Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Arbelos
Yu Huang
Level 160
God Stats
13W - 12L
1,517 SR
Queue Stats
415W - 360L
1,570 Elo+
Party 1
Neith
Neith
Artur109
Neith
Level 6
God Stats
2W - 1L
1,476 SR
Queue Stats
5W - 6L
1,525 Elo+
Solo
Thor
Thor
Er0men0s
Thor
Level 28
God Stats
1W - 1L
1,294 SR
Queue Stats
40W - 25L
1,577 Elo+
Solo
Team Averages
Level 103
1,457 SR
1,534 Elo+

VS

Team Averages
Level 86
1,597 SR
1,554 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Hejazia
Odin
Level 127
God Stats
5W - 3L
1,718 SR
Queue Stats
170W - 175L
1,516 Elo+
Party 2
Thanatos
Thanatos
Imbipolar
Thanatos
Level 145
God Stats
102W - 107L
1,532 SR
Queue Stats
774W - 793L
1,646 Elo+
Solo
Vulcan
Vulcan
TheRasmak
Vulcan
Level 27
God Stats
1W - 1L
1,733 SR
Queue Stats
29W - 22L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
5 / 1 / 12
9,551
868
9,418
15,222
14,540
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
 
Vamana
14
2 / 0 / 5
8,211
746
4,271
12,242
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
Arbelos
Yu Huang
17
5 / 0 / 9
9,337
849
10,074
6,783
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Artur109
Neith
15
1 / 0 / 9
8,005
728
5,337
4,566
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
15
5 / 2 / 8
8,328
757
9,831
10,308
4,905
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 2 / 2
7,197
654
6,106
6,321
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
 
Skadi
12
1 / 5 / 2
7,050
641
7,292
10,515
4,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Odin
Hejazia
Odin
13
1 / 5 / 2
7,320
665
7,064
11,973
9,676
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Imbipolar
Thanatos
12
1 / 4 / 0
6,929
630
6,275
8,639
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
TheRasmak
Vulcan
15
0 / 2 / 2
7,700
700
11,170
6,131
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
18
Kills
3
3
Deaths
18
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
1
12
11
W
Vamana
 
Vamana
2
0
5
4.5
L
Nu Wa
 
Nu Wa
0
2
2
0.5
L
Skadi
 
Skadi
1
5
2
0.4
W
Yu Huang
Arbelos
Yu Huang
5
0
9
9.5
W
Neith
Artur109
Neith
1
0
9
5.5
W
Thor
5
2
8
4.5
L
Odin
Hejazia
Odin
1
5
2
0.4
L
Thanatos
Imbipolar
Thanatos
1
4
0
0.25
L
Vulcan
TheRasmak
Vulcan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,931
Damage
37,907
49,121
Taken
43,579
35,439
Mitigated
23,535
13,434
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,418
1,627
2,731
3,326
15,222
14,540
140
5,679
9,543
28,215
0
W
Vamana
 
Vamana
4,271
1,773
1,028
3,629
12,242
10,135
145
4,626
7,616
4,139
16,361
L
Nu Wa
 
Nu Wa
6,106
2,277
0
250
6,321
2,364
0
3,219
3,102
19,090
0
L
Skadi
 
Skadi
7,292
2,378
0
462
10,515
4,245
0
4,050
6,465
0
16,964
W
Yu Huang
Arbelos
Yu Huang
10,074
590
0
929
6,783
3,568
2,215
1,879
4,904
48,943
0
W
Neith
Artur109
Neith
5,337
2,097
0
1,297
4,566
2,291
1,350
2,283
2,283
0
25,029
W
Thor
9,831
678
0
494
10,308
4,905
288
2,809
7,499
0
24,093
L
Odin
Hejazia
Odin
7,064
724
0
250
11,973
9,676
0
6,586
5,387
0
19,179
L
Thanatos
Imbipolar
Thanatos
6,275
464
0
4,578
8,639
4,521
0
3,551
5,088
0
12,995
L
Vulcan
TheRasmak
Vulcan
11,170
2,629
0
200
6,131
2,729
0
2,746
3,385
46,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,432
Gold Earned
36,196
239
Minions Killed
188
0
Camps Cleared
0
1,160,955
Distance Traveled
1,021,524
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,551
868
42
4
0
241,131
2
W
Vamana
8,211
746
27
2
0
247,588
12
L
Nu Wa
7,197
654
37
3
0
196,853
1
L
Skadi
7,050
641
20
2
0
184,481
0
W
Yu Huang
9,337
849
89
8
0
226,143
0
W
Neith
8,005
728
52
5
0
193,513
0
W
Thor
8,328
757
29
3
0
252,580
4
L
Odin
7,320
665
32
3
0
191,475
0
L
Thanatos
6,929
630
16
1
0
209,843
1
L
Vulcan
7,700
700
83
8
0
238,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role