Player Matchup

Pele
Pele
Silver II
Farmerlane
Pele
Silver II
Level 53
God Stats
0W - 3L
1,228 SR
Queue Stats
6W - 6L
1,505 MMR
Solo
Atlas
Atlas
Gold II
KingJauffry
Atlas
Gold II
Level 159
God Stats
6W - 2L
1,656 SR
Queue Stats
86W - 89L
1,502 MMR
Solo
Neith
Neith
Gold II
Selia
Neith
Gold II
Level 160
God Stats
79W - 74L
1,579 SR
Queue Stats
392W - 404L
1,513 MMR
Solo
Janus
Janus
Gold II
SkadiDoesntKnoww
Janus
Gold II
Level 44
God Stats
1W - 3L
1,567 SR
Queue Stats
32W - 31L
1,538 MMR
Solo
Osiris
Osiris
Bronze V
desoladorkiller
Osiris
Bronze V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,477 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,506 SR
1,507 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,622 SR
1,507 MMR
Odin
Odin
Gold III
Botixz5
Odin
Gold III
Level 127
God Stats
2W - 2L
1,507 SR
Queue Stats
218W - 222L
1,539 MMR
Solo
He Bo
He Bo
Gold III
StrongPaín
He Bo
Gold III
Level 160
God Stats
4W - 1L
1,656 SR
Queue Stats
19W - 14L
1,542 MMR
Solo
Jormungandr
Jormungandr
Platinum V
TyrBlink
Jormungandr
Platinum V
Level 106
God Stats
3W - 1L
1,855 SR
Queue Stats
231W - 242L
1,481 MMR
Solo
Scylla
Scylla
Silver II
holaqehaces
Scylla
Silver II
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 9L
1,498 MMR
Solo
Ishtar
Ishtar
Gold III
paynegame
Ishtar
Gold III
Level 122
God Stats
7W - 8L
1,591 SR
Queue Stats
67W - 63L
1,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 2
10,970
422
11,182
28,042
11,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 5
10,203
392
9,901
29,987
43,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Neith
Selia
Neith
19
4 / 6 / 1
13,411
516
16,342
23,393
12,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 5 / 0
12,021
462
18,485
15,627
7,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

17
0 / 6 / 2
11,400
438
6,777
31,629
32,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Short Bow

Short Bow

+15%
Attack Speed

Bans
ThorMulanLancelot

VS

Bans
CernunnosKing ArthurNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Botixz5
Odin
20
9 / 1 / 14
15,082
580
28,749
28,891
38,963
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
12 / 1 / 11
16,222
624
28,446
22,100
8,712
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
TyrBlink
Jormungandr
18
4 / 2 / 13
13,454
517
14,451
31,910
34,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
20
2 / 3 / 10
14,010
539
14,255
13,627
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
paynegame
Ishtar
20
4 / 3 / 5
13,993
538
15,003
28,396
12,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
10
Kills
31
31
Deaths
10
10
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Odin
Botixz5
Odin
9
1
14
16
L
3
9
2
0.44
L
1
5
5
0.7
L
Neith
Selia
Neith
4
6
1
0.75
L
2
5
0
0.4
W
12
1
11
17.5
W
Jormungandr
TyrBlink
Jormungandr
4
2
13
5.25
L
0
6
2
0.17
W
Scylla
2
3
10
2.33
W
Ishtar
paynegame
Ishtar
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,687
Damage
100,904
128,678
Taken
124,924
107,435
Mitigated
99,771
20,840
Healing
49,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Botixz5
Odin
28,749
4,778
0
9,655
28,891
38,963
1,637
4,484
24,245
29
96,304
L
11,182
1,633
0
4,564
28,042
11,983
0
12,651
15,391
0
85,133
L
9,901
4,067
0
2,489
29,987
43,949
0
17,245
12,742
30,163
0
L
Neith
Selia
Neith
16,342
5,921
0
5,849
23,393
12,234
2,065
7,410
15,983
0
141,684
L
18,485
221
0
470
15,627
7,159
0
9,786
5,841
111,512
0
W
28,446
1,074
1,410
10,744
22,100
8,712
4,059
6,642
15,262
164,815
0
W
Jormungandr
TyrBlink
Jormungandr
14,451
3,642
1,156
9,156
31,910
34,147
1,827
10,759
20,496
70,892
2,343
L
6,777
2,981
0
7,468
31,629
32,110
354
9,672
21,957
0
85,643
W
Scylla
14,255
1,538
415
4,382
13,627
5,671
2,349
2,833
10,684
136,531
0
W
Ishtar
paynegame
Ishtar
15,003
10,670
0
12,737
28,396
12,278
9,110
5,534
22,764
0
128,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,005
Gold Earned
72,761
716
Minions Killed
790
0
Camps Cleared
0
2,338,114
Distance Traveled
2,561,220
33
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
15,082
580
133
5
0
492,224
5
L
Pele
10,970
422
109
4
0
495,161
0
L
Atlas
10,203
392
44
2
0
460,104
16
L
Neith
13,411
516
210
8
0
423,216
12
L
Janus
12,021
462
189
7
0
458,117
5
W
He Bo
16,222
624
184
7
0
580,093
9
W
Jormungandr
13,454
517
84
3
0
504,816
5
L
Osiris
11,400
438
164
6
0
501,516
0
W
Scylla
14,010
539
202
8
0
502,738
10
W
Ishtar
13,993
538
187
7
0
481,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role