Player Matchup

Hun Batz
Hun Batz
ChappieKun
Hun Batz
Level 109
God Stats
2W - 1L
1,571 SR
Queue Stats
35W - 34L
1,384 Elo+
Party 2
Odin
Odin
DJAshley42
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 144L
1,397 Elo+
Party 2
Vulcan
Vulcan
PeluchinUwU
Vulcan
Level 16
God Stats
0W - 1L
1,635 SR
Queue Stats
4W - 6L
1,366 Elo+
Party 2
Team Averages
Level 65
1,569 SR
1,382 Elo+

VS

Team Averages
Level 122
1,545 SR
1,579 Elo+
Izanami
Izanami
Sly_UmbraLuci
Izanami
Level 138
God Stats
1W - 1L
1,354 SR
Queue Stats
87W - 65L
1,629 Elo+
Party 1
Cerberus
Cerberus
TTV-Kappa_Sensei
Cerberus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,588 Elo+
Party 1
Eset
Eset
mothercreep
Eset
Level 108
God Stats
3W - 2L
1,782 SR
Queue Stats
15W - 11L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChappieKun
Hun Batz
11
1 / 5 / 4
7,114
711
7,941
10,917
3,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 3 / 2
8,628
863
6,234
11,012
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
11
0 / 6 / 2
6,666
667
4,396
7,631
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
9 / 1 / 5
9,306
931
10,586
8,380
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 2 / 8
8,776
878
5,908
10,680
9,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 3 / 11
7,378
738
7,064
6,055
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
14
14
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ChappieKun
Hun Batz
1
5
4
0.6
L
4
3
2
1.67
L
Vulcan
0
6
2
0.17
W
Izanami
9
1
5
11.5
W
5
2
8
4.5
W
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,571
Damage
23,558
29,560
Taken
25,115
15,989
Mitigated
15,393
2,601
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ChappieKun
Hun Batz
7,941
1,745
0
471
10,917
3,881
0
4,839
6,078
0
26,707
L
6,234
1,169
0
2,130
11,012
9,298
0
5,172
5,840
0
13,274
L
Vulcan
4,396
2,421
0
0
7,631
2,810
0
3,072
4,559
22,996
0
W
Izanami
10,586
7,660
0
2,685
8,380
3,719
1,747
1,418
6,962
0
43,477
W
5,908
549
0
2,626
10,680
9,255
752
2,337
8,343
17,407
0
W
7,064
582
689
1,265
6,055
2,419
566
663
5,392
22,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,408
Gold Earned
25,460
91
Minions Killed
148
0
Camps Cleared
0
542,886
Distance Traveled
517,888
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,114
711
33
3
0
175,048
1
L
Odin
8,628
863
13
1
0
207,886
0
L
Vulcan
6,666
667
45
5
0
159,952
0
W
Izanami
9,306
931
86
9
0
157,753
1
W
Cerberus
8,776
878
26
3
0
189,414
0
W
Eset
7,378
738
36
4
0
170,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role