Player Matchup

Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BlackEagle8667
Nu Wa
Level 66
God Stats
2W - 6L
1,324 SR
Queue Stats
321W - 382L
1,462 Elo+
Solo
The Morrigan
The Morrigan
ThatLadRed
The Morrigan
Level 129
God Stats
10W - 9L
1,532 SR
Queue Stats
340W - 330L
1,565 Elo+
Party 1
Osiris
Osiris
X3N0N13
Osiris
Level 56
God Stats
1W - 3L
1,436 SR
Queue Stats
179W - 189L
1,554 Elo+
Party 1
Team Averages
Level 111
1,458 SR
1,516 Elo+

VS

Team Averages
Level 103
1,599 SR
1,502 Elo+
Chaac
Chaac
Always394
Chaac
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 99L
1,533 Elo+
Solo
Lancelot
Lancelot
GabE48
Lancelot
Level 88
God Stats
2W - 1L
1,629 SR
Queue Stats
71W - 51L
1,484 Elo+
Party 2
Merlin
Merlin
RobeE777
Merlin
Level 68
God Stats
3W - 2L
1,490 SR
Queue Stats
64W - 51L
1,422 Elo+
Party 2
Khepri
Khepri
YamеtеKudasai
Khepri
Level 102
God Stats
16W - 7L
1,639 SR
Queue Stats
276W - 271L
1,482 Elo+
Solo
Anubis
Anubis
anonymus_mafia_
Anubis
Level 109
God Stats
2W - 0L
1,735 SR
Queue Stats
191W - 187L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 6 / 4
7,999
727
4,561
18,939
21,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
 
Awilix
6
0 / 3 / 0
6,035
549
1,877
4,173
1,512
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 8 / 8
8,083
735
10,371
13,179
6,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
ThatLadRed
The Morrigan
17
6 / 7 / 3
9,931
903
12,458
11,018
5,478
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
X3N0N13
Osiris
14
3 / 7 / 6
9,417
856
11,463
17,383
17,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Always394
Chaac
16
5 / 3 / 20
9,672
879
15,242
16,914
10,929
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
GabE48
Lancelot
17
13 / 2 / 14
10,570
961
13,782
14,192
10,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Merlin
RobeE777
Merlin
17
4 / 1 / 22
9,859
896
13,093
6,186
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 21
9,743
886
5,543
12,740
13,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 3 / 18
10,361
942
12,216
12,043
7,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
126
9
Kills
31
31
Deaths
12
21
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
4
0.33
L
Awilix
 
Awilix
0
3
0
0
W
Chaac
Always394
Chaac
5
3
20
5
L
0
8
8
0.5
W
Lancelot
GabE48
Lancelot
13
2
14
10
W
Merlin
RobeE777
Merlin
4
1
22
15
L
The Morrigan
ThatLadRed
The Morrigan
6
7
3
1.07
L
Osiris
X3N0N13
Osiris
3
7
6
0.86
W
2
3
21
4.17
W
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,730
Damage
59,876
64,692
Taken
62,075
51,260
Mitigated
44,656
9,034
Healing
25,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,561
464
501
2,480
18,939
21,009
0
8,369
10,570
12,289
0
L
Awilix
 
Awilix
1,877
528
20
374
4,173
1,512
0
1,932
2,241
0
2,382
W
Chaac
Always394
Chaac
15,242
2,070
357
5,298
16,914
10,929
569
6,370
9,419
0
33,769
L
10,371
4,166
350
620
13,179
6,162
0
5,766
7,413
23,013
0
W
Lancelot
GabE48
Lancelot
13,782
1,761
1,552
5,446
14,192
10,091
1,975
8,591
5,601
0
31,037
W
Merlin
RobeE777
Merlin
13,093
974
770
1,159
6,186
3,157
1,524
3,165
3,021
24,695
0
L
The Morrigan
ThatLadRed
The Morrigan
12,458
1,458
961
1,136
11,018
5,478
0
5,183
5,670
29,422
0
L
Osiris
X3N0N13
Osiris
11,463
1,787
1,342
1,250
17,383
17,099
0
9,602
7,781
0
14,649
W
5,543
419
412
1,658
12,740
13,119
665
3,184
9,556
17,421
0
W
12,216
333
2,577
6,573
12,043
7,360
2,320
6,080
5,963
49,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,465
Gold Earned
50,205
90
Minions Killed
165
0
Camps Cleared
0
785,728
Distance Traveled
1,159,347
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,999
727
8
1
0
187,258
1
L
Awilix
6,035
549
0
0
0
58,854
0
W
Chaac
9,672
879
28
3
0
238,647
0
L
Nu Wa
8,083
735
22
2
0
172,221
0
W
Lancelot
10,570
961
30
3
0
282,354
0
W
Merlin
9,859
896
31
3
0
217,642
0
L
The Morrigan
9,931
903
50
5
0
169,546
1
L
Osiris
9,417
856
10
1
0
197,849
2
W
Khepri
9,743
886
11
1
0
231,881
1
W
Anubis
10,361
942
65
6
0
188,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role