Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FinnaBust69
Nemesis
Level 82
God Stats
3W - 1L
1,849 SR
Queue Stats
108W - 107L
1,534 Elo+
Party 1
Vulcan
Vulcan
Victor0132
Vulcan
Level 108
God Stats
1W - 2L
1,373 SR
Queue Stats
58W - 41L
1,600 Elo+
Solo
Charybdis
Charybdis
Warlockster
Charybdis
Level 123
God Stats
2W - 4L
1,618 SR
Queue Stats
33W - 21L
1,626 Elo+
Solo
Gilgamesh
Gilgamesh
marcheeto
Gilgamesh
Level 69
God Stats
28W - 20L
1,580 SR
Queue Stats
204W - 211L
1,547 Elo+
Party 1
Team Averages
Level 106
1,584 SR
1,561 Elo+

VS

Team Averages
Level 135
1,606 SR
1,568 Elo+
Maui
Maui
 
Maui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Litle_Dragons
Heimdallr
Level 139
God Stats
11W - 6L
1,709 SR
Queue Stats
77W - 55L
1,631 Elo+
Party 2
Nox
Nox
Mabuuu
Nox
Level 127
God Stats
3W - 0L
1,407 SR
Queue Stats
124W - 107L
1,562 Elo+
Solo
Mercury
Mercury
MaulRaider115
Mercury
Level 125
God Stats
6W - 3L
1,688 SR
Queue Stats
36W - 36L
1,527 Elo+
Party 2
Tyr
Tyr
Obeymyeggs
Tyr
Level 142
God Stats
4W - 4L
1,724 SR
Queue Stats
124W - 90L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 2 / 0
6,129
438
5,830
11,026
7,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
FinnaBust69
Nemesis
9
0 / 3 / 1
5,894
421
4,364
13,485
5,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
Victor0132
Vulcan
12
1 / 3 / 1
7,306
522
9,393
10,800
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Warlockster
Charybdis
11
1 / 4 / 0
6,670
476
4,284
11,458
4,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
marcheeto
Gilgamesh
11
1 / 5 / 2
6,827
488
5,382
13,725
7,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
2 / 1 / 6
7,823
559
3,648
12,254
11,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Litle_Dragons
Heimdallr
15
4 / 1 / 1
8,902
636
9,984
11,262
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
Mabuuu
Nox
14
4 / 0 / 4
8,424
602
13,011
9,109
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
14
5 / 0 / 5
8,261
590
6,408
11,125
4,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 2
8,458
604
7,258
11,459
11,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
17
17
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Maui
 
Maui
2
1
6
5
L
Nemesis
FinnaBust69
Nemesis
0
3
1
0.17
W
Heimdallr
Litle_Dragons
Heimdallr
4
1
1
4.5
W
Nox
Mabuuu
Nox
4
0
4
6
W
Mercury
5
0
5
7.5
W
2
1
2
3
L
Vulcan
Victor0132
Vulcan
1
3
1
0.5
L
Charybdis
Warlockster
Charybdis
1
4
0
0.25
L
Gilgamesh
marcheeto
Gilgamesh
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,253
Damage
40,309
60,494
Taken
55,209
29,237
Mitigated
37,061
11,787
Healing
16,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,830
794
233
3,223
11,026
7,038
0
2,244
8,782
28,896
0
W
Maui
 
Maui
3,648
780
0
2,575
12,254
11,566
0
4,068
8,186
19,863
0
L
Nemesis
FinnaBust69
Nemesis
4,364
1,960
0
935
13,485
5,149
0
4,155
9,330
0
40,512
W
Heimdallr
Litle_Dragons
Heimdallr
9,984
4,845
0
6,620
11,262
4,983
3,462
1,554
9,708
0
77,522
W
Nox
Mabuuu
Nox
13,011
1,808
0
1,395
9,109
4,513
755
4,742
4,367
68,773
0
W
Mercury
6,408
3,203
0
1,924
11,125
4,242
775
3,488
7,637
0
64,700
W
7,258
1,281
0
3,884
11,459
11,757
0
1,371
10,088
0
50,595
L
Vulcan
Victor0132
Vulcan
9,393
3,308
0
2,987
10,800
4,943
43
5,643
5,157
64,149
0
L
Charybdis
Warlockster
Charybdis
4,284
3,015
0
2,537
11,458
4,237
0
1,005
10,450
0
47,942
L
Gilgamesh
marcheeto
Gilgamesh
5,382
2,126
0
1,872
13,725
7,870
0
3,612
10,113
0
29,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,826
Gold Earned
41,868
357
Minions Killed
445
0
Camps Cleared
0
1,404,947
Distance Traveled
1,478,099
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,129
438
43
3
0
233,583
1
W
Maui
7,823
559
19
1
0
289,420
3
L
Nemesis
5,894
421
62
4
0
307,583
4
W
Heimdallr
8,902
636
131
9
0
262,624
3
W
Nox
8,424
602
119
9
0
306,041
5
W
Mercury
8,261
590
89
6
0
336,056
2
W
Tyr
8,458
604
87
6
0
283,958
7
L
Vulcan
7,306
522
114
8
0
289,533
4
L
Charybdis
6,670
476
75
5
0
294,045
3
L
Gilgamesh
6,827
488
63
5
0
280,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role