Player Matchup

Sol
Sol
Aurolaque
Sol
Level 19
God Stats
1W - 3L
1,260 SR
Queue Stats
5W - 8L
1,216 Elo+
Solo
Ne Zha
Ne Zha
Hormat
Ne Zha
Level 109
God Stats
1W - 5L
1,407 SR
Queue Stats
221W - 244L
1,518 Elo+
Party 2
Heimdallr
Heimdallr
akkoryo
Heimdallr
Level 119
God Stats
5W - 12L
1,323 SR
Queue Stats
184W - 210L
1,506 Elo+
Party 2
Achilles
Achilles
klostw
Achilles
Level 108
God Stats
5W - 7L
1,313 SR
Queue Stats
144W - 164L
1,551 Elo+
Party 2
Ares
Ares
neazeu
Ares
Level 24
God Stats
3W - 4L
1,520 SR
Queue Stats
8W - 11L
1,408 Elo+
Party 2
Team Averages
Level 76
1,365 SR
1,440 Elo+

VS

Team Averages
Level 70
1,488 SR
1,450 Elo+
Zhong Kui
Zhong Kui
EpicsunGod
Zhong Kui
Level 63
God Stats
7W - 3L
1,423 SR
Queue Stats
15W - 14L
1,424 Elo+
Solo
Chronos
Chronos
Gucciki
Chronos
Level 47
God Stats
1W - 0L
1,469 SR
Queue Stats
51W - 69L
1,473 Elo+
Party 1
Sol
Sol
Ja1S
Sol
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,424 Elo+
Solo
Thanatos
Thanatos
LAM1C3K
Thanatos
Level 26
God Stats
2W - 1L
1,548 SR
Queue Stats
37W - 33L
1,507 Elo+
Solo
Ares
Ares
kaitooru93
Ares
Level 135
God Stats
6W - 4L
1,499 SR
Queue Stats
148W - 184L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,004
637
8,328
11,637
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
Hormat
Ne Zha
13
0 / 6 / 3
7,205
655
10,515
12,415
5,575
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
akkoryo
Heimdallr
15
1 / 3 / 2
8,667
788
9,031
13,126
5,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
klostw
Achilles
14
4 / 5 / 1
8,228
748
10,528
16,003
18,549
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ares
neazeu
Ares
12
0 / 5 / 3
7,037
640
6,108
15,794
12,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EpicsunGod
Zhong Kui
14
2 / 1 / 11
8,193
745
10,043
11,986
9,432
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
Gucciki
Chronos
14
0 / 1 / 7
7,639
694
7,094
8,265
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sol
Ja1S
Sol
14
2 / 2 / 9
7,899
718
18,698
14,100
6,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
LAM1C3K
Thanatos
18
17 / 1 / 4
10,337
940
17,939
13,012
8,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 14
8,326
757
6,710
14,911
16,444
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
5
Kills
23
23
Deaths
5
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Zhong Kui
EpicsunGod
Zhong Kui
2
1
11
7.5
W
Chronos
Gucciki
Chronos
0
1
7
3.5
L
Ne Zha
Hormat
Ne Zha
0
6
3
0.25
W
Sol
Ja1S
Sol
2
2
9
3.25
W
Thanatos
LAM1C3K
Thanatos
17
1
4
19
L
Heimdallr
akkoryo
Heimdallr
1
3
2
0.67
W
2
0
14
9
L
Achilles
klostw
Achilles
4
5
1
0.9
L
Ares
neazeu
Ares
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,510
Damage
60,484
68,975
Taken
62,274
46,941
Mitigated
43,817
9,946
Healing
32,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,328
3,758
0
2,491
11,637
4,563
63
6,726
4,736
22,148
1,877
W
Zhong Kui
EpicsunGod
Zhong Kui
10,043
1,103
0
3,746
11,986
9,432
0
2,607
9,379
26,054
0
W
Chronos
Gucciki
Chronos
7,094
1,672
0
3,013
8,265
3,541
3,342
1,941
6,324
28,563
0
L
Ne Zha
Hormat
Ne Zha
10,515
1,568
0
1,975
12,415
5,575
0
6,607
5,699
0
29,147
W
Sol
Ja1S
Sol
18,698
8,384
0
7,404
14,100
6,010
1,563
2,848
11,252
36,890
0
W
Thanatos
LAM1C3K
Thanatos
17,939
4,466
0
13,513
13,012
8,390
0
2,158
10,854
0
34,635
L
Heimdallr
akkoryo
Heimdallr
9,031
4,888
0
3,233
13,126
5,628
0
6,287
6,510
0
38,903
W
6,710
419
861
3,689
14,911
16,444
99
4,295
10,616
15,861
0
L
Achilles
klostw
Achilles
10,528
1,301
0
1,752
16,003
18,549
0
10,203
5,532
0
16,484
L
Ares
neazeu
Ares
6,108
68
0
495
15,794
12,626
88
12,722
2,968
7,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,141
Gold Earned
42,394
169
Minions Killed
202
0
Camps Cleared
0
1,090,718
Distance Traveled
1,211,900
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,004
637
36
3
0
206,353
3
W
Zhong Kui
8,193
745
44
4
0
232,401
0
W
Chronos
7,639
694
59
5
0
238,983
3
L
Ne Zha
7,205
655
36
3
0
222,815
5
W
Sol
7,899
718
50
5
0
193,875
0
W
Thanatos
10,337
940
37
3
0
300,885
1
L
Heimdallr
8,667
788
74
7
0
216,511
2
W
Ares
8,326
757
12
1
0
245,756
0
L
Achilles
8,228
748
13
1
0
224,937
3
L
Ares
7,037
640
10
1
0
220,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role