Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Headleing
Yemoja
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 68L
1,417 Elo+
Solo
Bacchus
Bacchus
LILOO_69
Bacchus
Level 148
God Stats
5W - 3L
1,489 SR
Queue Stats
309W - 323L
1,466 Elo+
Solo
Thoth
Thoth
MouleFrite
Thoth
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 22L
1,500 Elo+
Solo
Fenrir
Fenrir
luffy-luffyk
Fenrir
Level 68
God Stats
1W - 0L
1,320 SR
Queue Stats
5W - 10L
1,259 Elo+
Party 1
Team Averages
Level 109
1,462 SR
1,428 Elo+

VS

Team Averages
Level 38
1,504 SR
1,298 Elo+
Hel
Hel
FlyingSushi4444
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,298 Elo+
Solo
Janus
Janus
Guand1
Janus
Level 48
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 7L
1,240 Elo+
Party 2
Hun Batz
Hun Batz
Hokkii
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,223 Elo+
Party 2
Thor
Thor
Marvoss
Thor
Level 34
God Stats
0W - 1L
1,312 SR
Queue Stats
5W - 14L
1,291 Elo+
Solo
Set
Set
fredrik13253
Set
Level 62
God Stats
1W - 2L
1,493 SR
Queue Stats
119W - 131L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
10 / 3 / 19
13,259
737
24,516
18,306
9,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Headleing
Yemoja
19
0 / 0 / 27
12,457
692
4,378
10,536
9,482
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bacchus
LILOO_69
Bacchus
20
2 / 1 / 25
11,922
662
13,796
20,168
31,654
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
20
13 / 2 / 15
14,256
792
37,520
14,794
7,996
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
19
9 / 5 / 15
12,435
691
18,490
26,247
26,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 8
9,659
537
9,326
20,248
11,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Guand1
Janus
17
0 / 8 / 8
9,912
551
24,646
19,269
5,844
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Hokkii
Hun Batz
18
2 / 6 / 5
10,573
587
10,311
22,324
28,589
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
Marvoss
Thor
18
5 / 7 / 4
11,490
638
16,966
18,050
12,617
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 7 / 5
10,554
586
9,396
26,322
26,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
41
34
Kills
11
11
Deaths
34
101
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
10
3
19
6.5
L
1
6
8
0.83
L
Janus
Guand1
Janus
0
8
8
0.5
W
Yemoja
Headleing
Yemoja
0
0
27
13.5
L
Hun Batz
Hokkii
Hun Batz
2
6
5
0.75
W
Bacchus
LILOO_69
Bacchus
2
1
25
14.5
L
Thor
Marvoss
Thor
5
7
4
1
W
Thoth
13
2
15
10.25
L
3
7
5
0.79
W
Fenrir
9
5
15
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,700
Damage
70,645
90,051
Taken
106,213
84,584
Mitigated
85,038
52,074
Healing
35,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
24,516
13,677
2,753
4,375
18,306
9,426
5,514
9,460
8,846
0
58,457
L
9,326
2,115
13,277
8,134
20,248
11,239
0
11,368
8,689
22,459
0
L
Janus
Guand1
Janus
24,646
1,437
1,465
2,227
19,269
5,844
0
12,929
6,289
45,006
0
W
Yemoja
Headleing
Yemoja
4,378
1,608
23,368
4,931
10,536
9,482
732
5,082
5,454
11,074
0
L
Hun Batz
Hokkii
Hun Batz
10,311
1,388
1,263
1,225
22,324
28,589
0
8,381
13,358
92
22,754
W
Bacchus
LILOO_69
Bacchus
13,796
1,772
2,512
2,619
20,168
31,654
341
5,104
15,064
25,845
0
L
Thor
Marvoss
Thor
16,966
2,939
941
719
18,050
12,617
0
9,617
8,278
0
28,147
W
Thoth
37,520
1,885
1,992
1,824
14,794
7,996
1,868
4,912
9,882
75,009
0
L
9,396
5,809
2,564
4,184
26,322
26,749
0
13,399
12,454
0
14,092
W
Fenrir
18,490
3,201
2,119
5,581
26,247
26,026
1,792
9,506
16,741
0
25,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,329
Gold Earned
52,188
168
Minions Killed
127
0
Camps Cleared
0
1,600,045
Distance Traveled
1,442,646
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
13,259
737
57
3
0
297,188
5
L
Hel
9,659
537
15
1
0
299,180
0
L
Janus
9,912
551
49
3
0
278,699
1
W
Yemoja
12,457
692
12
1
0
271,117
0
L
Hun Batz
10,573
587
19
1
0
320,847
0
W
Bacchus
11,922
662
17
1
0
337,943
0
L
Thor
11,490
638
28
2
0
254,021
0
W
Thoth
14,256
792
70
4
0
338,414
0
L
Set
10,554
586
16
1
0
289,899
1
W
Fenrir
12,435
691
12
1
0
355,383
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role