Player Matchup

Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Dudemanforever
Cupid
Level 89
God Stats
25W - 32L
1,464 SR
Queue Stats
25W - 32L
1,436 Elo+
Party 3
Jormungandr
Jormungandr
GeneticEagle656
Jormungandr
Level 93
God Stats
1W - 2L
1,504 SR
Queue Stats
59W - 104L
1,346 Elo+
Party 3
Thanatos
Thanatos
Owabriel
Thanatos
Level 101
God Stats
0W - 2L
1,215 SR
Queue Stats
64W - 88L
1,428 Elo+
Party 3
Tiamat
Tiamat
suga_Loaf
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 103L
1,323 Elo+
Party 3
Team Averages
Level 103
1,437 SR
1,407 Elo+

VS

Team Averages
Level 134
1,525 SR
1,453 Elo+
Bacchus
Bacchus
Slayajay
Bacchus
Level 147
God Stats
67W - 63L
1,516 SR
Queue Stats
988W - 1,046L
1,464 Elo+
Party 2
Shiva
Shiva
WhoYaNewDad
Shiva
Level 144
God Stats
36W - 19L
1,655 SR
Queue Stats
310W - 332L
1,493 Elo+
Party 2
Ra
Ra
gizinmytaco
Ra
Level 123
God Stats
1W - 0L
1,184 SR
Queue Stats
76W - 87L
1,436 Elo+
Solo
Lancelot
Lancelot
tan-streak
Lancelot
Level 128
God Stats
11W - 7L
1,619 SR
Queue Stats
307W - 327L
1,392 Elo+
Party 1
Heimdallr
Heimdallr
yamichaosss
Heimdallr
Level 129
God Stats
3W - 2L
1,649 SR
Queue Stats
217W - 197L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 6 / 0
8,516
473
10,997
22,268
11,147
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 6 / 2
7,864
437
7,465
15,506
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
GeneticEagle656
Jormungandr
13
1 / 5 / 3
8,142
452
7,911
16,152
11,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Owabriel
Thanatos
14
3 / 3 / 1
8,698
483
6,384
14,692
7,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
suga_Loaf
Tiamat
11
0 / 4 / 1
7,194
400
5,567
9,808
6,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Slayajay
Bacchus
15
6 / 0 / 6
10,192
566
7,795
11,359
10,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 1 / 3
11,254
625
18,012
17,776
15,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 1 / 2
11,116
618
6,590
11,143
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
tan-streak
Lancelot
15
5 / 0 / 5
10,091
561
8,435
11,870
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
yamichaosss
Heimdallr
15
3 / 5 / 4
9,321
518
9,891
15,027
7,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
24
24
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
6
0
0.17
L
2
6
2
0.5
L
Jormungandr
GeneticEagle656
Jormungandr
1
5
3
0.5
L
Thanatos
Owabriel
Thanatos
3
3
1
1.17
W
Bacchus
Slayajay
Bacchus
6
0
6
9
W
5
1
3
6.5
W
5
1
2
6
L
Tiamat
suga_Loaf
Tiamat
0
4
1
0.13
W
Lancelot
tan-streak
Lancelot
5
0
5
7.5
W
Heimdallr
yamichaosss
Heimdallr
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,324
Damage
50,723
78,426
Taken
67,175
41,724
Mitigated
44,265
29,225
Healing
29,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,997
1,959
0
7,893
22,268
11,147
0
1,242
21,026
0
66,872
L
7,465
3,162
162
4,484
15,506
4,852
516
1,235
14,271
0
51,329
L
Jormungandr
GeneticEagle656
Jormungandr
7,911
2,180
0
3,430
16,152
11,973
0
6,691
9,461
60,115
101
L
Thanatos
Owabriel
Thanatos
6,384
1,984
0
12,070
14,692
7,488
0
2,343
12,349
0
74,009
W
Bacchus
Slayajay
Bacchus
7,795
944
451
3,802
11,359
10,970
131
3,899
7,460
41,917
3,427
W
18,012
3,445
209
8,178
17,776
15,015
750
2,433
15,343
189
90,019
W
6,590
685
2,091
6,529
11,143
5,439
25
4,376
6,767
114,655
0
L
Tiamat
suga_Loaf
Tiamat
5,567
824
0
1,186
9,808
6,264
0
2,724
7,081
39,950
0
W
Lancelot
tan-streak
Lancelot
8,435
1,162
0
4,635
11,870
5,400
0
1,251
10,619
38
64,958
W
Heimdallr
yamichaosss
Heimdallr
9,891
2,082
0
3,231
15,027
7,441
1,332
1,853
13,174
0
64,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,414
Gold Earned
51,974
479
Minions Killed
583
0
Camps Cleared
0
1,859,374
Distance Traveled
1,855,684
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,516
473
127
7
0
334,498
4
L
Cupid
7,864
437
81
5
0
425,377
0
L
Jormungandr
8,142
452
91
5
0
319,184
2
L
Thanatos
8,698
483
109
6
0
429,437
0
W
Bacchus
10,192
566
59
3
0
389,681
2
W
Shiva
11,254
625
152
8
0
338,743
5
W
Ra
11,116
618
187
10
0
356,649
3
L
Tiamat
7,194
400
71
4
0
350,878
1
W
Lancelot
10,091
561
104
6
0
448,456
1
W
Heimdallr
9,321
518
81
5
0
322,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role