Player Matchup

Cerberus
Cerberus
DoomerSkulltag
Cerberus
Level 125
God Stats
9W - 4L
1,596 SR
Queue Stats
318W - 346L
1,522 Elo+
Party 2
Hachiman
Hachiman
Josedeli_00
Hachiman
Level 103
God Stats
2W - 2L
1,186 SR
Queue Stats
159W - 193L
1,451 Elo+
Party 2
Arachne
Arachne
Josemiba99
Arachne
Level 124
God Stats
13W - 10L
1,565 SR
Queue Stats
250W - 276L
1,531 Elo+
Party 2
Osiris
Osiris
PabLOBE10
Osiris
Level 137
God Stats
3W - 2L
1,522 SR
Queue Stats
355W - 373L
1,509 Elo+
Party 2
Merlin
Merlin
juancagg
Merlin
Level 124
God Stats
5W - 2L
1,554 SR
Queue Stats
127W - 170L
1,476 Elo+
Party 2
Team Averages
Level 123
1,485 SR
1,498 Elo+

VS

Team Averages
Level 61
1,526 SR
1,387 Elo+
Kumbhakarna
Kumbhakarna
ChainsawCC
Kumbhakarna
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,303 Elo+
Party 1
Sol
Sol
DaDeadMan
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
Kostilover
Nu Wa
Level 66
God Stats
0W - 1L
1,289 SR
Queue Stats
16W - 21L
1,431 Elo+
Solo
Nemesis
Nemesis
Ro0LiOaMaRu
Nemesis
Level 45
God Stats
2W - 1L
1,718 SR
Queue Stats
17W - 25L
1,384 Elo+
Solo
Nike
Nike
jonesii
Nike
Level 48
God Stats
3W - 1L
1,624 SR
Queue Stats
12W - 16L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 2 / 5
7,776
409
5,084
17,248
14,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
Josedeli_00
Hachiman
14
3 / 2 / 4
9,110
479
6,552
12,240
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
Josemiba99
Arachne
17
8 / 3 / 6
10,974
578
8,741
18,855
7,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
PabLOBE10
Osiris
17
5 / 1 / 2
10,868
572
16,066
15,721
18,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
juancagg
Merlin
15
3 / 3 / 8
9,798
516
17,049
10,824
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ChainsawCC
Kumbhakarna
12
2 / 2 / 4
8,133
428
6,584
16,799
17,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 2
7,398
389
8,750
12,845
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
14
1 / 5 / 6
8,779
462
10,655
11,628
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Ro0LiOaMaRu
Nemesis
12
2 / 7 / 4
8,035
423
6,807
17,445
7,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
jonesii
Nike
15
3 / 2 / 2
9,315
490
5,676
13,642
7,531
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
20
Kills
8
11
Deaths
20
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
ChainsawCC
Kumbhakarna
2
2
4
2
L
0
4
2
0.25
W
Cerberus
1
2
5
1.75
W
Hachiman
Josedeli_00
Hachiman
3
2
4
2.5
W
Arachne
Josemiba99
Arachne
8
3
6
3.67
L
Nu Wa
1
5
6
0.8
W
Osiris
PabLOBE10
Osiris
5
1
2
6
L
Nemesis
Ro0LiOaMaRu
Nemesis
2
7
4
0.57
L
Nike
jonesii
Nike
3
2
2
2
W
Merlin
juancagg
Merlin
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,492
Damage
38,472
74,888
Taken
72,359
49,735
Mitigated
42,642
23,467
Healing
14,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
ChainsawCC
Kumbhakarna
6,584
1,026
486
5,120
16,799
17,202
0
6,224
10,575
20,944
2,400
L
8,750
3,403
0
3,881
12,845
5,171
176
5,500
7,345
51,835
11,123
W
Cerberus
5,084
590
0
2,445
17,248
14,239
0
8,363
8,885
29,913
0
W
Hachiman
Josedeli_00
Hachiman
6,552
2,992
0
5,580
12,240
4,667
1,114
4,397
7,843
0
51,735
W
Arachne
Josemiba99
Arachne
8,741
6,721
0
3,100
18,855
7,941
263
3,313
15,542
0
110,154
L
Nu Wa
10,655
2,071
0
2,462
11,628
4,993
0
6,212
5,416
65,494
0
W
Osiris
PabLOBE10
Osiris
16,066
4,640
0
8,957
15,721
18,186
0
3,147
12,574
0
89,450
L
Nemesis
Ro0LiOaMaRu
Nemesis
6,807
2,725
0
1,369
17,445
7,745
0
3,128
14,317
0
52,146
L
Nike
jonesii
Nike
5,676
815
0
1,170
13,642
7,531
0
1,069
12,573
0
56,412
W
Merlin
juancagg
Merlin
17,049
907
340
3,045
10,824
4,702
1,001
4,858
5,966
78,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,526
Gold Earned
41,660
536
Minions Killed
429
0
Camps Cleared
0
1,834,684
Distance Traveled
1,832,525
18
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,133
428
17
1
0
361,790
12
L
Sol
7,398
389
106
6
0
337,801
9
W
Cerberus
7,776
409
56
3
0
352,794
4
W
Hachiman
9,110
479
82
4
0
352,525
4
W
Arachne
10,974
578
148
8
0
383,051
5
L
Nu Wa
8,779
462
116
6
0
351,201
2
W
Osiris
10,868
572
135
7
0
395,873
2
L
Nemesis
8,035
423
77
4
0
395,433
4
L
Nike
9,315
490
113
6
0
386,300
4
W
Merlin
9,798
516
115
6
0
350,441
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role