Player Matchup

Serqet
Serqet
Masters
Bоca
Serqet
Masters
Level 140
God Stats
6W - 4L
1,701 SR
Queue Stats
209W - 83L
2,630 MMR
Party 1
Discordia
Discordia
Grandmaster
Dévv
Discordia
Grandmaster
Level 160
God Stats
12W - 4L
1,889 SR
Queue Stats
591W - 173L
3,412 MMR
Party 1
Achilles
Achilles
Grandmaster
TrueTrepid
Achilles
Grandmaster
Level 160
God Stats
39W - 8L
2,014 SR
Queue Stats
648W - 87L
3,500 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 153
1,868 SR
3,181 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 126
1,691 SR
2,784 MMR
Merlin
Merlin
Masters
RunThaTrap
Merlin
Masters
Level 155
God Stats
3W - 3L
1,724 SR
Queue Stats
159W - 117L
2,667 MMR
Solo
Chiron
Chiron
Masters
SaltThrown
Chiron
Masters
Level 64
God Stats
20W - 21L
1,609 SR
Queue Stats
153W - 198L
2,647 MMR
Solo
Xing Tian
Xing Tian
Masters
venom1426
Xing Tian
Masters
Level 160
God Stats
9W - 7L
1,741 SR
Queue Stats
210W - 137L
3,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bоca
Serqet
20
3 / 4 / 10
16,538
662
18,918
24,997
30,700
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
Dévv
Discordia
20
7 / 4 / 4
18,621
745
37,600
20,838
8,914
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
TrueTrepid
Achilles
20
4 / 3 / 6
16,908
676
32,623
39,568
70,104
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaAtlasSobekAo Kuang

VS

Bans
AphroditeYu HuangOdinGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RunThaTrap
Merlin
20
4 / 7 / 6
17,192
688
26,183
29,803
12,251
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
SaltThrown
Chiron
20
2 / 5 / 5
15,037
601
17,579
31,204
12,056
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Xing Tian
venom1426
Xing Tian
20
5 / 2 / 5
17,938
718
16,555
34,889
39,544
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
14
Kills
11
11
Deaths
14
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
Bоca
Serqet
3
4
10
2
W
Discordia
Dévv
Discordia
7
4
4
2.25
L
Merlin
RunThaTrap
Merlin
4
7
6
1
L
Chiron
SaltThrown
Chiron
2
5
5
0.9
W
Achilles
TrueTrepid
Achilles
4
3
6
2.33
L
Xing Tian
venom1426
Xing Tian
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,141
Damage
60,317
85,403
Taken
95,896
109,718
Mitigated
63,851
17,335
Healing
24,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Bоca
Serqet
18,918
875
0
3,473
24,997
30,700
158
9,043
15,067
1,191
60,098
W
Discordia
Dévv
Discordia
37,600
1,586
0
3,522
20,838
8,914
2,988
12,360
8,015
147,729
0
L
Merlin
RunThaTrap
Merlin
26,183
578
596
5,433
29,803
12,251
1,489
12,661
13,840
132,323
0
L
Chiron
SaltThrown
Chiron
17,579
7,212
1,400
4,650
31,204
12,056
0
9,765
18,565
0
58,022
W
Achilles
TrueTrepid
Achilles
32,623
3,702
0
10,340
39,568
70,104
662
19,932
19,224
0
70,434
L
Xing Tian
venom1426
Xing Tian
16,555
711
1,140
10,964
34,889
39,544
660
16,331
13,766
44,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,067
Gold Earned
50,167
301
Minions Killed
304
0
Camps Cleared
0
1,453,056
Distance Traveled
1,380,159
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
16,538
662
56
2
0
513,861
2
W
Discordia
18,621
745
196
8
0
458,914
2
L
Merlin
17,192
688
173
7
0
411,368
6
L
Chiron
15,037
601
90
4
0
471,719
3
W
Achilles
16,908
676
49
2
0
480,281
2
L
Xing Tian
17,938
718
41
2
0
497,072
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role