Player Matchup

Da Ji
Da Ji
Daxzar
Da Ji
Level 156
God Stats
3W - 5L
1,382 SR
Queue Stats
363W - 373L
1,574 Elo+
Solo
Jing Wei
Jing Wei
JoshJohn
Jing Wei
Level 157
God Stats
1W - 2L
1,666 SR
Queue Stats
85W - 83L
1,520 Elo+
Solo
Sol
Sol
NDaven
Sol
Level 155
God Stats
3W - 4L
1,517 SR
Queue Stats
431W - 468L
1,491 Elo+
Solo
Scylla
Scylla
PuddinCupZzZ
Scylla
Level 124
God Stats
5W - 7L
1,382 SR
Queue Stats
170W - 170L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
cholovirus
Baron Samedi
Level 158
God Stats
0W - 1L
1,294 SR
Queue Stats
92W - 86L
1,592 Elo+
Solo
Team Averages
Level 150
1,448 SR
1,550 Elo+

VS

Team Averages
Level 139
1,679 SR
1,546 Elo+
Chernobog
Chernobog
 
Chernobog
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DazerSkyesSixx
Cabrakan
Level 160
God Stats
4W - 3L
1,730 SR
Queue Stats
288W - 298L
1,586 Elo+
Solo
Izanami
Izanami
PoLaK Sn1p3s U
Izanami
Level 88
God Stats
2W - 0L
1,814 SR
Queue Stats
59W - 62L
1,511 Elo+
Party 1
Olorun
Olorun
Sonnysonsun
Olorun
Level 157
God Stats
2W - 2L
1,576 SR
Queue Stats
173W - 177L
1,552 Elo+
Solo
Ganesha
Ganesha
The Scotia
Ganesha
Level 159
God Stats
4W - 1L
1,776 SR
Queue Stats
259W - 254L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Daxzar
Da Ji
14
6 / 8 / 4
9,223
709
9,236
16,909
9,324
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
JoshJohn
Jing Wei
20
4 / 4 / 11
10,786
830
14,206
15,591
8,822
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
NDaven
Sol
16
3 / 7 / 11
9,467
728
13,941
17,183
7,690
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
18
2 / 4 / 6
10,076
775
9,655
10,788
5,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
cholovirus
Baron Samedi
17
3 / 2 / 11
9,350
719
10,105
12,406
9,805
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
11 / 5 / 9
11,931
918
27,661
14,022
8,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
18
3 / 5 / 17
11,180
860
7,845
21,140
31,439
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
5 / 5 / 14
10,883
837
10,344
14,441
7,882
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
17
6 / 2 / 12
9,983
768
12,711
11,372
6,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
The Scotia
Ganesha
18
0 / 2 / 18
9,543
734
5,904
14,463
21,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
95
18
Kills
25
25
Deaths
19
43
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
11
5
9
3.1
L
Da Ji
Daxzar
Da Ji
6
8
4
1
W
Cabrakan
3
5
17
2.3
L
Jing Wei
JoshJohn
Jing Wei
4
4
11
2.38
L
Sol
NDaven
Sol
3
7
11
1.21
W
5
5
14
2.4
L
Scylla
2
4
6
1.25
W
Olorun
6
2
12
6
W
Ganesha
The Scotia
Ganesha
0
2
18
4.5
L
Baron Samedi
cholovirus
Baron Samedi
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,143
Damage
64,465
72,877
Taken
75,438
41,329
Mitigated
75,619
25,660
Healing
31,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
27,661
19,100
1,557
2,667
14,022
8,528
4,002
7,131
6,891
0
50,247
L
Da Ji
Daxzar
Da Ji
9,236
1,982
1,110
1,288
16,909
9,324
204
4,716
12,193
0
11,381
W
Cabrakan
7,845
1,106
1,464
3,734
21,140
31,439
192
6,796
14,344
12,966
0
L
Jing Wei
JoshJohn
Jing Wei
14,206
10,228
2,498
4,554
15,591
8,822
1,669
5,245
10,346
0
36,796
L
Sol
NDaven
Sol
13,941
3,208
642
3,225
17,183
7,690
1,470
7,497
9,686
22,666
0
W
10,344
5,106
2,347
2,852
14,441
7,882
2,772
7,107
7,334
0
33,721
L
Scylla
9,655
1,002
1,055
773
10,788
5,688
387
5,093
5,695
28,630
0
W
Olorun
12,711
4,612
4,226
4,731
11,372
6,253
1,765
6,839
4,533
23,998
0
W
Ganesha
The Scotia
Ganesha
5,904
285
4,572
3,428
14,463
21,517
271
5,828
8,635
23,803
0
L
Baron Samedi
cholovirus
Baron Samedi
10,105
481
5,658
4,857
12,406
9,805
340
3,909
8,497
21,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
53,520
147
Minions Killed
164
0
Camps Cleared
0
1,071,831
Distance Traveled
1,255,214
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,931
918
56
4
0
246,900
2
L
Da Ji
9,223
709
3
0
0
216,799
0
W
Cabrakan
11,180
860
8
1
0
249,778
0
L
Jing Wei
10,786
830
49
4
0
240,388
1
L
Sol
9,467
728
22
2
0
178,010
0
W
Izanami
10,883
837
68
5
0
232,751
0
L
Scylla
10,076
775
53
4
0
218,402
2
W
Olorun
9,983
768
30
2
0
258,145
0
W
Ganesha
9,543
734
2
0
0
267,640
4
L
Baron Samedi
9,350
719
20
2
0
218,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role