Player Matchup

Nemesis
Nemesis
Hondo203
Nemesis
Level 83
God Stats
3W - 1L
1,862 SR
Queue Stats
225W - 218L
1,344 Elo+
Solo
Heimdallr
Heimdallr
Jihou
Heimdallr
Level 122
God Stats
2W - 6L
1,398 SR
Queue Stats
139W - 135L
1,373 Elo+
Solo
Yu Huang
Yu Huang
Nick_kech
Yu Huang
Level 63
God Stats
0W - 2L
1,385 SR
Queue Stats
18W - 28L
1,325 Elo+
Solo
Izanami
Izanami
distendedsnake3
Izanami
Level 47
God Stats
44W - 30L
1,554 SR
Queue Stats
67W - 75L
1,422 Elo+
Solo
Ymir
Ymir
donutbagleman
Ymir
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 63L
1,334 Elo+
Solo
Team Averages
Level 72
1,540 SR
1,360 Elo+

VS

Team Averages
Level 78
1,471 SR
1,374 Elo+
Ravana
Ravana
AleK-302
Ravana
Level 128
God Stats
1W - 1L
1,272 SR
Queue Stats
62W - 63L
1,447 Elo+
Party 1
Medusa
Medusa
CousinDenis
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,355 Elo+
Party 1
Olorun
Olorun
IonizedCheese36
Olorun
Level 66
God Stats
2W - 1L
1,326 SR
Queue Stats
114W - 121L
1,335 Elo+
Solo
Guan Yu
Guan Yu
Xwesly_pipesX
Guan Yu
Level 84
God Stats
6W - 1L
1,786 SR
Queue Stats
67W - 71L
1,303 Elo+
Solo
Bellona
Bellona
ti-king-27
Bellona
Level 84
God Stats
26W - 25L
1,474 SR
Queue Stats
61W - 60L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hondo203
Nemesis
14
2 / 3 / 0
7,906
465
5,186
17,073
6,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
Jihou
Heimdallr
12
2 / 4 / 2
7,467
439
14,538
15,010
6,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
Nick_kech
Yu Huang
12
2 / 6 / 2
7,649
450
10,074
11,175
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 0
6,945
409
1,715
10,239
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 2 / 4
7,812
460
7,987
15,323
13,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AleK-302
Ravana
15
4 / 1 / 5
9,320
548
12,478
9,314
6,681
Medusa
11
1 / 4 / 6
7,085
417
8,960
14,411
4,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 0 / 7
9,661
568
9,233
12,252
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
13
2 / 2 / 10
7,863
463
5,981
12,096
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
ti-king-27
Bellona
15
10 / 0 / 5
9,879
581
11,104
13,666
9,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
18
18
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ravana
AleK-302
Ravana
4
1
5
6.5
W
Medusa
1
4
6
1
L
Nemesis
Hondo203
Nemesis
2
3
0
0.67
W
1
0
7
4.5
L
Heimdallr
Jihou
Heimdallr
2
4
2
0.75
L
Yu Huang
Nick_kech
Yu Huang
2
6
2
0.5
W
Guan Yu
2
2
10
3.5
L
0
3
0
0
L
1
2
4
1.5
W
Bellona
ti-king-27
Bellona
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,500
Damage
47,756
68,820
Taken
61,739
36,603
Mitigated
33,973
18,033
Healing
21,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AleK-302
Ravana
12,478
2,836
0
617
9,314
6,681
0
2,443
6,871
0
57,303
W
Medusa
8,960
4,393
0
3,512
14,411
4,864
649
4,278
10,133
0
34,123
L
Nemesis
Hondo203
Nemesis
5,186
2,312
0
4,289
17,073
6,964
0
2,384
14,689
0
61,499
W
9,233
4,809
675
8,897
12,252
6,149
1,011
3,085
9,167
81,521
8,050
L
Heimdallr
Jihou
Heimdallr
14,538
6,806
0
5,658
15,010
6,799
0
1,335
13,675
0
54,655
L
Yu Huang
Nick_kech
Yu Huang
10,074
564
0
2,308
11,175
4,652
990
2,504
8,671
52,899
0
W
Guan Yu
5,981
1,083
2,399
5,032
12,096
6,842
1,116
2,296
9,800
0
34,060
L
1,715
1,394
0
3,446
10,239
4,197
747
524
9,715
0
36,369
L
7,987
1,367
0
2,332
15,323
13,991
0
1,983
13,340
28,552
7,954
W
Bellona
ti-king-27
Bellona
11,104
1,596
0
661
13,666
9,437
85
4,717
8,949
0
63,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,779
Gold Earned
43,808
377
Minions Killed
463
0
Camps Cleared
0
1,449,844
Distance Traveled
1,739,748
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,320
548
111
7
0
332,167
3
W
Medusa
7,085
417
46
3
0
317,914
0
L
Nemesis
7,906
465
94
6
0
376,350
0
W
Olorun
9,661
568
156
9
0
336,188
1
L
Heimdallr
7,467
439
71
4
0
265,179
3
L
Yu Huang
7,649
450
98
6
0
294,573
4
W
Guan Yu
7,863
463
51
3
0
402,727
7
L
Izanami
6,945
409
64
4
0
195,159
2
L
Ymir
7,812
460
50
3
0
318,583
3
W
Bellona
9,879
581
99
6
0
350,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role