Player Matchup

Merlin
Merlin
MizuEriq
Merlin
Level 54
God Stats
0W - 2L
1,310 SR
Queue Stats
21W - 38L
1,323 Elo+
Solo
Freya
Freya
Nj-Whiteboy
Freya
Level 37
God Stats
4W - 3L
1,545 SR
Queue Stats
30W - 50L
1,313 Elo+
Solo
Mulan
Mulan
SlimTevis
Mulan
Level 104
God Stats
16W - 14L
1,505 SR
Queue Stats
230W - 223L
1,475 Elo+
Solo
Atlas
Atlas
marcoss012508
Atlas
Level 42
God Stats
4W - 8L
1,446 SR
Queue Stats
67W - 112L
1,313 Elo+
Solo
Susano
Susano
xNyloow
Susano
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,371 Elo+
Solo
Team Averages
Level 73
1,461 SR
1,359 Elo+

VS

Team Averages
Level 57
1,563 SR
1,373 Elo+
Hachiman
Hachiman
 
Hachiman
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Apidron
Ymir
Level 85
God Stats
2W - 1L
1,355 SR
Queue Stats
195W - 203L
1,379 Elo+
Solo
Sol
Sol
Gtrecx
Sol
Level 79
God Stats
2W - 0L
1,732 SR
Queue Stats
112W - 118L
1,310 Elo+
Party 1
Jormungandr
Jormungandr
Kono634
Jormungandr
Level 46
God Stats
3W - 1L
1,725 SR
Queue Stats
22W - 32L
1,269 Elo+
Solo
Mercury
Mercury
ninja link gi
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MizuEriq
Merlin
17
3 / 6 / 2
10,629
425
12,262
17,136
8,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 2
10,150
406
14,408
17,679
8,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mulan
SlimTevis
Mulan
20
9 / 2 / 4
13,126
525
18,246
24,145
23,266
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
1 / 2 / 8
11,696
468
9,275
18,724
26,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
xNyloow
Susano
19
3 / 2 / 7
11,693
468
13,770
22,327
11,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
4 / 2 / 2
11,863
475
15,747
20,370
8,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
Apidron
Ymir
17
0 / 6 / 5
11,179
447
9,334
23,469
23,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sol
Gtrecx
Sol
20
5 / 3 / 3
13,262
530
17,764
20,095
10,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Kono634
Jormungandr
17
1 / 5 / 2
11,084
443
6,805
20,803
21,378
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mercury
19
4 / 5 / 3
12,539
502
13,959
21,985
9,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
20
Kills
14
14
Deaths
21
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
2
2
2.5
W
Ymir
Apidron
Ymir
0
6
5
0.42
W
Sol
Gtrecx
Sol
5
3
3
2.17
W
Jormungandr
Kono634
Jormungandr
1
5
2
0.4
L
Merlin
MizuEriq
Merlin
3
6
2
0.67
L
4
2
2
2.5
L
Mulan
SlimTevis
Mulan
9
2
4
5.5
L
1
2
8
2.5
W
Mercury
4
5
3
1.1
L
Susano
xNyloow
Susano
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,961
Damage
63,609
100,011
Taken
106,722
78,275
Mitigated
72,985
35,391
Healing
23,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
15,747
10,341
0
11,990
20,370
8,663
3,774
8,748
11,188
0
87,052
W
Ymir
Apidron
Ymir
9,334
2,386
0
350
23,469
23,455
1,004
3,720
19,749
63,583
0
W
Sol
Gtrecx
Sol
17,764
5,911
283
8,127
20,095
10,054
1,416
8,442
11,653
100,596
11,552
W
Jormungandr
Kono634
Jormungandr
6,805
2,387
180
2,138
20,803
21,378
375
10,204
9,942
64,132
3,036
L
Merlin
MizuEriq
Merlin
12,262
384
0
1,940
17,136
8,988
144
7,395
9,741
79,215
0
L
14,408
4,329
0
11,202
17,679
8,620
0
3,842
13,837
64,568
0
L
Mulan
SlimTevis
Mulan
18,246
2,555
0
9,343
24,145
23,266
1,363
9,954
14,191
0
113,855
L
9,275
4,465
827
3,439
18,724
26,020
0
6,946
11,778
48,240
8,039
W
Mercury
13,959
8,855
0
456
21,985
9,435
0
3,267
18,718
0
108,753
L
Susano
xNyloow
Susano
13,770
2,460
0
8,640
22,327
11,381
1,606
4,877
17,450
0
95,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,294
Gold Earned
59,927
594
Minions Killed
589
0
Camps Cleared
0
2,119,475
Distance Traveled
2,224,014
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,863
475
119
5
0
471,811
0
W
Ymir
11,179
447
97
4
0
396,405
4
W
Sol
13,262
530
177
7
0
410,942
0
W
Jormungandr
11,084
443
83
3
0
447,569
0
L
Merlin
10,629
425
125
5
0
389,013
4
L
Freya
10,150
406
99
4
0
379,390
3
L
Mulan
13,126
525
169
7
0
425,554
1
L
Atlas
11,696
468
72
3
0
454,370
0
W
Mercury
12,539
502
113
5
0
497,287
0
L
Susano
11,693
468
129
5
0
471,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role