Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
 
Maui
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Anamyr
Lancelot
Level 126
God Stats
6W - 2L
1,687 SR
Queue Stats
34W - 22L
1,514 Elo+
Party 2
Neith
Neith
allîasP
Neith
Level 26
God Stats
2W - 1L
1,612 SR
Queue Stats
21W - 14L
1,553 Elo+
Party 2
Chaac
Chaac
thedarkdevils
Chaac
Level 48
God Stats
2W - 3L
1,370 SR
Queue Stats
48W - 52L
1,441 Elo+
Party 2
Team Averages
Level 87
1,534 SR
1,502 Elo+

VS

Team Averages
Level 60
1,346 SR
1,494 Elo+
Ganesha
Ganesha
 
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Ekulegend
Merlin
Level 49
God Stats
0W - 1L
1,155 SR
Queue Stats
21W - 19L
1,529 Elo+
Party 1
Serqet
Serqet
Lynxs13
Serqet
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,519 Elo+
Party 1
Izanami
Izanami
Nusick
Izanami
Level 48
God Stats
0W - 3L
1,309 SR
Queue Stats
14W - 16L
1,374 Elo+
Solo
King Arthur
King Arthur
oziwennie
King Arthur
Level 15
God Stats
0W - 2L
1,266 SR
Queue Stats
7W - 6L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 2 / 5
7,986
570
9,081
9,158
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
 
Maui
11
2 / 2 / 11
7,810
558
4,902
14,397
15,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Anamyr
Lancelot
13
3 / 3 / 2
7,769
555
6,002
13,810
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
allîasP
Neith
14
7 / 0 / 4
8,552
611
10,351
7,012
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 1 / 3
8,813
630
10,776
13,218
7,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 5 / 2
6,381
456
5,791
13,823
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Merlin
Ekulegend
Merlin
12
2 / 2 / 3
7,080
506
8,301
8,018
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
Lynxs13
Serqet
12
3 / 3 / 2
7,154
511
4,653
12,867
5,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Nusick
Izanami
10
0 / 7 / 0
5,843
417
3,080
9,880
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
oziwennie
King Arthur
11
3 / 5 / 1
6,832
488
6,200
13,767
10,735
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
22
Kills
8
8
Deaths
22
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
5
3.75
W
Maui
 
Maui
2
2
11
3.75
L
Ganesha
 
Ganesha
0
5
2
0.2
W
Lancelot
Anamyr
Lancelot
3
3
2
1.33
L
Merlin
Ekulegend
Merlin
2
2
3
1.75
L
Serqet
Lynxs13
Serqet
3
3
2
1.33
L
Izanami
Nusick
Izanami
0
7
0
0
W
Neith
allîasP
Neith
7
0
4
9
L
King Arthur
oziwennie
King Arthur
3
5
1
0.7
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,112
Damage
28,025
57,595
Taken
58,355
36,963
Mitigated
36,311
17,525
Healing
11,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,081
1,024
1,059
2,567
9,158
4,677
92
3,748
5,155
44,740
0
W
Maui
 
Maui
4,902
1,460
0
2,246
14,397
15,575
163
2,930
11,345
17,689
0
L
Ganesha
 
Ganesha
5,791
824
0
2,241
13,823
13,266
0
5,666
8,157
28,955
0
W
Lancelot
Anamyr
Lancelot
6,002
745
0
2,260
13,810
5,634
0
3,507
10,053
0
51,320
L
Merlin
Ekulegend
Merlin
8,301
789
0
500
8,018
3,634
0
2,128
5,890
56,552
0
L
Serqet
Lynxs13
Serqet
4,653
945
0
4,550
12,867
5,870
0
2,090
10,777
0
44,219
L
Izanami
Nusick
Izanami
3,080
2,358
0
1,579
9,880
2,806
0
1,631
8,249
0
34,528
W
Neith
allîasP
Neith
10,351
4,177
0
3,376
7,012
3,171
444
1,453
5,559
0
72,079
L
King Arthur
oziwennie
King Arthur
6,200
1,800
0
2,215
13,767
10,735
72
2,468
11,299
0
26,575
W
10,776
3,994
0
6,017
13,218
7,906
972
2,454
10,536
0
62,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,930
Gold Earned
33,290
436
Minions Killed
326
0
Camps Cleared
0
1,356,014
Distance Traveled
1,308,816
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,986
570
84
6
0
273,453
1
W
Maui
7,810
558
28
2
0
269,939
2
L
Ganesha
6,381
456
13
1
0
241,361
0
W
Lancelot
7,769
555
88
6
0
276,240
0
L
Merlin
7,080
506
112
8
0
257,509
2
L
Serqet
7,154
511
85
6
0
315,232
3
L
Izanami
5,843
417
72
5
0
218,120
0
W
Neith
8,552
611
127
9
0
254,020
1
L
King Arthur
6,832
488
44
3
0
276,594
0
W
Chaac
8,813
630
109
8
0
282,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role