Player Matchup

Pele
Pele
M_A_R_Y2905
Pele
Level 107
God Stats
0W - 3L
1,195 SR
Queue Stats
270W - 298L
1,384 Elo+
Party 1
Merlin
Merlin
TheSaVeStYle
Merlin
Level 114
God Stats
11W - 11L
1,509 SR
Queue Stats
357W - 360L
1,453 Elo+
Party 1
King Arthur
King Arthur
TyPe_MoVe-
King Arthur
Level 125
God Stats
6W - 8L
1,484 SR
Queue Stats
462W - 459L
1,480 Elo+
Party 1
Ares
Ares
fifatsuzoro
Ares
Level 86
God Stats
0W - 1L
1,189 SR
Queue Stats
14W - 18L
1,381 Elo+
Solo
Hachiman
Hachiman
paddinator99
Hachiman
Level 37
God Stats
3W - 3L
1,382 SR
Queue Stats
8W - 5L
1,466 Elo+
Party 1
Team Averages
Level 94
1,352 SR
1,433 Elo+

VS

Team Averages
Level 83
1,492 SR
1,419 Elo+
Thanatos
Thanatos
Darklly_olo-44pl
Thanatos
Level 69
God Stats
3W - 6L
1,324 SR
Queue Stats
78W - 72L
1,400 Elo+
Party 2
Mulan
Mulan
Greecia-_-
Mulan
Level 64
God Stats
15W - 9L
1,592 SR
Queue Stats
43W - 37L
1,451 Elo+
Party 2
Charybdis
Charybdis
ToGoCa88
Charybdis
Level 102
God Stats
30W - 32L
1,479 SR
Queue Stats
279W - 376L
1,418 Elo+
Solo
Nu Wa
Nu Wa
Yrodzxn
Nu Wa
Level 49
God Stats
10W - 4L
1,641 SR
Queue Stats
36W - 37L
1,396 Elo+
Party 2
Bacchus
Bacchus
capitanchmp
Bacchus
Level 131
God Stats
9W - 10L
1,426 SR
Queue Stats
372W - 423L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
8,332
362
4,300
21,950
7,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
16
4 / 4 / 2
10,339
450
21,194
12,396
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
TyPe_MoVe-
King Arthur
17
5 / 5 / 1
11,352
494
17,742
24,709
30,075
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 5 / 3
8,267
359
5,065
27,665
29,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
paddinator99
Hachiman
16
2 / 6 / 1
9,716
422
5,843
18,119
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 7
12,503
544
13,532
22,537
11,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
16
2 / 4 / 4
10,178
443
16,617
20,060
17,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
ToGoCa88
Charybdis
18
1 / 1 / 7
11,439
497
9,583
14,458
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
Yrodzxn
Nu Wa
18
9 / 3 / 10
11,640
506
25,275
16,175
7,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
capitanchmp
Bacchus
16
7 / 0 / 11
12,525
545
17,546
20,542
33,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
11
Kills
27
27
Deaths
12
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
8
4
7
2.88
W
Mulan
2
4
4
1
L
0
7
2
0.14
L
Merlin
4
4
2
1.25
W
Charybdis
ToGoCa88
Charybdis
1
1
7
4.5
L
King Arthur
TyPe_MoVe-
King Arthur
5
5
1
1.1
W
Nu Wa
Yrodzxn
Nu Wa
9
3
10
4.67
W
Bacchus
capitanchmp
Bacchus
7
0
11
12.5
L
0
5
3
0.3
L
Hachiman
paddinator99
Hachiman
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,144
Damage
82,553
104,839
Taken
93,772
79,031
Mitigated
75,812
15,561
Healing
42,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,532
2,920
0
20,302
22,537
11,966
1,240
4,271
18,266
0
93,036
W
Mulan
16,617
1,363
0
5,710
20,060
17,590
0
6,852
13,208
0
53,825
L
4,300
496
0
3,605
21,950
7,864
0
9,584
12,319
0
59,008
L
Merlin
21,194
1,141
0
1,465
12,396
5,642
268
6,689
5,653
96,726
0
W
Charybdis
ToGoCa88
Charybdis
9,583
4,715
0
7,272
14,458
5,794
3,257
3,193
11,265
0
127,593
L
King Arthur
TyPe_MoVe-
King Arthur
17,742
2,658
0
2,000
24,709
30,075
114
6,801
16,740
0
91,501
W
Nu Wa
Yrodzxn
Nu Wa
25,275
6,092
155
4,699
16,175
7,336
1,904
7,126
9,049
66,292
0
W
Bacchus
capitanchmp
Bacchus
17,546
2,389
316
3,903
20,542
33,126
261
6,050
14,492
49,487
0
L
5,065
342
0
1,500
27,665
29,091
0
13,041
14,470
29,619
0
L
Hachiman
paddinator99
Hachiman
5,843
3,138
386
6,605
18,119
6,359
0
6,706
11,315
0
57,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,006
Gold Earned
58,285
523
Minions Killed
489
0
Camps Cleared
0
2,006,213
Distance Traveled
2,189,380
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,503
544
119
5
0
478,966
0
W
Mulan
10,178
443
71
3
0
440,380
0
L
Pele
8,332
362
85
4
0
379,106
0
L
Merlin
10,339
450
142
6
0
398,917
6
W
Charybdis
11,439
497
178
8
0
422,493
2
L
King Arthur
11,352
494
167
7
0
405,898
6
W
Nu Wa
11,640
506
83
4
0
388,030
4
W
Bacchus
12,525
545
38
2
0
459,511
1
L
Ares
8,267
359
27
1
0
426,775
3
L
Hachiman
9,716
422
102
4
0
395,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role