Player Matchup

Atlas
Atlas
BelialOfTheAbyss
Atlas
Level 152
God Stats
3W - 1L
1,477 SR
Queue Stats
187W - 207L
1,352 Elo+
Party 2
Cernunnos
Cernunnos
M4UL_ShaKhduRuK
Cernunnos
Level 147
God Stats
3W - 2L
1,489 SR
Queue Stats
101W - 134L
1,335 Elo+
Party 2
Chaac
Chaac
USS-Vector88
Chaac
Level 153
God Stats
17W - 15L
1,489 SR
Queue Stats
289W - 323L
1,382 Elo+
Solo
Janus
Janus
Viruta97
Janus
Level 72
God Stats
77W - 55L
1,497 SR
Queue Stats
151W - 148L
1,332 Elo+
Solo
Nemesis
Nemesis
vitchech
Nemesis
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 76L
1,324 Elo+
Solo
Team Averages
Level 117
1,491 SR
1,345 Elo+

VS

Team Averages
Level 80
1,434 SR
1,370 Elo+
Hel
Hel
FATE-SOMNIAK_
Hel
Level 84
God Stats
1W - 6L
1,259 SR
Queue Stats
88W - 94L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
XxguillegpxX
Baron Samedi
Level 99
God Stats
0W - 4L
1,211 SR
Queue Stats
94W - 132L
1,316 Elo+
Party 3
Mulan
Mulan
carlssonfjunis
Mulan
Level 60
God Stats
43W - 27L
1,551 SR
Queue Stats
164W - 216L
1,382 Elo+
Party 1
Zhong Kui
Zhong Kui
frepqe
Zhong Kui
Level 77
God Stats
2W - 2L
1,766 SR
Queue Stats
170W - 229L
1,373 Elo+
Party 1
He Bo
He Bo
track_MatiCalvo9
He Bo
Level 81
God Stats
1W - 3L
1,380 SR
Queue Stats
40W - 61L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,726
483
7,040
17,470
14,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
M4UL_ShaKhduRuK
Cernunnos
13
2 / 2 / 4
7,473
467
12,524
10,687
3,882
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
6 / 0 / 2
9,453
591
9,401
12,721
10,918
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
Viruta97
Janus
15
3 / 2 / 4
8,801
550
6,894
7,484
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
vitchech
Nemesis
14
3 / 3 / 5
8,737
546
6,229
12,892
6,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 2
7,805
488
4,681
8,451
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
XxguillegpxX
Baron Samedi
13
1 / 5 / 1
8,063
504
3,883
9,599
5,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 3 / 8
7,987
499
12,570
17,447
14,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
frepqe
Zhong Kui
12
4 / 3 / 5
7,408
463
10,296
13,006
10,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 4 / 1
8,134
508
6,567
10,314
3,362
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
16
Kills
12
12
Deaths
16
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
5
2
0.6
L
6
1
2
7
W
Cernunnos
M4UL_ShaKhduRuK
Cernunnos
2
2
4
2
W
6
0
2
7
W
Janus
Viruta97
Janus
3
2
4
2.5
L
Baron Samedi
XxguillegpxX
Baron Samedi
1
5
1
0.3
L
1
3
8
1.67
L
Zhong Kui
frepqe
Zhong Kui
4
3
5
2.17
L
0
4
1
0.13
W
Nemesis
vitchech
Nemesis
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,088
Damage
37,997
61,254
Taken
58,817
38,642
Mitigated
36,388
21,714
Healing
22,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,040
2,122
292
4,465
17,470
14,263
224
4,873
12,597
28,909
2,371
L
4,681
32
3,845
4,037
8,451
3,341
0
2,608
5,843
31,649
0
W
Cernunnos
M4UL_ShaKhduRuK
Cernunnos
12,524
5,729
0
4,777
10,687
3,882
1,200
4,614
6,073
0
58,887
W
9,401
1,460
0
6,921
12,721
10,918
412
5,936
6,785
0
65,561
W
Janus
Viruta97
Janus
6,894
671
460
1,933
7,484
3,364
273
4,574
2,910
68,001
0
L
Baron Samedi
XxguillegpxX
Baron Samedi
3,883
166
0
581
9,599
5,163
0
4,219
5,380
59,760
0
L
12,570
1,370
2,887
4,404
17,447
14,078
352
3,895
13,552
0
37,398
L
Zhong Kui
frepqe
Zhong Kui
10,296
2,134
474
2,841
13,006
10,444
758
2,867
10,139
36,986
9,089
L
6,567
664
0
3,292
10,314
3,362
0
0
10,314
60,545
0
W
Nemesis
vitchech
Nemesis
6,229
2,050
0
2,866
12,892
6,215
0
4,498
8,394
0
72,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
39,397
462
Minions Killed
389
0
Camps Cleared
0
1,552,936
Distance Traveled
1,417,431
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,726
483
39
2
0
283,810
4
L
Hel
7,805
488
60
4
0
283,548
4
W
Cernunnos
7,473
467
92
6
0
269,946
1
W
Chaac
9,453
591
117
7
0
330,375
4
W
Janus
8,801
550
112
7
0
300,521
6
L
Baron Samedi
8,063
504
107
7
0
269,995
1
L
Mulan
7,987
499
32
2
0
319,679
0
L
Zhong Kui
7,408
463
80
5
0
274,763
0
L
He Bo
8,134
508
110
7
0
269,446
5
W
Nemesis
8,737
546
102
6
0
368,284
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role