Player Matchup

Nu Wa
Nu Wa
CaptainPBear
Nu Wa
Level 68
God Stats
112W - 144L
1,543 SR
Queue Stats
114W - 152L
1,457 Elo+
Solo
Bacchus
Bacchus
Naofumi_RAP
Bacchus
Level 126
God Stats
0W - 1L
1,164 SR
Queue Stats
66W - 70L
1,422 Elo+
Party 1
Agni
Agni
juniorARS
Agni
Level 22
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 4L
984 Elo+
Party 1
Rama
Rama
lDWOOLl
Rama
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,378 Elo+
Solo
Cliodhna
Cliodhna
meliodasjf0322
Cliodhna
Level 42
God Stats
0W - 1L
1,462 SR
Queue Stats
3W - 12L
1,155 Elo+
Party 1
Team Averages
Level 76
1,393 SR
1,279 Elo+

VS

Team Averages
Level 57
1,393 SR
1,467 Elo+
Mulan
Mulan
AceSodapop
Mulan
Level 116
God Stats
5W - 5L
1,552 SR
Queue Stats
158W - 153L
1,562 Elo+
Solo
Yu Huang
Yu Huang
Faze_Martin_89
Yu Huang
Level 25
God Stats
1W - 0L
1,167 SR
Queue Stats
22W - 35L
1,331 Elo+
Solo
Sol
Sol
MestreSalsa
Sol
Level 34
God Stats
1W - 2L
1,203 SR
Queue Stats
53W - 46L
1,446 Elo+
Solo
Nemesis
Nemesis
Sullen
Nemesis
Level 67
God Stats
2W - 1L
1,612 SR
Queue Stats
47W - 37L
1,560 Elo+
Solo
Bastet
Bastet
brrraaaay
Bastet
Level 41
God Stats
7W - 9L
1,430 SR
Queue Stats
64W - 73L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 3
11,157
797
16,824
14,137
6,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Naofumi_RAP
Bacchus
16
2 / 7 / 3
9,741
696
7,028
18,701
21,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
16
2 / 8 / 1
9,401
672
7,590
15,508
7,228
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rama
lDWOOLl
Rama
18
4 / 4 / 3
10,525
752
15,939
16,546
7,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
15
0 / 10 / 1
8,729
624
4,851
18,143
8,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
20
28 / 2 / 6
14,060
1,004
28,811
25,299
28,356
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
14
0 / 5 / 4
8,641
617
1,342
8,643
3,474
18
2 / 0 / 13
10,553
754
10,982
8,485
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Sullen
Nemesis
19
5 / 3 / 14
11,534
824
16,439
16,795
8,685
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
brrraaaay
Bastet
16
0 / 3 / 8
9,421
673
8,650
13,594
6,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
80
13
Kills
35
35
Deaths
13
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Mulan
28
2
6
15.5
L
5
6
3
1.08
W
Yu Huang
0
5
4
0.4
W
2
0
13
8.5
L
Bacchus
Naofumi_RAP
Bacchus
2
7
3
0.5
W
Nemesis
Sullen
Nemesis
5
3
14
4
W
Bastet
brrraaaay
Bastet
0
3
8
1.33
L
Agni
2
8
1
0.31
L
Rama
lDWOOLl
Rama
4
4
3
1.38
L
Cliodhna
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,232
Damage
66,224
83,035
Taken
72,816
50,884
Mitigated
49,794
10,728
Healing
18,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
28,811
4,884
0
8,886
25,299
28,356
119
9,281
15,686
676
57,416
L
16,824
4,584
0
0
14,137
6,289
0
676
13,461
49,057
0
W
Yu Huang
1,342
355
0
0
8,643
3,474
0
3,403
5,088
12,570
0
W
10,982
2,539
0
3,225
8,485
2,978
2,003
5,754
2,611
43,535
2,325
L
Bacchus
Naofumi_RAP
Bacchus
7,028
1,009
278
2,030
18,701
21,176
444
4,598
14,103
24,232
0
W
Nemesis
Sullen
Nemesis
16,439
8,008
0
3,759
16,795
8,685
0
6,063
10,476
0
52,079
W
Bastet
brrraaaay
Bastet
8,650
2,021
0
2,165
13,594
6,301
390
5,947
7,513
0
29,542
L
Agni
7,590
943
62
2,617
15,508
7,228
880
2,289
13,219
27,861
0
L
Rama
lDWOOLl
Rama
15,939
13,894
0
4,823
16,546
7,873
640
2,573
13,973
0
41,476
L
Cliodhna
4,851
840
0
918
18,143
8,318
548
2,660
15,483
0
16,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,553
Gold Earned
54,209
249
Minions Killed
277
0
Camps Cleared
0
1,197,771
Distance Traveled
1,379,631
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,060
1,004
68
5
0
315,378
0
L
Nu Wa
11,157
797
82
6
0
259,567
2
W
Yu Huang
8,641
617
14
1
0
143,654
0
W
Sol
10,553
754
74
5
0
279,048
2
L
Bacchus
9,741
696
33
2
0
229,696
1
W
Nemesis
11,534
824
76
5
0
319,981
0
W
Bastet
9,421
673
45
3
0
321,570
2
L
Agni
9,401
672
37
3
0
216,769
2
L
Rama
10,525
752
72
5
0
251,868
0
L
Cliodhna
8,729
624
25
2
0
239,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role