Player Matchup

Sun Wukong
Sun Wukong
EmJay0815
Sun Wukong
Level 62
God Stats
2W - 5L
1,442 SR
Queue Stats
182W - 172L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
MoeVanTerror
Jormungandr
Level 143
God Stats
1W - 1L
1,694 SR
Queue Stats
189W - 172L
1,468 Elo+
Party 1
Arachne
Arachne
NoscopeSilvia69
Arachne
Level 28
God Stats
1W - 1L
1,703 SR
Queue Stats
80W - 72L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
V4nhons
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 134L
1,504 Elo+
Party 1
Hel
Hel
oeko
Hel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,482 Elo+
Party 1
Team Averages
Level 84
1,568 SR
1,499 Elo+

VS

Team Averages
Level 98
1,457 SR
1,405 Elo+
Hel
Hel
 
Hel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AvengedFalco
Artemis
Level 103
God Stats
1W - 1L
1,285 SR
Queue Stats
43W - 50L
1,460 Elo+
Solo
Raijin
Raijin
Jcp99silver
Raijin
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,144 Elo+
Solo
Sun Wukong
Sun Wukong
Nerun66
Sun Wukong
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 108L
1,498 Elo+
Solo
Hercules
Hercules
ThePredator22k
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EmJay0815
Sun Wukong
15
2 / 7 / 6
9,257
579
13,884
26,041
26,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
MoeVanTerror
Jormungandr
18
6 / 5 / 5
10,525
658
23,868
26,302
36,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 4 / 10
11,619
726
10,701
26,557
31,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
V4nhons
Cthulhu
19
2 / 4 / 8
10,947
684
25,054
32,472
43,420
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
oeko
Hel
16
0 / 4 / 10
9,305
582
6,248
17,601
15,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
4 / 2 / 12
11,212
701
14,327
19,233
18,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
AvengedFalco
Artemis
17
2 / 3 / 16
10,569
661
27,658
12,496
7,035
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
20
12 / 4 / 11
12,983
811
40,227
16,559
10,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Nerun66
Sun Wukong
19
4 / 3 / 14
11,140
696
18,143
22,333
22,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
18
2 / 3 / 16
10,569
661
14,227
23,843
33,271
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
93
13
Kills
24
24
Deaths
15
39
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
2
12
5
W
Artemis
AvengedFalco
Artemis
2
3
16
3.33
L
Sun Wukong
EmJay0815
Sun Wukong
2
7
6
0.71
W
Raijin
12
4
11
4.38
L
Jormungandr
MoeVanTerror
Jormungandr
6
5
5
1.7
W
Sun Wukong
Nerun66
Sun Wukong
4
3
14
3.67
L
3
4
10
2
W
Hercules
2
3
16
3.33
L
Cthulhu
V4nhons
Cthulhu
2
4
8
1.5
L
Hel
oeko
Hel
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,755
Damage
114,582
128,973
Taken
94,464
153,471
Mitigated
91,805
57,268
Healing
53,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
14,327
919
16,361
10,863
19,233
18,463
1,236
11,667
7,566
34,781
0
W
Artemis
AvengedFalco
Artemis
27,658
11,544
1,147
2,909
12,496
7,035
3,601
8,332
4,164
0
45,546
L
Sun Wukong
EmJay0815
Sun Wukong
13,884
2,579
2,228
5,821
26,041
26,514
77
9,480
16,561
0
26,297
W
Raijin
40,227
5,162
790
664
16,559
10,183
1,517
11,328
5,231
67,113
0
L
Jormungandr
MoeVanTerror
Jormungandr
23,868
4,390
4,136
5,305
26,302
36,767
30
10,393
15,909
49,393
0
W
Sun Wukong
Nerun66
Sun Wukong
18,143
2,581
1,432
7,410
22,333
22,853
930
10,936
11,397
0
31,314
L
10,701
6,889
2,082
5,773
26,557
31,300
100
10,381
16,176
0
20,345
W
Hercules
14,227
1,896
3,481
8,340
23,843
33,271
164
12,907
10,936
0
26,681
L
Cthulhu
V4nhons
Cthulhu
25,054
1,544
1,698
5,477
32,472
43,420
0
16,597
15,875
39,314
0
L
Hel
oeko
Hel
6,248
397
17,123
7,625
17,601
15,470
300
7,703
9,898
16,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,653
Gold Earned
56,473
160
Minions Killed
202
0
Camps Cleared
0
1,402,765
Distance Traveled
1,430,133
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,212
701
45
3
0
320,257
0
W
Artemis
10,569
661
31
2
0
272,505
0
L
Sun Wukong
9,257
579
21
1
0
261,679
0
W
Raijin
12,983
811
65
4
0
237,684
1
L
Jormungandr
10,525
658
39
2
0
245,824
2
W
Sun Wukong
11,140
696
33
2
0
295,646
0
L
Arachne
11,619
726
24
2
0
290,902
0
W
Hercules
10,569
661
28
2
0
304,041
0
L
Cthulhu
10,947
684
49
3
0
299,189
0
L
Hel
9,305
582
27
2
0
305,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role