Player Matchup

Medusa
Medusa
King_BeastBoy777
Medusa
Level 31
God Stats
1W - 3L
1,470 SR
Queue Stats
7W - 13L
1,238 Elo+
Solo
Bacchus
Bacchus
RevolvingFall11
Bacchus
Level 49
God Stats
15W - 15L
1,499 SR
Queue Stats
26W - 29L
1,378 Elo+
Party 2
Loki
Loki
Shotgun718o1
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,431 Elo+
Party 2
Bellona
Bellona
fifth_century
Bellona
Level 66
God Stats
0W - 1L
1,376 SR
Queue Stats
2W - 4L
1,348 Elo+
Solo
Ah Puch
Ah Puch
vIIBreezyy
Ah Puch
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,345 Elo+
Party 2
Team Averages
Level 67
1,469 SR
1,348 Elo+

VS

Team Averages
Level 79
1,507 SR
1,439 Elo+
Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BATJAMA
Baron Samedi
Level 86
God Stats
3W - 2L
1,464 SR
Queue Stats
98W - 96L
1,457 Elo+
Party 1
Ravana
Ravana
TheWall402
Ravana
Level 78
God Stats
26W - 24L
1,455 SR
Queue Stats
262W - 301L
1,341 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Urb Legend
Ah Muzen Cab
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 11L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
bananaselvaggia
Nu Wa
Level 66
God Stats
16W - 8L
1,616 SR
Queue Stats
161W - 170L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,670
436
5,379
8,121
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 5 / 0
6,028
464
3,115
12,199
11,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
2 / 3 / 3
6,262
482
4,582
9,191
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
9
0 / 3 / 2
5,198
400
2,842
9,187
4,927
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
vIIBreezyy
Ah Puch
9
1 / 6 / 1
5,824
448
5,923
9,569
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
9 / 0 / 2
8,913
686
9,561
5,239
3,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
BATJAMA
Baron Samedi
10
1 / 1 / 8
6,591
507
3,759
8,045
6,209
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ravana
TheWall402
Ravana
10
2 / 2 / 8
6,702
516
4,488
6,246
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Urb Legend
Ah Muzen Cab
11
2 / 1 / 3
6,345
488
2,465
5,411
2,018
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
7 / 2 / 4
7,312
562
8,675
7,663
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
21
21
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
9
0
2
10
W
Baron Samedi
BATJAMA
Baron Samedi
1
1
8
5
L
1
4
1
0.38
L
2
5
0
0.4
L
2
3
3
1.17
W
Ravana
TheWall402
Ravana
2
2
8
3
W
Ah Muzen Cab
Urb Legend
Ah Muzen Cab
2
1
3
3.5
W
7
2
4
4.5
L
Bellona
0
3
2
0.33
L
Ah Puch
vIIBreezyy
Ah Puch
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,841
Damage
28,948
48,267
Taken
32,604
25,362
Mitigated
18,180
8,352
Healing
9,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,561
1,886
0
1,494
5,239
3,924
12
513
4,726
0
62,136
W
Baron Samedi
BATJAMA
Baron Samedi
3,759
599
675
3,194
8,045
6,209
0
1,204
6,841
13,984
0
L
5,379
2,174
0
1,546
8,121
2,937
0
2,697
5,290
0
37,429
L
3,115
305
0
580
12,199
11,309
0
2,532
9,412
16,709
0
L
4,582
1,258
0
3,044
9,191
2,983
0
1,310
7,562
0
38,590
W
Ravana
TheWall402
Ravana
4,488
1,964
0
1,786
6,246
2,740
0
1,981
4,265
0
36,308
W
Ah Muzen Cab
Urb Legend
Ah Muzen Cab
2,465
321
0
793
5,411
2,018
67
604
4,807
0
39,951
W
8,675
1,857
0
1,434
7,663
3,289
315
4,736
2,927
38,187
0
L
Bellona
2,842
945
0
1,341
9,187
4,927
0
1,916
6,731
0
21,162
L
Ah Puch
vIIBreezyy
Ah Puch
5,923
355
0
1,841
9,569
3,206
0
2,930
6,013
35,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,982
Gold Earned
35,863
251
Minions Killed
327
0
Camps Cleared
0
1,210,297
Distance Traveled
1,242,073
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,913
686
128
10
0
228,703
0
W
Baron Samedi
6,591
507
19
1
0
244,309
1
L
Medusa
5,670
436
50
4
0
243,626
0
L
Bacchus
6,028
464
43
3
0
224,221
2
L
Loki
6,262
482
76
6
0
273,585
4
W
Ravana
6,702
516
72
6
0
276,029
0
W
Ah Muzen Cab
6,345
488
48
4
0
248,531
2
W
Nu Wa
7,312
562
60
5
0
244,501
2
L
Bellona
5,198
400
26
2
0
269,322
3
L
Ah Puch
5,824
448
56
4
0
199,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role