Player Matchup

Tyr
Tyr
Bronze V
Diegoktorce
Tyr
Bronze V
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,454 MMR
Solo
Jing Wei
Jing Wei
Gold II
NoobGoToHeaven
Jing Wei
Gold II
Level 106
God Stats
30W - 28L
1,519 SR
Queue Stats
269W - 281L
1,553 MMR
Solo
Chang'e
Chang'e
Gold V
UDARrrr
Chang'e
Gold V
Level 160
God Stats
1W - 1L
1,287 SR
Queue Stats
25W - 25L
1,461 MMR
Solo
Hun Batz
Hun Batz
Gold V
evil08
Hun Batz
Gold V
Level 126
God Stats
2W - 1L
1,472 SR
Queue Stats
104W - 111L
1,264 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
吉博纨瑛
Zhong Kui
Gold III
Level 146
God Stats
1W - 2L
1,391 SR
Queue Stats
390W - 410L
1,374 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,434 SR
1,421 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,616 SR
1,421 MMR
Vulcan
Vulcan
Gold V
AperH2O
Vulcan
Gold V
Level 157
God Stats
14W - 10L
1,709 SR
Queue Stats
174W - 176L
1,376 MMR
Solo
Hou Yi
Hou Yi
Gold IV
KOBECJZ
Hou Yi
Gold IV
Level 146
God Stats
3W - 6L
1,483 SR
Queue Stats
62W - 68L
1,459 MMR
Party 1
Osiris
Osiris
Silver I
Kekk5
Osiris
Silver I
Level 151
God Stats
3W - 5L
1,519 SR
Queue Stats
708W - 726L
1,295 MMR
Solo
Bacchus
Bacchus
Silver II
Rontti1
Bacchus
Silver II
Level 82
God Stats
0W - 1L
1,812 SR
Queue Stats
11W - 16L
1,255 MMR
Solo
Susano
Susano
Gold I
高ping战士
Susano
Gold I
Level 105
God Stats
1W - 1L
1,556 SR
Queue Stats
27W - 26L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 8
11,844
494
12,708
25,548
27,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
20
8 / 0 / 3
15,111
630
20,754
23,377
11,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
UDARrrr
Chang'e
19
4 / 2 / 6
13,633
568
12,281
21,842
10,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
evil08
Hun Batz
20
7 / 1 / 6
14,092
587
15,496
21,866
11,327
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
吉博纨瑛
Zhong Kui
19
3 / 2 / 8
13,329
555
17,131
24,040
19,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliLokiAresCernunnos

VS

Bans
ThorAtlasIshtarUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AperH2O
Vulcan
17
3 / 4 / 3
10,808
450
15,580
14,748
6,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
KOBECJZ
Hou Yi
17
2 / 3 / 3
10,875
453
16,732
19,888
7,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Kekk5
Osiris
16
1 / 7 / 0
9,882
412
14,285
26,110
25,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Rontti1
Bacchus
14
0 / 4 / 8
9,718
405
10,344
21,352
26,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
3 / 5 / 3
10,563
440
14,480
23,369
9,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
23
Kills
9
9
Deaths
23
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AperH2O
Vulcan
3
4
3
1.13
W
1
4
8
1.25
L
Hou Yi
KOBECJZ
Hou Yi
2
3
3
1.17
L
Osiris
Kekk5
Osiris
1
7
0
0.14
W
Jing Wei
8
0
3
9.5
L
Bacchus
Rontti1
Bacchus
0
4
8
1
W
Chang'e
UDARrrr
Chang'e
4
2
6
3.5
W
Hun Batz
evil08
Hun Batz
7
1
6
10
W
Zhong Kui
吉博纨瑛
Zhong Kui
3
2
8
3.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,370
Damage
71,421
116,673
Taken
105,467
80,645
Mitigated
76,121
59,770
Healing
27,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AperH2O
Vulcan
15,580
2,699
116
2,380
14,748
6,358
0
5,396
9,306
103,315
0
W
12,708
2,160
627
8,083
25,548
27,946
0
8,076
17,472
0
32,269
L
Hou Yi
KOBECJZ
Hou Yi
16,732
8,633
0
7,837
19,888
7,739
0
3,535
16,283
0
117,930
L
Osiris
Kekk5
Osiris
14,285
4,349
0
7,368
26,110
25,492
0
10,903
14,471
0
80,554
W
Jing Wei
20,754
14,789
0
15,245
23,377
11,331
8,507
3,314
20,063
0
162,822
L
Bacchus
Rontti1
Bacchus
10,344
1,510
272
3,392
21,352
26,911
0
5,610
15,506
28,632
2,733
W
Chang'e
UDARrrr
Chang'e
12,281
389
5,208
12,017
21,842
10,625
2,474
9,657
12,185
128,179
0
W
Hun Batz
evil08
Hun Batz
15,496
3,910
0
8,440
21,866
11,327
1,938
3,446
18,420
0
135,423
W
Zhong Kui
吉博纨瑛
Zhong Kui
17,131
3,159
0
10,150
24,040
19,416
2,974
1,869
22,171
84,457
0
L
14,480
3,009
0
6,414
23,369
9,621
0
3,189
19,964
0
95,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,009
Gold Earned
51,846
769
Minions Killed
631
0
Camps Cleared
0
2,461,276
Distance Traveled
2,227,592
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,808
450
167
7
0
439,703
3
W
Tyr
11,844
494
26
1
0
548,177
7
L
Hou Yi
10,875
453
166
7
0
412,395
9
L
Osiris
9,882
412
125
5
0
428,766
9
W
Jing Wei
15,111
630
222
9
0
489,553
5
L
Bacchus
9,718
405
36
2
0
455,603
3
W
Chang'e
13,633
568
201
8
0
478,797
7
W
Hun Batz
14,092
587
167
7
0
511,282
6
W
Zhong Kui
13,329
555
153
6
0
433,467
2
L
Susano
10,563
440
137
6
0
491,125
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role