Player Matchup

Serqet
Serqet
FutoKun
Serqet
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,728 Elo+
Solo
Chaac
Chaac
Musashiii7582
Chaac
Level 54
God Stats
4W - 3L
1,646 SR
Queue Stats
74W - 100L
1,269 Elo+
Party 1
Fenrir
Fenrir
Stjerne2
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 29L
1,269 Elo+
Party 1
Horus
Horus
Xcited_Kitty
Horus
Level 108
God Stats
2W - 5L
1,275 SR
Queue Stats
80W - 80L
1,409 Elo+
Solo
Ravana
Ravana
janettotadeushu
Ravana
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 92L
1,413 Elo+
Solo
Team Averages
Level 60
1,484 SR
1,418 Elo+

VS

Team Averages
Level 95
1,640 SR
1,403 Elo+
Sun Wukong
Sun Wukong
ComradSalmon
Sun Wukong
Level 76
God Stats
5W - 2L
1,567 SR
Queue Stats
89W - 82L
1,446 Elo+
Solo
Apollo
Apollo
Shurik555
Apollo
Level 116
God Stats
5W - 3L
1,495 SR
Queue Stats
79W - 78L
1,390 Elo+
Solo
Athena
Athena
lllHuntresslll
Athena
Level 64
God Stats
3W - 0L
1,848 SR
Queue Stats
100W - 97L
1,457 Elo+
Solo
Agni
Agni
snc freeman
Agni
Level 139
God Stats
3W - 0L
1,789 SR
Queue Stats
209W - 218L
1,402 Elo+
Solo
Horus
Horus
xharierz
Horus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 60L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FutoKun
Serqet
20
0 / 6 / 10
13,653
569
17,026
38,909
70,625
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 8 / 7
14,093
587
51,812
44,850
66,700
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
Stjerne2
Fenrir
20
6 / 9 / 5
13,655
569
29,034
38,633
32,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
2 / 4 / 12
13,144
548
21,281
40,946
60,808
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
2 / 5 / 10
13,456
561
17,870
32,667
33,648
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ComradSalmon
Sun Wukong
20
7 / 4 / 20
14,811
617
32,587
39,752
46,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Shurik555
Apollo
20
7 / 3 / 22
15,041
627
32,903
27,051
35,626
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
1 / 2 / 26
13,701
571
25,808
33,474
49,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
13 / 5 / 12
15,610
650
64,630
24,240
14,612
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
xharierz
Horus
20
4 / 1 / 26
16,409
684
17,126
41,033
66,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
138
15
Kills
32
32
Deaths
15
44
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ComradSalmon
Sun Wukong
7
4
20
4.25
L
Serqet
FutoKun
Serqet
0
6
10
0.83
L
5
8
7
1.06
W
Apollo
Shurik555
Apollo
7
3
22
6
L
Fenrir
Stjerne2
Fenrir
6
9
5
0.94
L
2
4
12
2
L
2
5
10
1.4
W
1
2
26
7
W
13
5
12
3.8
W
Horus
xharierz
Horus
4
1
26
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,023
Damage
173,054
196,005
Taken
165,550
264,667
Mitigated
212,865
80,738
Healing
88,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ComradSalmon
Sun Wukong
32,587
4,243
3,158
12,693
39,752
46,885
1,119
44
38,818
0
54,091
L
Serqet
FutoKun
Serqet
17,026
3,243
2,410
6,377
38,909
70,625
52
17,052
21,857
122
25,661
L
51,812
4,891
1,928
14,195
44,850
66,700
656
19,425
25,425
0
93,573
W
Apollo
Shurik555
Apollo
32,903
16,640
3,964
2,975
27,051
35,626
3,054
0
26,493
0
62,372
L
Fenrir
Stjerne2
Fenrir
29,034
4,985
2,206
10,254
38,633
32,886
0
20,134
18,499
280
42,664
L
21,281
7,642
14,522
17,463
40,946
60,808
535
19,821
21,125
0
32,831
L
17,870
4,849
5,116
6,267
32,667
33,648
528
14,006
18,661
0
51,792
W
25,808
4,035
4,850
6,131
33,474
49,599
619
131
32,155
47,341
0
W
64,630
5,309
4,954
3,937
24,240
14,612
2,781
0
23,818
109,814
0
W
Horus
xharierz
Horus
17,126
6,606
23,458
22,565
41,033
66,143
1,549
65
39,865
0
27,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,001
Gold Earned
75,572
202
Minions Killed
244
0
Camps Cleared
0
2,009,036
Distance Traveled
2,080,673
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,811
617
27
1
0
446,105
0
L
Serqet
13,653
569
32
1
0
433,528
2
L
Chaac
14,093
587
60
3
0
384,133
0
W
Apollo
15,041
627
71
3
0
356,378
3
L
Fenrir
13,655
569
24
1
0
412,716
1
L
Horus
13,144
548
20
1
0
423,397
0
L
Ravana
13,456
561
66
3
0
355,262
1
W
Athena
13,701
571
40
2
0
425,936
7
W
Agni
15,610
650
89
4
0
400,084
0
W
Horus
16,409
684
17
1
0
452,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role