 / 2 / 1
6,202
620
3,406
5,210
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Quidmo
Yu Huang
13
1 / 3 / 1
7,071
707
12,128
6,401
2,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 3 / 16
8,057
806
8,501
15,786
15,684
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yu Huang
Taz_901
Yu Huang
15
3 / 0 / 16
8,806
881
10,571
8,890
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
16
7 / 1 / 12
9,232
923
14,438
9,774
4,899
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
chieff_2_much
Aphrodite
14
3 / 1 / 17
8,177
818
4,617
12,520
8,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 1 / 14
8,687
869
5,743
9,080
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
96
3
Kills
21
22
Deaths
6
7
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
2
0.2
L
King Arthur
 
King Arthur
0
6
1
0.08
W
Chaac
 
Chaac
2
3
16
3.33
L
Vamana
KageYami
Vamana
2
6
2
0.5
L
Atlas
MeroGar
Atlas
0
2
1
0.25
L
Yu Huang
Quidmo
Yu Huang
1
3
1
0.5
W
Yu Huang
Taz_901
Yu Huang
3
0
16
11
W
Vulcan
7
1
12
13
W
Aphrodite
chieff_2_much
Aphrodite
3
1
17
11.5
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,848
Damage
43,870
50,895
Taken
56,050
41,842
Mitigated
46,559
10,056
Healing
34,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,705
1,263
1,831
1,125
13,395
15,046
0
9,359
3,901
18,357
0
L
King Arthur
 
King Arthur
5,763
453
881
1,761
13,811
12,901
0
9,441
3,946
0
8,136
W
Chaac
 
Chaac
8,501
1,439
1,253
5,018
15,786
15,684
537
4,882
10,904
0
12,471
L
Vamana
KageYami
Vamana
10,846
4,562
920
2,346
12,078
6,398
0
8,458
3,378
0
20,437
L
Atlas
MeroGar
Atlas
3,406
939
0
934
5,210
4,834
0
2,890
2,320
7,112
0
L
Yu Huang
Quidmo
Yu Huang
12,128
1,699
0
258
6,401
2,663
0
4,324
1,981
24,617
0
W
Yu Huang
Taz_901
Yu Huang
10,571
1,911
2,964
1,547
8,890
4,407
1,120
3,846
5,044
27,740
0
W
Vulcan
14,438
7,206
2,940
2,193
9,774
4,899
1,448
5,030
4,744
29,926
0
W
Aphrodite
chieff_2_much
Aphrodite
4,617
1,338
8,065
7,086
12,520
8,348
594
6,712
5,808
8,243
0
W
5,743
1,095
1,431
1,638
9,080
13,221
327
2,769
6,311
7,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
42,959
78
Minions Killed
99
0
Camps Cleared
0
742,192
Distance Traveled
1,014,153
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,298
730
23
2
0
137,859
0
L
King Arthur
6,785
679
3
0
0
181,357
0
W
Chaac
8,057
806
16
2
0
198,224
0
L
Vamana
7,449
745
13
1
0
159,394
0
L
Atlas
6,202
620
9
1
0
84,385
0
L
Yu Huang
7,071
707
30
3
0
179,197
1
W
Yu Huang
8,806
881
30
3
0
206,576
1
W
Vulcan
9,232
923
41
4
0
214,851
4
W
Aphrodite
8,177
818
6
1
0
206,628
1
W
Bacchus
8,687
869
6
1
0
187,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role