Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
El1oTTi
Hercules
Level 107
God Stats
3W - 3L
1,528 SR
Queue Stats
699W - 706L
1,539 Elo+
Solo
Anhur
Anhur
SkyismLX
Anhur
Level 81
God Stats
1W - 3L
1,334 SR
Queue Stats
212W - 201L
1,550 Elo+
Solo
Atlas
Atlas
ZsubnaloVHD
Atlas
Level 100
God Stats
0W - 3L
1,382 SR
Queue Stats
58W - 64L
1,493 Elo+
Solo
Team Averages
Level 121
1,449 SR
1,516 Elo+

VS

Team Averages
Level 145
1,494 SR
1,543 Elo+
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Glaciel
Ne Zha
Level 160
God Stats
2W - 4L
1,505 SR
Queue Stats
55W - 55L
1,534 Elo+
Solo
Ullr
Ullr
jinayking007
Ullr
Level 92
God Stats
3W - 2L
1,467 SR
Queue Stats
63W - 67L
1,511 Elo+
Solo
Scylla
Scylla
takger
Scylla
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 1 / 0
6,325
633
3,872
6,591
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
 
Janus
10
2 / 5 / 3
5,748
575
3,588
6,946
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
El1oTTi
Hercules
9
0 / 2 / 0
5,099
510
2,100
7,499
4,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
SkyismLX
Anhur
9
0 / 3 / 2
5,203
520
2,227
7,784
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 2 / 2
5,411
541
2,937
6,031
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 1 / 0
6,117
612
4,423
5,529
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
 
Fenrir
10
3 / 3 / 4
5,639
564
3,809
8,198
4,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Glaciel
Ne Zha
11
4 / 2 / 3
6,258
626
7,589
8,663
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 4
6,127
613
3,509
5,963
2,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
takger
Scylla
10
3 / 1 / 2
6,314
631
3,436
3,603
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
13
13
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
4
1
0
4
L
Janus
 
Janus
2
5
3
0.7
W
Tiamat
 
Tiamat
2
1
0
2
W
Fenrir
 
Fenrir
3
3
4
1.67
L
Hercules
El1oTTi
Hercules
0
2
0
0
W
Ne Zha
Glaciel
Ne Zha
4
2
3
2.75
L
Anhur
SkyismLX
Anhur
0
3
2
0.33
L
2
2
2
1.5
W
1
1
4
3
W
Scylla
takger
Scylla
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,724
Damage
22,766
34,851
Taken
31,956
15,747
Mitigated
15,057
7,054
Healing
7,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,872
1,048
0
1,093
6,591
2,193
0
1,267
5,324
0
40,792
L
Janus
 
Janus
3,588
241
0
310
6,946
2,549
0
1,538
5,408
34,363
480
W
Tiamat
 
Tiamat
4,423
632
0
2,500
5,529
3,854
149
0
5,529
37,815
0
W
Fenrir
 
Fenrir
3,809
928
0
1,942
8,198
4,391
0
1,341
6,857
0
22,987
L
Hercules
El1oTTi
Hercules
2,100
369
0
1,572
7,499
4,959
0
4,021
3,076
0
34,282
W
Ne Zha
Glaciel
Ne Zha
7,589
3,057
0
1,679
8,663
3,210
0
2,332
6,331
0
42,576
L
Anhur
SkyismLX
Anhur
2,227
876
0
2,969
7,784
2,010
0
0
7,784
0
34,673
L
2,937
1,172
0
1,110
6,031
4,036
0
631
5,400
16,122
0
W
3,509
1,213
0
931
5,963
2,195
0
718
5,245
0
43,275
W
Scylla
takger
Scylla
3,436
558
0
801
3,603
1,407
305
2,076
1,527
46,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,786
Gold Earned
30,455
302
Minions Killed
351
0
Camps Cleared
0
968,331
Distance Traveled
1,017,808
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,325
633
84
8
0
230,864
2
L
Janus
5,748
575
73
7
0
186,088
4
W
Tiamat
6,117
612
77
8
0
198,925
1
W
Fenrir
5,639
564
39
4
0
211,433
3
L
Hercules
5,099
510
59
6
0
189,059
2
W
Ne Zha
6,258
626
65
7
0
218,800
4
L
Anhur
5,203
520
60
6
0
158,690
4
L
Atlas
5,411
541
26
3
0
203,630
3
W
Ullr
6,127
613
80
8
0
188,828
3
W
Scylla
6,314
631
90
9
0
199,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role