Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
ChunkoLunky
Vamana
Level 127
God Stats
3W - 1L
1,664 SR
Queue Stats
118W - 125L
1,417 Elo+
Solo
Khepri
Khepri
Geolithix
Khepri
Level 160
God Stats
15W - 7L
1,695 SR
Queue Stats
428W - 373L
1,504 Elo+
Party 1
Chiron
Chiron
brenthr0
Chiron
Level 158
God Stats
14W - 14L
1,514 SR
Queue Stats
230W - 200L
1,574 Elo+
Party 1
Kukulkan
Kukulkan
lifesgoodx18
Kukulkan
Level 157
God Stats
6W - 1L
1,846 SR
Queue Stats
162W - 130L
1,562 Elo+
Party 1
Team Averages
Level 152
1,644 SR
1,511 Elo+

VS

Team Averages
Level 96
1,472 SR
1,420 Elo+
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Falgon
Tiamat
Level 97
God Stats
1W - 2L
1,467 SR
Queue Stats
7W - 11L
1,449 Elo+
Party 2
Maui
Maui
Gix77
Maui
Level 78
God Stats
1W - 2L
1,392 SR
Queue Stats
9W - 13L
1,505 Elo+
Party 2
Arachne
Arachne
Vellunz
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
4 / 1 / 5
8,541
776
6,530
7,547
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
15
4 / 0 / 11
8,316
756
11,503
8,973
10,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Geolithix
Khepri
15
0 / 0 / 14
8,667
788
4,649
3,647
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
brenthr0
Chiron
16
8 / 0 / 10
8,991
817
13,513
6,041
4,132
Kukulkan
lifesgoodx18
Kukulkan
16
4 / 0 / 10
8,788
799
11,742
4,908
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
0 / 1 / 1
8,001
727
8,409
11,228
10,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
 
Jing Wei
13
1 / 4 / 0
7,569
688
7,659
10,659
4,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Falgon
Tiamat
14
0 / 3 / 0
7,315
665
4,133
6,588
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
Gix77
Maui
12
0 / 7 / 1
7,219
656
2,748
16,379
13,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Vellunz
Arachne
13
0 / 5 / 0
7,129
648
3,056
11,754
6,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
3
20
Kills
1
1
Deaths
20
50
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
5
6.5
L
Vamana
 
Vamana
0
1
1
0.5
L
Jing Wei
 
Jing Wei
1
4
0
0.25
W
Vamana
4
0
11
9.5
L
Tiamat
Falgon
Tiamat
0
3
0
0
W
Khepri
Geolithix
Khepri
0
0
14
7
L
Maui
Gix77
Maui
0
7
1
0.07
L
Arachne
Vellunz
Arachne
0
5
0
0
W
Chiron
brenthr0
Chiron
8
0
10
13
W
Kukulkan
lifesgoodx18
Kukulkan
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,937
Damage
26,005
31,116
Taken
56,608
25,950
Mitigated
38,239
6,981
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,530
1,185
0
1,216
7,547
4,834
368
2,006
5,541
0
31,296
L
Vamana
 
Vamana
8,409
3,220
1,195
4,017
11,228
10,777
0
3,993
6,882
0
29,087
L
Jing Wei
 
Jing Wei
7,659
5,249
0
1,393
10,659
4,305
0
3,102
7,386
0
25,372
W
Vamana
11,503
5,311
0
2,242
8,973
10,030
916
1,842
7,131
0
24,030
L
Tiamat
Falgon
Tiamat
4,133
391
0
916
6,588
3,550
0
1,546
4,839
22,127
0
W
Khepri
Geolithix
Khepri
4,649
1,087
0
1,030
3,647
4,031
144
233
3,414
14,100
0
L
Maui
Gix77
Maui
2,748
949
0
571
16,379
13,214
0
5,013
11,011
8,199
0
L
Arachne
Vellunz
Arachne
3,056
1,594
0
1,436
11,754
6,393
0
2,737
8,652
0
21,916
W
Chiron
brenthr0
Chiron
13,513
6,772
685
1,506
6,041
4,132
97
1,044
4,997
0
38,159
W
Kukulkan
lifesgoodx18
Kukulkan
11,742
1,267
0
302
4,908
2,923
1,025
1,756
3,152
44,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,303
Gold Earned
37,233
261
Minions Killed
209
0
Camps Cleared
0
1,201,332
Distance Traveled
1,138,715
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,541
776
59
5
0
260,644
3
L
Vamana
8,001
727
49
4
0
261,498
4
L
Jing Wei
7,569
688
48
4
0
207,747
2
W
Vamana
8,316
756
25
2
0
263,610
1
L
Tiamat
7,315
665
56
5
0
226,539
2
W
Khepri
8,667
788
22
2
0
212,891
3
L
Maui
7,219
656
13
1
0
206,945
1
L
Arachne
7,129
648
43
4
0
235,986
0
W
Chiron
8,991
817
66
6
0
238,893
0
W
Kukulkan
8,788
799
89
8
0
225,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role