Player Matchup

Nu Wa
Nu Wa
JhonMedina
Nu Wa
Level 137
God Stats
4W - 2L
1,608 SR
Queue Stats
62W - 48L
1,509 Elo+
Solo
Anhur
Anhur
ManuelPat18
Anhur
Level 103
God Stats
4W - 11L
1,326 SR
Queue Stats
296W - 296L
1,474 Elo+
Solo
Hun Batz
Hun Batz
UncleShanks
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 298L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
yoits2k12
Cthulhu
Level 118
God Stats
12W - 14L
1,524 SR
Queue Stats
623W - 623L
1,483 Elo+
Party 1
Kumbhakarna
Kumbhakarna
zed1222
Kumbhakarna
Level 58
God Stats
0W - 1L
1,304 SR
Queue Stats
21W - 19L
1,597 Elo+
Solo
Team Averages
Level 105
1,452 SR
1,509 Elo+

VS

Team Averages
Level 124
1,349 SR
1,499 Elo+
Artio
Artio
AIzhar
Artio
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 48L
1,540 Elo+
Solo
Heimdallr
Heimdallr
HuskyRoman
Heimdallr
Level 107
God Stats
1W - 2L
1,204 SR
Queue Stats
115W - 101L
1,462 Elo+
Solo
Cliodhna
Cliodhna
TokeDank
Cliodhna
Level 160
God Stats
1W - 1L
1,468 SR
Queue Stats
50W - 44L
1,530 Elo+
Solo
Chaac
Chaac
bsa366
Chaac
Level 145
God Stats
2W - 2L
1,341 SR
Queue Stats
62W - 63L
1,511 Elo+
Solo
Ao Kuang
Ao Kuang
kona27
Ao Kuang
Level 106
God Stats
1W - 1L
1,232 SR
Queue Stats
27W - 27L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
3 / 4 / 5
8,504
425
11,399
11,307
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 5 / 2
9,352
468
9,030
18,755
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
UncleShanks
Hun Batz
15
8 / 6 / 5
10,451
523
17,127
18,378
8,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Cthulhu
yoits2k12
Cthulhu
17
4 / 4 / 2
10,975
549
15,231
20,668
24,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
zed1222
Kumbhakarna
13
0 / 5 / 11
8,496
425
8,524
22,836
26,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AIzhar
Artio
16
5 / 4 / 5
10,835
542
9,282
27,109
19,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HuskyRoman
Heimdallr
18
4 / 5 / 5
11,256
563
13,960
14,875
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Cliodhna
TokeDank
Cliodhna
15
1 / 4 / 7
9,572
479
14,529
20,348
8,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
bsa366
Chaac
18
4 / 3 / 6
11,754
588
16,255
19,339
16,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
kona27
Ao Kuang
17
10 / 2 / 5
11,067
553
14,525
18,257
7,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
52
18
Kills
24
24
Deaths
18
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artio
AIzhar
Artio
5
4
5
1.88
W
Heimdallr
HuskyRoman
Heimdallr
4
5
5
1.3
L
Nu Wa
3
4
5
1.38
L
3
5
2
0.8
W
Cliodhna
TokeDank
Cliodhna
1
4
7
1.13
L
Hun Batz
UncleShanks
Hun Batz
8
6
5
1.75
W
Chaac
bsa366
Chaac
4
3
6
2.33
W
Ao Kuang
kona27
Ao Kuang
10
2
5
6.25
L
Cthulhu
yoits2k12
Cthulhu
4
4
2
1.25
L
Kumbhakarna
zed1222
Kumbhakarna
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,311
Damage
68,551
91,944
Taken
99,928
71,640
Mitigated
59,569
23,693
Healing
37,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
AIzhar
Artio
9,282
1,301
1,306
12,124
27,109
19,369
510
8,394
18,715
52,188
0
W
Heimdallr
HuskyRoman
Heimdallr
13,960
7,356
170
4,574
14,875
7,550
4,213
4,016
10,859
0
104,229
L
Nu Wa
11,399
4,893
38
1,356
11,307
4,468
384
2,553
8,611
48,287
0
L
9,030
4,932
0
5,866
18,755
7,847
0
3,825
14,930
0
77,184
W
Cliodhna
TokeDank
Cliodhna
14,529
1,701
0
4,882
20,348
8,703
0
7,110
13,238
0
83,057
L
Hun Batz
UncleShanks
Hun Batz
17,127
6,232
0
4,190
18,378
8,285
0
4,730
13,499
60
62,275
W
Chaac
bsa366
Chaac
16,255
4,122
0
8,615
19,339
16,479
0
9,371
9,968
0
96,340
W
Ao Kuang
kona27
Ao Kuang
14,525
2,561
0
5,782
18,257
7,468
1,536
6,323
11,934
75,313
0
L
Cthulhu
yoits2k12
Cthulhu
15,231
2,275
2,372
7,488
20,668
24,046
0
5,053
14,571
86,881
0
L
Kumbhakarna
zed1222
Kumbhakarna
8,524
1,411
0
2,383
22,836
26,994
164
7,646
15,080
25,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,778
Gold Earned
54,484
486
Minions Killed
615
0
Camps Cleared
0
1,855,367
Distance Traveled
1,910,935
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,835
542
75
4
0
375,646
4
W
Heimdallr
11,256
563
138
7
0
342,765
0
L
Nu Wa
8,504
425
63
3
0
265,313
3
L
Anhur
9,352
468
127
6
0
365,470
7
W
Cliodhna
9,572
479
122
6
0
424,583
6
L
Hun Batz
10,451
523
97
5
0
411,000
0
W
Chaac
11,754
588
180
9
0
378,785
0
W
Ao Kuang
11,067
553
100
5
0
389,156
0
L
Cthulhu
10,975
549
165
8
0
382,862
0
L
Kumbhakarna
8,496
425
34
2
0
430,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role