Player Matchup

Thanatos
Thanatos
Absolutle
Thanatos
Level 24
God Stats
3W - 2L
1,640 SR
Queue Stats
27W - 21L
1,444 Elo+
Party 2
Tyr
Tyr
CarryGl
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 118L
1,369 Elo+
Party 2
Artemis
Artemis
JboJluk
Artemis
Level 48
God Stats
2W - 4L
1,265 SR
Queue Stats
41W - 50L
1,314 Elo+
Solo
Sol
Sol
arachez
Sol
Level 60
God Stats
24W - 19L
1,545 SR
Queue Stats
111W - 132L
1,398 Elo+
Party 2
Maui
Maui
Кутакпас
Maui
Level 27
God Stats
3W - 3L
1,368 SR
Queue Stats
38W - 41L
1,365 Elo+
Party 2
Team Averages
Level 41
1,463 SR
1,378 Elo+

VS

Team Averages
Level 47
1,581 SR
1,471 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DirtyShirley
Anubis
Level 49
God Stats
17W - 14L
1,529 SR
Queue Stats
60W - 73L
1,364 Elo+
Solo
Zhong Kui
Zhong Kui
Gusfrabac
Zhong Kui
Level 64
God Stats
1W - 3L
1,756 SR
Queue Stats
37W - 58L
1,309 Elo+
Party 1
Izanami
Izanami
iDabMeister
Izanami
Level 7
God Stats
1W - 2L
1,756 SR
Queue Stats
2W - 5L
1,678 Elo+
Party 1
Thanatos
Thanatos
onnimanni
Thanatos
Level 99
God Stats
1W - 0L
1,365 SR
Queue Stats
27W - 28L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Absolutle
Thanatos
11
2 / 7 / 1
7,136
446
7,277
16,464
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
12
2 / 3 / 0
7,856
491
7,426
17,101
10,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
JboJluk
Artemis
11
2 / 4 / 3
7,368
461
10,006
13,874
3,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sol
13
0 / 4 / 3
7,914
495
8,780
11,378
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 5 / 3
7,441
465
4,157
17,025
14,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 5 / 5
8,226
514
5,447
15,324
13,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
14
9 / 2 / 5
9,413
588
14,127
7,617
4,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Gusfrabac
Zhong Kui
16
6 / 1 / 2
10,020
626
14,406
13,638
13,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
iDabMeister
Izanami
13
1 / 1 / 8
7,937
496
8,581
10,568
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
onnimanni
Thanatos
17
4 / 0 / 4
9,914
620
10,982
16,447
7,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
9
Kills
23
23
Deaths
9
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
5
5
1.1
L
Thanatos
Absolutle
Thanatos
2
7
1
0.36
L
Tyr
2
3
0
0.67
W
Anubis
9
2
5
5.75
W
Zhong Kui
Gusfrabac
Zhong Kui
6
1
2
7
L
Artemis
JboJluk
Artemis
2
4
3
0.88
L
Sol
0
4
3
0.38
W
Izanami
iDabMeister
Izanami
1
1
8
5
W
Thanatos
onnimanni
Thanatos
4
0
4
6
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,646
Damage
53,543
75,842
Taken
63,594
38,892
Mitigated
42,619
27,311
Healing
36,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,447
530
0
1,354
15,324
13,390
218
3,675
11,649
19,068
0
L
Thanatos
Absolutle
Thanatos
7,277
2,130
0
10,205
16,464
6,263
0
5,572
10,892
0
52,501
L
Tyr
7,426
1,439
0
7,208
17,101
10,474
0
9,316
7,785
0
44,318
W
Anubis
14,127
700
0
3,532
7,617
4,404
1,608
3,076
4,541
59,873
0
W
Zhong Kui
Gusfrabac
Zhong Kui
14,406
2,569
0
9,893
13,638
13,057
754
2,484
11,154
74,140
0
L
Artemis
JboJluk
Artemis
10,006
3,737
0
5,277
13,874
3,955
172
5,125
8,749
0
46,775
L
Sol
8,780
3,303
0
3,303
11,378
3,709
1,473
5,350
6,028
67,291
0
W
Izanami
iDabMeister
Izanami
8,581
5,851
0
3,135
10,568
4,284
2,724
2,224
8,344
0
60,606
W
Thanatos
onnimanni
Thanatos
10,982
4,060
0
18,392
16,447
7,484
0
1,478
14,969
0
85,648
L
4,157
734
0
1,318
17,025
14,491
0
8,617
8,408
24,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,715
Gold Earned
45,510
393
Minions Killed
483
0
Camps Cleared
0
1,408,894
Distance Traveled
1,596,254
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,226
514
24
2
0
340,425
3
L
Thanatos
7,136
446
83
5
0
292,363
2
L
Tyr
7,856
491
81
5
0
314,262
3
W
Anubis
9,413
588
92
6
0
298,006
5
W
Zhong Kui
10,020
626
127
8
0
263,605
4
L
Artemis
7,368
461
68
4
0
242,905
3
L
Sol
7,914
495
121
8
0
264,734
0
W
Izanami
7,937
496
101
6
0
311,939
5
W
Thanatos
9,914
620
139
9
0
382,279
3
L
Maui
7,441
465
40
3
0
294,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role