Player Matchup

Izanami
Izanami
Gold III
DDunkMan
Izanami
Gold III
Level 148
God Stats
5W - 1L
1,682 SR
Queue Stats
74W - 64L
1,558 MMR
Solo
Vulcan
Vulcan
Gold IV
Papa_Bmac
Vulcan
Gold IV
Level 129
God Stats
8W - 4L
1,682 SR
Queue Stats
29W - 29L
1,477 MMR
Party 2
Shiva
Shiva
Gold I
PopPopBoarto
Shiva
Gold I
Level 68
God Stats
7W - 7L
1,795 SR
Queue Stats
37W - 30L
1,703 MMR
Party 2
Ganesha
Ganesha
Gold III
TOPJAGOFTHEPACK
Ganesha
Gold III
Level 117
God Stats
4W - 0L
1,820 SR
Queue Stats
50W - 52L
1,574 MMR
Party 1
Thor
Thor
Gold I
lvl 160 bot
Thor
Gold I
Level 54
God Stats
4W - 0L
1,924 SR
Queue Stats
18W - 8L
1,894 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,781 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,591 SR
1,644 MMR
Chang'e
Chang'e
Platinum V
Envaderzim04
Chang'e
Platinum V
Level 157
God Stats
68W - 44L
1,681 SR
Queue Stats
154W - 142L
1,667 MMR
Solo
Maui
Maui
Silver I
F1RE909
Maui
Silver I
Level 109
God Stats
0W - 1L
1,493 SR
Queue Stats
2W - 6L
1,638 MMR
Solo
Da Ji
Da Ji
Gold I
Fearful HD
Da Ji
Gold I
Level 158
God Stats
2W - 3L
1,529 SR
Queue Stats
212W - 210L
1,765 MMR
Solo
Chiron
Chiron
Gold I
IxSlUmBeRxI
Chiron
Gold I
Level 160
God Stats
12W - 13L
1,589 SR
Queue Stats
147W - 152L
1,611 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
phoenixmaincra
Sun Wukong
Gold IV
Level 131
God Stats
60W - 41L
1,662 SR
Queue Stats
152W - 147L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DDunkMan
Izanami
20
4 / 6 / 9
14,165
525
18,033
22,956
10,157
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Papa_Bmac
Vulcan
20
7 / 1 / 9
14,622
542
21,922
11,407
6,098
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
6 / 0 / 11
16,309
604
34,985
31,403
44,985
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
0 / 2 / 19
13,018
482
9,947
22,653
31,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
16 / 4 / 7
16,061
595
22,301
23,256
12,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
RavanaSusanoHadesTiamat

VS

Bans
AtlasLokiAh PuchIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Envaderzim04
Chang'e
15
0 / 8 / 4
11,107
411
14,921
23,784
6,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
F1RE909
Maui
14
0 / 6 / 5
10,197
378
7,649
31,123
35,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
17
6 / 6 / 1
12,178
451
9,018
23,994
9,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
17
5 / 6 / 1
11,937
442
19,999
30,638
10,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
phoenixmaincra
Sun Wukong
20
2 / 7 / 0
13,517
501
11,591
31,104
29,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
24
33
Kills
13
13
Deaths
33
55
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
DDunkMan
Izanami
4
6
9
1.42
L
Chang'e
Envaderzim04
Chang'e
0
8
4
0.25
L
Maui
F1RE909
Maui
0
6
5
0.42
L
Da Ji
6
6
1
1.08
L
Chiron
5
6
1
0.92
W
Vulcan
Papa_Bmac
Vulcan
7
1
9
11.5
W
6
0
11
11.5
W
0
2
19
4.75
W
16
4
7
4.88
L
Sun Wukong
phoenixmaincra
Sun Wukong
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,188
Damage
63,178
111,675
Taken
140,643
105,910
Mitigated
92,522
40,019
Healing
36,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DDunkMan
Izanami
18,033
12,982
0
7,311
22,956
10,157
5,025
3,449
19,507
26
132,069
L
Chang'e
Envaderzim04
Chang'e
14,921
432
841
5,829
23,784
6,584
978
6,609
17,066
91,456
0
L
Maui
F1RE909
Maui
7,649
1,391
0
2,595
31,123
35,842
0
7,995
22,319
43,829
0
L
Da Ji
9,018
1,198
0
6,338
23,994
9,863
0
4,934
18,663
0
87,051
L
Chiron
19,999
6,748
737
8,763
30,638
10,556
972
7,592
22,753
0
108,894
W
Vulcan
Papa_Bmac
Vulcan
21,922
9,920
0
1,070
11,407
6,098
2,670
2,494
8,913
140,929
810
W
34,985
8,819
860
19,138
31,403
44,985
2,608
3,071
28,332
29
162,434
W
9,947
1,571
0
3,772
22,653
31,870
436
8,331
14,322
38,425
1,710
W
22,301
3,285
0
7,868
23,256
12,800
1,044
5,888
17,368
0
151,313
L
Sun Wukong
phoenixmaincra
Sun Wukong
11,591
2,839
0
11,099
31,104
29,677
0
4,247
25,475
0
124,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,175
Gold Earned
58,936
833
Minions Killed
673
0
Camps Cleared
0
2,751,080
Distance Traveled
2,370,887
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,165
525
200
7
0
487,828
6
L
Chang'e
11,107
411
146
5
0
410,033
1
L
Maui
10,197
378
46
2
0
486,017
1
L
Da Ji
12,178
451
125
5
0
523,741
10
L
Chiron
11,937
442
144
5
0
460,685
8
W
Vulcan
14,622
542
167
6
0
591,123
6
W
Shiva
16,309
604
260
10
0
549,803
6
W
Ganesha
13,018
482
12
0
0
531,882
9
W
Thor
16,061
595
194
7
0
590,444
2
L
Sun Wukong
13,517
501
212
8
0
490,411
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role