Player Matchup

Sylvanus
Sylvanus
Amadakon
Sylvanus
Level 137
God Stats
2W - 2L
1,538 SR
Queue Stats
133W - 138L
1,524 Elo+
Solo
Sol
Sol
Genesis v33
Sol
Level 159
God Stats
4W - 4L
1,622 SR
Queue Stats
406W - 381L
1,556 Elo+
Party 1
Sun Wukong
Sun Wukong
MrKifflom
Sun Wukong
Level 112
God Stats
1W - 0L
1,533 SR
Queue Stats
64W - 64L
1,548 Elo+
Party 1
Hel
Hel
TheDarkiox
Hel
Level 125
God Stats
11W - 5L
1,666 SR
Queue Stats
61W - 46L
1,577 Elo+
Solo
Fenrir
Fenrir
kdougz2
Fenrir
Level 124
God Stats
16W - 11L
1,596 SR
Queue Stats
132W - 131L
1,491 Elo+
Solo
Team Averages
Level 131
1,591 SR
1,539 Elo+

VS

Team Averages
Level 90
1,570 SR
1,554 Elo+
Chernobog
Chernobog
MayGoSicko
Chernobog
Level 67
God Stats
1W - 2L
1,479 SR
Queue Stats
39W - 55L
1,487 Elo+
Solo
Izanami
Izanami
Roockeer97
Izanami
Level 160
God Stats
4W - 2L
2,004 SR
Queue Stats
117W - 113L
1,607 Elo+
Solo
Atlas
Atlas
Toothlessthecat
Atlas
Level 61
God Stats
1W - 6L
1,297 SR
Queue Stats
142W - 152L
1,574 Elo+
Solo
Ne Zha
Ne Zha
Youngsebaron
Ne Zha
Level 101
God Stats
7W - 4L
1,583 SR
Queue Stats
301W - 306L
1,544 Elo+
Solo
Merlin
Merlin
thunderstorm04
Merlin
Level 63
God Stats
11W - 15L
1,486 SR
Queue Stats
73W - 64L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Amadakon
Sylvanus
17
2 / 1 / 3
10,993
611
6,069
11,532
12,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
5 / 1 / 4
12,339
686
10,948
12,873
4,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
MrKifflom
Sun Wukong
15
3 / 1 / 10
9,680
538
9,158
13,419
13,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 3 / 8
10,763
598
9,494
16,882
7,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
kdougz2
Fenrir
16
7 / 2 / 5
10,458
581
8,541
19,281
8,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
MayGoSicko
Chernobog
14
2 / 5 / 4
8,116
451
5,548
11,543
4,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Roockeer97
Izanami
15
0 / 2 / 1
9,330
518
5,108
9,511
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 5 / 3
8,022
446
6,863
16,944
16,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
13
0 / 4 / 5
7,963
442
9,874
16,906
7,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 2
9,289
516
10,610
8,400
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
20
Kills
8
8
Deaths
20
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Amadakon
Sylvanus
2
1
3
3.5
W
5
1
4
7
L
Chernobog
MayGoSicko
Chernobog
2
5
4
0.8
W
Sun Wukong
MrKifflom
Sun Wukong
3
1
10
8
L
Izanami
Roockeer97
Izanami
0
2
1
0.25
W
3
3
8
2.33
L
2
5
3
0.7
L
Ne Zha
0
4
5
0.63
W
Fenrir
kdougz2
Fenrir
7
2
5
4.75
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,210
Damage
38,003
73,987
Taken
63,304
45,867
Mitigated
36,318
45,984
Healing
17,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Amadakon
Sylvanus
6,069
2,472
1,566
4,887
11,532
12,139
1,301
1,688
9,844
60,536
12,689
W
10,948
6,260
0
8,862
12,873
4,687
7,800
1,778
11,095
90,613
8,159
L
Chernobog
MayGoSicko
Chernobog
5,548
3,488
0
2,039
11,543
4,203
0
4,200
6,976
0
40,148
W
Sun Wukong
MrKifflom
Sun Wukong
9,158
1,661
0
2,481
13,419
13,338
119
4,440
8,979
0
43,330
L
Izanami
Roockeer97
Izanami
5,108
2,731
0
3,372
9,511
3,794
342
4,664
4,847
0
80,386
W
9,494
1,096
8,211
11,217
16,882
7,140
512
6,782
10,100
96,928
0
L
6,863
2,781
0
1,992
16,944
16,990
0
8,902
7,776
21,956
0
L
Ne Zha
9,874
2,479
0
8,137
16,906
7,385
0
3,798
12,969
0
67,612
W
Fenrir
kdougz2
Fenrir
8,541
2,431
0
8,760
19,281
8,563
471
3,555
15,726
0
76,523
L
10,610
705
0
1,776
8,400
3,946
0
4,046
4,315
90,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,233
Gold Earned
42,720
658
Minions Killed
550
0
Camps Cleared
0
1,730,932
Distance Traveled
1,664,433
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,993
611
156
9
0
297,102
0
W
Sol
12,339
686
177
10
0
347,563
4
L
Chernobog
8,116
451
67
4
0
340,680
4
W
Sun Wukong
9,680
538
60
3
0
345,847
8
L
Izanami
9,330
518
182
10
0
274,133
0
W
Hel
10,763
598
164
9
0
357,637
6
L
Atlas
8,022
446
15
1
0
338,064
8
L
Ne Zha
7,963
442
114
6
0
376,170
5
W
Fenrir
10,458
581
101
6
0
382,783
4
L
Merlin
9,289
516
172
10
0
335,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role