Player Matchup

Discordia
Discordia
GloballyFade
Discordia
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,399 Elo+
Party 2
Hachiman
Hachiman
Iuwg
Hachiman
Level 149
God Stats
5W - 8L
1,528 SR
Queue Stats
115W - 143L
1,421 Elo+
Party 2
Sun Wukong
Sun Wukong
theeyoungsage
Sun Wukong
Level 140
God Stats
2W - 2L
1,472 SR
Queue Stats
115W - 125L
1,465 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,428 Elo+

VS

Team Averages
Level 136
1,548 SR
1,585 Elo+
Izanami
Izanami
CHESS_DRAGON7575
Izanami
Level 156
God Stats
2W - 2L
1,635 SR
Queue Stats
308W - 235L
1,581 Elo+
Party 1
Lancelot
Lancelot
The_Bare_Italian
Lancelot
Level 128
God Stats
8W - 2L
1,672 SR
Queue Stats
303W - 221L
1,596 Elo+
Party 1
Cerberus
Cerberus
nevergoldfreak
Cerberus
Level 125
God Stats
2W - 4L
1,338 SR
Queue Stats
587W - 497L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GloballyFade
Discordia
16
3 / 5 / 10
11,865
698
16,441
13,340
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hachiman
Iuwg
Hachiman
18
11 / 5 / 3
14,041
826
24,477
23,146
9,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
theeyoungsage
Sun Wukong
17
0 / 3 / 10
11,458
674
12,684
21,451
18,740
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 4
13,491
794
20,718
20,605
12,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 6 / 7
12,953
762
16,856
23,261
25,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
15
1 / 4 / 8
12,006
706
11,092
25,955
43,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
14
Kills
13
13
Deaths
14
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
4
4
2.25
L
Discordia
GloballyFade
Discordia
3
5
10
1.6
L
Hachiman
Iuwg
Hachiman
11
5
3
2.5
W
5
6
7
1.42
W
Cerberus
1
4
8
1.25
L
Sun Wukong
theeyoungsage
Sun Wukong
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,602
Damage
48,666
57,937
Taken
69,821
33,246
Mitigated
81,387
14,360
Healing
20,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,718
14,697
569
6,109
20,605
12,017
1,793
5,769
14,836
0
73,813
L
Discordia
GloballyFade
Discordia
16,441
1,959
0
685
13,340
4,821
288
3,011
10,329
39,261
0
L
Hachiman
Iuwg
Hachiman
24,477
17,374
0
8,882
23,146
9,685
3,218
3,676
19,470
0
69,585
W
16,856
2,888
448
5,035
23,261
25,743
1,289
5,116
18,145
0
61,461
W
Cerberus
11,092
482
359
8,372
25,955
43,627
430
5,613
20,342
34,594
0
L
Sun Wukong
theeyoungsage
Sun Wukong
12,684
2,831
0
4,793
21,451
18,740
220
4,446
17,005
0
45,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,364
Gold Earned
38,450
165
Minions Killed
228
0
Camps Cleared
0
853,303
Distance Traveled
968,974
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,491
794
96
6
0
271,647
1
L
Discordia
11,865
698
38
2
0
269,045
0
L
Hachiman
14,041
826
76
4
0
266,003
3
W
Lancelot
12,953
762
72
4
0
368,425
1
W
Cerberus
12,006
706
60
4
0
328,902
4
L
Sun Wukong
11,458
674
51
3
0
318,255
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role