Player Matchup

Anubis
Anubis
AbbyMallard
Anubis
Level 45
God Stats
21W - 15L
1,591 SR
Queue Stats
24W - 15L
1,595 Elo+
Party 3
Susano
Susano
Fiendd
Susano
Level 98
God Stats
0W - 3L
1,253 SR
Queue Stats
92W - 72L
1,570 Elo+
Party 3
Gilgamesh
Gilgamesh
GhostOcean
Gilgamesh
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,628 Elo+
Party 2
Chiron
Chiron
RODNEYBELSERION
Chiron
Level 31
God Stats
1W - 1L
1,798 SR
Queue Stats
4W - 10L
1,377 Elo+
Solo
Ne Zha
Ne Zha
enshaa
Ne Zha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 64
1,529 SR
1,534 Elo+

VS

Team Averages
Level 35
1,571 SR
1,361 Elo+
Cthulhu
Cthulhu
Balan_Suspeito3
Cthulhu
Level 14
God Stats
3W - 1L
1,625 SR
Queue Stats
6W - 17L
1,171 Elo+
Party 1
Baron Samedi
Baron Samedi
KoopaTroopa69
Baron Samedi
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
Resoft
Sun Wukong
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,171 Elo+
Party 1
Izanami
Izanami
Rezity
Izanami
Level 44
God Stats
17W - 13L
1,732 SR
Queue Stats
23W - 31L
1,441 Elo+
Solo
Tyr
Tyr
呆呆大师兄
Tyr
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 13L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
5 / 10 / 7
13,416
1,032
16,331
26,309
14,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Fiendd
Susano
19
13 / 3 / 6
16,449
1,265
38,886
23,798
10,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
GhostOcean
Gilgamesh
19
2 / 6 / 14
14,214
1,093
22,336
39,636
38,149
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
1 / 4 / 10
12,071
929
12,851
11,349
5,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
enshaa
Ne Zha
19
1 / 13 / 14
13,008
1,001
19,131
28,508
15,057
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 20
13,686
1,053
17,370
21,686
34,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
KoopaTroopa69
Baron Samedi
20
4 / 3 / 21
14,130
1,087
20,784
13,400
5,190
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Resoft
Sun Wukong
20
9 / 3 / 18
14,509
1,116
22,168
24,660
15,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Rezity
Izanami
20
19 / 5 / 12
16,377
1,260
39,798
23,594
7,840
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
1 / 7 / 23
13,701
1,054
23,459
32,428
36,951
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
130
22
Kills
36
36
Deaths
22
51
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Anubis
5
10
7
0.85
W
3
4
20
3.25
L
Susano
Fiendd
Susano
13
3
6
5.33
L
Gilgamesh
GhostOcean
Gilgamesh
2
6
14
1.5
W
Baron Samedi
KoopaTroopa69
Baron Samedi
4
3
21
4.83
L
1
4
10
1.5
W
Sun Wukong
Resoft
Sun Wukong
9
3
18
6
W
Izanami
Rezity
Izanami
19
5
12
5
L
Ne Zha
enshaa
Ne Zha
1
13
14
0.62
W
1
7
23
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,535
Damage
123,579
129,600
Taken
115,768
83,847
Mitigated
100,321
14,614
Healing
24,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
16,331
1,811
0
6,715
26,309
14,394
0
5,396
20,769
39,469
0
W
17,370
1,550
2,546
1,181
21,686
34,987
0
3,524
18,162
37,585
0
L
Susano
Fiendd
Susano
38,886
10,038
0
63
23,798
10,995
0
5,572
18,226
0
53,799
L
Gilgamesh
GhostOcean
Gilgamesh
22,336
6,476
1,952
2,475
39,636
38,149
0
14,787
23,986
1,213
44,701
W
Baron Samedi
KoopaTroopa69
Baron Samedi
20,784
3,179
2,928
4,285
13,400
5,190
0
447
12,953
44,108
0
L
12,851
4,033
719
1,399
11,349
5,252
0
4,104
7,153
0
27,275
W
Sun Wukong
Resoft
Sun Wukong
22,168
3,942
0
4,513
24,660
15,353
0
2,425
22,235
0
37,803
W
Izanami
Rezity
Izanami
39,798
30,762
0
5,848
23,594
7,840
0
5,604
17,990
0
64,465
L
Ne Zha
enshaa
Ne Zha
19,131
7,305
0
1,291
28,508
15,057
0
6,804
21,312
0
33,556
W
23,459
5,333
0
3,304
32,428
36,951
0
4,976
27,452
0
34,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,158
Gold Earned
72,403
198
Minions Killed
236
8
Camps Cleared
5
1,153,720
Distance Traveled
1,244,594
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,416
1,032
57
4
0
204,083
0
W
Cthulhu
13,686
1,053
47
4
2
263,681
1
L
Susano
16,449
1,265
29
2
6
280,647
0
L
Gilgamesh
14,214
1,093
45
3
2
267,707
2
W
Baron Samedi
14,130
1,087
70
5
1
209,866
2
L
Chiron
12,071
929
28
2
0
156,515
0
W
Sun Wukong
14,509
1,116
38
3
0
286,732
1
W
Izanami
16,377
1,260
59
5
1
215,580
0
L
Ne Zha
13,008
1,001
39
3
0
244,768
0
W
Tyr
13,701
1,054
22
2
1
268,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role