Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Karul89
Sol
Level 10
God Stats
0W - 3L
1,633 SR
Queue Stats
0W - 4L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
Unbitable
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,274 Elo+
Party 1
Team Averages
Level 27
1,544 SR
1,349 Elo+

VS

Team Averages
Level 75
1,612 SR
1,447 Elo+
Fenrir
Fenrir
AvastV2
Fenrir
Level 127
God Stats
5W - 3L
1,576 SR
Queue Stats
207W - 372L
1,302 Elo+
Party 2
Cabrakan
Cabrakan
Nevenor86
Cabrakan
Level 69
God Stats
2W - 6L
1,500 SR
Queue Stats
241W - 557L
1,328 Elo+
Solo
Neith
Neith
chaker3
Neith
Level 28
God Stats
2W - 0L
1,760 SR
Queue Stats
2W - 0L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 7 / 1
9,484
677
13,042
14,386
8,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
14
1 / 5 / 1
9,346
668
15,811
16,706
7,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Unbitable
Cthulhu
13
0 / 6 / 3
9,284
663
7,999
17,439
23,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AvastV2
Fenrir
17
8 / 2 / 9
11,466
819
13,419
18,118
21,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Nevenor86
Cabrakan
17
4 / 0 / 12
11,811
844
10,048
16,885
27,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
chaker3
Neith
18
6 / 1 / 11
11,929
852
19,326
13,333
7,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
18
18
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
1
0.36
W
Fenrir
AvastV2
Fenrir
8
2
9
6.25
L
Sol
1
5
1
0.3
W
Cabrakan
Nevenor86
Cabrakan
4
0
12
10
L
Cthulhu
Unbitable
Cthulhu
0
6
3
0.25
W
Neith
chaker3
Neith
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,852
Damage
42,793
48,531
Taken
48,336
39,822
Mitigated
56,544
9,811
Healing
20,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,042
2,847
0
500
14,386
8,953
0
3,338
10,850
0
29,701
W
Fenrir
AvastV2
Fenrir
13,419
2,147
0
6,370
18,118
21,557
509
7,369
10,749
0
33,438
L
Sol
15,811
6,213
0
7,427
16,706
7,820
0
2,760
13,558
50,052
3,484
W
Cabrakan
Nevenor86
Cabrakan
10,048
1,456
0
6,609
16,885
27,551
120
9,154
7,731
30,894
0
L
Cthulhu
Unbitable
Cthulhu
7,999
1,163
577
1,307
17,439
23,049
0
4,048
13,127
17,312
0
W
Neith
chaker3
Neith
19,326
8,209
0
7,363
13,333
7,436
2,019
6,681
6,652
0
88,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
35,206
132
Minions Killed
206
0
Camps Cleared
0
637,319
Distance Traveled
761,752
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,484
677
28
2
0
215,809
2
W
Fenrir
11,466
819
27
2
0
291,008
5
L
Sol
9,346
668
90
6
0
224,675
2
W
Cabrakan
11,811
844
40
3
0
240,199
1
L
Cthulhu
9,284
663
14
1
0
196,835
0
W
Neith
11,929
852
139
10
0
230,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role